mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
20 lines
1.5 KiB
Plaintext
20 lines
1.5 KiB
Plaintext
## Changed
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* Updated chinese localization
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* Tweaked super shotgun animations, added config for changing the animation style
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* The benelli now has reloading animations and the drum mag as advertised
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* Tom will now explode close to bedrock even when not hitting a block
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* The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the `hbmRecipes` folder
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* Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same
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* Recipes should work as expected with the `/ntmreload` command
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* Recipes now have an optional list for specifying which template folder they are made in
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* Electrolyzing heavy water now has the same yields as regular water, I don't remember why this incsonsistency existed and there was probably a reason for it but I don't care
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* Electrolyzing fluids now only takes 20 ticks instead of 60
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* Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x
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* The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)
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* Custom machines now have an optional localization field which allows translations to be added within the config
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## Fixed
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* Fixed the structure toggle on the world creation screen not working correctly on most world types
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* Fixed antiknock having a broken sprite and localization
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* Fixed crash caused by fallout affecting spotlight blocks, crashing the game
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