mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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18 lines
1.0 KiB
Plaintext
18 lines
1.0 KiB
Plaintext
## Changed
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* The DNT suit now has a damage threshold of 1,000
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* Compressed biomass now has a nice cube shape
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* The new chemical plant's indicator lights are now functional
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* The new chemical plant can now use upgrades
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* Reeds now drop sticks when broken
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* Switching the recipe in the new chemplant now annihilates residual fluid that is not overwritten by the new recipe
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* I don't know why people wanted this, but here you go
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## Fixed
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* Chemical plant ports. For real this time.
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* Fixed cable and pipe gauges returning the incomplete delta second value for OC and ROR readers
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* Fixed new chemical plant not saving power values to disk
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* Fixed laser rifle scope texture being missing
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* Potentially fixed shift clicking issue with the new chemical plant
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* Fixed blowtorch having a minimum gas requirement of 1,000mB despite only using 250mB
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* The gas turbine now uses audio with a 20 tick timeout, fixing a rare issue where the loop gets stuck and never ends
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* Potentially fixed a dupe caused by using InventoryBogoSorter in combination with crates |