mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
53 lines
3.8 KiB
Plaintext
53 lines
3.8 KiB
Plaintext
## Added
|
|
* Plushies
|
|
* Bedrock sellafite
|
|
* Replaces bedrock in the bottom of craters
|
|
* Looks exactly like slaked sellafite while inheriting all other traits from bedrock (unbreakable, high blast resistance, no mob spawning)
|
|
* Overall large craters no longer have the unsightly weird bedrock layer at the bottom
|
|
|
|
## Changed
|
|
* Updated chinese localization
|
|
* The fluid burner, heat exchanging heater and cooling tower now use the single steel pipe items instead of the larger steel pipes
|
|
* Reduced the amount of condensers needed for crafting the cooling towers
|
|
* Liquefactors and solidifiers now have a base processing time of 5 seconds per operation (instead of 10)
|
|
* Added some info to the coltass about how the coltan deposit works
|
|
* Moved some NEI handlers around, fluid containers are now listed last and radiolysis is now listed right after cracking, since they have the same recipes
|
|
* The autocrafter's inputs are now limited to 4 items per slot
|
|
* Autocrafters can now receive stacked items again (except for items with containers), if they do not exceed the 4 item threshold
|
|
* Bedrock ores now produce bedrock ore fragments instead of straight outputs, one fragment is equivalent to a nugget
|
|
* Fragments also differ in stack size when produced, most primary fractions yield 9 (equal to the previous full powder), but things with lower demands/higher value like bismuth now yield substantially less
|
|
* The base speed of the large mining drill when mining bedrock has been reduced by 80%, it is now advisable to either invest in upgrades early on or use multiple drills
|
|
* The bedrock ore processor now has a base speed of 30 seconds
|
|
* Standard, special, HE artillery shells and most missiles now use updated explosion animations
|
|
* Decreased hardness of slag blocks
|
|
* Removed legacy circuits
|
|
* Removed a bunch of random unused items
|
|
* UF6 and PuF6 tanks are being phased out, the blocks will remain for now but functionality and recipes have been removed
|
|
* Centrifuges are now configurable via `hbmMachines.json`
|
|
* Updated refinery GUI
|
|
* Crayons now require paper to craft, fixing an issue where some recipes conflict with the dye mixing ones
|
|
* Halved energy consumption for night vision goggles
|
|
* Solid rocket fuel now uses 100mB of nitric acid instead of redstone and niter
|
|
* The nitric acid from sulfuric acid recipe in the chemical plant now yields 1,000mB instead of 500
|
|
* Liquefacting niter now yields 750mB instead of 250
|
|
* Increased demand for coking sour gas to 1,000mB instead of 250
|
|
* This means that sour gas now has a lower concentration of sulfur, making reforming competitive again compared to the previously buffed coking + mixing
|
|
* Disperser canisters are now listed below grenades in the creative tab
|
|
|
|
## Fixed
|
|
* Fixed crash caused by decontaminating items with the radiolysis machine
|
|
* Fixed ICFs not forming correctly depending on the orientation
|
|
* Fixed electrolyzer metal recipe config not working
|
|
* Fixed the meteor charms not working when used on helmets
|
|
* Fixed NEI handler for the ICF's consturction showing inconsistent values
|
|
* Fixed radiolysis recipes not showing up in NEI unless the usage recipes are loaded first
|
|
* Fixed autocrafter's grid not properly updating when using NEI drag and drop for the filter
|
|
* Fixed all carbon-based crucible materials having the wrong ID, this fix will shift IDs but prevent collisions with silicon
|
|
* Fixed primary bedrock ore fraction roasting yielding one extra pile of crumbs
|
|
* Fixed filing cabinets being unreasonably laggy due to the old packet code
|
|
* Fixed the secure access door taking way longer to craft than any other door
|
|
* Fixed issues with the spotlight crafting recipes
|
|
* Fixed various issues with opencomputers integration
|
|
* Fixed incorrect armor mod descriptions being shown for cards
|
|
* Fixed mobs being able to spawn on bedrock ore and bedrock oil
|