mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
138 lines
4.3 KiB
Java
138 lines
4.3 KiB
Java
package com.hbm.handler;
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import java.util.ArrayList;
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import com.hbm.items.ModItems;
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import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
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public class GunConfigFactory {
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public static GunConfiguration getRevolverConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 10;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 6;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CLASSIC;
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config.durability = 350;
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config.name = "FFI Viper";
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config.manufacturer = "FlimFlam Industries";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.STEEL_REVOLVER);
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config.config.add(BulletConfigSyncingUtil.IRON_REVOLVER);
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return config;
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}
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public static GunConfiguration getMareConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 10;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 6;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.durability = 350;
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config.name = "Winchester Model 1887";
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config.manufacturer = "Winchester Repeating Arms Company";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
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return config;
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}
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public static GunConfiguration getGustavConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 30;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 60;
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config.firingDuration = 0;
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config.ammoCap = 1;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCUMFLEX;
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config.name = "Carl Gustav Recoilless Rifle M1";
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config.manufacturer = "Saab Bofors Dynamics";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.ROCKET_NORMAL);
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config.config.add(BulletConfigSyncingUtil.ROCKET_HE);
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config.config.add(BulletConfigSyncingUtil.ROCKET_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.ROCKET_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.ROCKET_EMP);
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config.config.add(BulletConfigSyncingUtil.ROCKET_GLARE);
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config.config.add(BulletConfigSyncingUtil.ROCKET_SLEEK);
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config.durability = 140;
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return config;
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}
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public static GunConfiguration getGrenadeConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 30;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 40;
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config.firingDuration = 0;
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config.ammoCap = 1;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCUMFLEX;
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config.name = "Granatpistole HK69";
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config.manufacturer = "Heckler & Koch";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.GRENADE_NORMAL);
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config.config.add(BulletConfigSyncingUtil.GRENADE_HE);
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config.config.add(BulletConfigSyncingUtil.GRENADE_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.GRENADE_CHEMICAL);
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config.config.add(BulletConfigSyncingUtil.GRENADE_SLEEK);
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config.durability = 140;
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return config;
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}
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}
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