mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
84 lines
2.7 KiB
Java
84 lines
2.7 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.inventory.fluid.Fluids.CD_Canister;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityMachineCombustionEngine;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderCombustionEngine extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tile.getBlockMetadata() - BlockDummyable.offset) {
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(-0.5, 0, 3);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.combustion_engine_tex);
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ResourceManager.combustion_engine.renderPart("Engine");
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TileEntityMachineCombustionEngine engine = (TileEntityMachineCombustionEngine) tile;
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CD_Canister canister = engine.tank.getTankType().getContainer(CD_Canister.class);
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if(canister != null) {
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int color = canister.color;
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float r = ((color & 0xff0000) >> 16) / 256F;
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float g = ((color & 0x00ff00) >> 8) / 256F;
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float b = ((color & 0x0000ff) >> 0) / 256F;
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GL11.glColor4f(r, g, b, 1F);
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}
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ResourceManager.combustion_engine.renderPart("Canister");
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GL11.glColor4f(1F, 1F, 1F, 1F);
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GL11.glTranslated(1, 0, -2.6875);
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GL11.glRotated(engine.prevDoorAngle + (engine.doorAngle - engine.prevDoorAngle) * interp, 0, -1, 0);
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GL11.glTranslated(-1, 0, 2.6875);
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ResourceManager.combustion_engine.renderPart("Hatch");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_combustion_engine);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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GL11.glScaled(2.75, 2.75, 2.75);
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}
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public void renderCommon() {
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glTranslated(0, 0, 2.75);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.combustion_engine_tex);
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ResourceManager.combustion_engine.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}};
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}
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}
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