2025-01-17 15:20:28 +01:00

361 lines
13 KiB
Java

package com.hbm.explosion;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import com.hbm.blocks.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
@Deprecated
public class ExplosionNT extends Explosion {
public Set<ExAttrib> atttributes = new HashSet();
private Random explosionRNG = new Random();
private World worldObj;
protected int resolution = 16;
protected Map affectedEntities = new HashMap();
@Deprecated public static final List<ExAttrib> nukeAttribs = Arrays.asList(new ExAttrib[] { ExAttrib.FIRE, ExAttrib.NOPARTICLE, ExAttrib.NOSOUND, ExAttrib.NODROP, ExAttrib.NOHURT });
public ExplosionNT(World world, Entity exploder, double x, double y, double z, float strength) {
super(world, exploder, x, y, z, strength);
this.worldObj = world;
}
public ExplosionNT addAttrib(ExAttrib attrib) {
atttributes.add(attrib);
return this;
}
public ExplosionNT addAllAttrib(List<ExAttrib> attrib) {
atttributes.addAll(attrib);
return this;
}
public ExplosionNT addAllAttrib(ExAttrib... attrib) {
for(ExAttrib a : attrib) atttributes.add(a);
return this;
}
public ExplosionNT overrideResolution(int res) {
resolution = res;
return this;
}
public void explode() {
doExplosionA();
doExplosionB(false);
}
public void doExplosionA() {
float f = this.explosionSize;
HashSet hashset = new HashSet();
int i;
int j;
int k;
double currentX;
double currentY;
double currentZ;
for(i = 0; i < this.resolution; ++i) {
for(j = 0; j < this.resolution; ++j) {
for(k = 0; k < this.resolution; ++k) {
if(i == 0 || i == this.resolution - 1 || j == 0 || j == this.resolution - 1 || k == 0 || k == this.resolution - 1) {
double d0 = (double) ((float) i / ((float) this.resolution - 1.0F) * 2.0F - 1.0F);
double d1 = (double) ((float) j / ((float) this.resolution - 1.0F) * 2.0F - 1.0F);
double d2 = (double) ((float) k / ((float) this.resolution - 1.0F) * 2.0F - 1.0F);
double dist = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= dist;
d1 /= dist;
d2 /= dist;
float remainingPower = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
currentX = this.explosionX;
currentY = this.explosionY;
currentZ = this.explosionZ;
for(float step = 0.3F; remainingPower > 0.0F; remainingPower -= step * 0.75F) {
int xPos = MathHelper.floor_double(currentX);
int yPos = MathHelper.floor_double(currentY);
int zPos = MathHelper.floor_double(currentZ);
Block block = this.worldObj.getBlock(xPos, yPos, zPos);
if(block.getMaterial() != Material.air) {
float resistance = this.exploder != null ? this.exploder.func_145772_a(this, this.worldObj, xPos, yPos, zPos, block) : block.getExplosionResistance(this.exploder, worldObj, xPos, yPos, zPos, explosionX, explosionY, explosionZ);
remainingPower -= (resistance + 0.3F) * step;
}
if(block != Blocks.air && remainingPower > 0.0F && (this.exploder == null || this.exploder.func_145774_a(this, this.worldObj, xPos, yPos, zPos, block, remainingPower))) {
hashset.add(new ChunkPosition(xPos, yPos, zPos));
} else if(this.has(ExAttrib.ERRODE) && errosion.containsKey(block)) {
hashset.add(new ChunkPosition(xPos, yPos, zPos));
}
currentX += d0 * (double) step;
currentY += d1 * (double) step;
currentZ += d2 * (double) step;
}
}
}
}
}
this.affectedBlockPositions.addAll(hashset);
if(!has(ExAttrib.NOHURT)) {
this.explosionSize *= 2.0F;
i = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D);
j = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D);
k = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D);
int i2 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D);
int l = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D);
int j2 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D);
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.getBoundingBox((double) i, (double) k, (double) l, (double) j, (double) i2, (double) j2));
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, this.explosionSize);
Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ);
for(int i1 = 0; i1 < list.size(); ++i1) {
Entity entity = (Entity) list.get(i1);
double d4 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize;
if(d4 <= 1.0D) {
currentX = entity.posX - this.explosionX;
currentY = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
currentZ = entity.posZ - this.explosionZ;
double d9 = (double) MathHelper.sqrt_double(currentX * currentX + currentY * currentY + currentZ * currentZ);
if(d9 != 0.0D) {
currentX /= d9;
currentY /= d9;
currentZ /= d9;
double d10 = (double) this.worldObj.getBlockDensity(vec3, entity.boundingBox);
double d11 = (1.0D - d4) * d10;
entity.attackEntityFrom(setExplosionSource(this), (float) ((int) ((d11 * d11 + d11) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D)));
double d8 = EnchantmentProtection.func_92092_a(entity, d11);
entity.motionX += currentX * d8;
entity.motionY += currentY * d8;
entity.motionZ += currentZ * d8;
if(entity instanceof EntityPlayer) {
this.affectedEntities.put((EntityPlayer) entity, Vec3.createVectorHelper(currentX * d11, currentY * d11, currentZ * d11));
}
}
}
}
this.explosionSize = f;
}
}
public static DamageSource setExplosionSource(Explosion explosion) {
return explosion != null && explosion.getExplosivePlacedBy() != null ?
(new EntityDamageSource("explosion.player", explosion.getExplosivePlacedBy())).setExplosion() :
(new DamageSource("explosion")).setExplosion();
}
public void doExplosionB(boolean p_77279_1_) {
if(!has(ExAttrib.NOSOUND))
this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
if(!has(ExAttrib.NOPARTICLE)) {
if(this.explosionSize >= 2.0F && this.isSmoking) {
this.worldObj.spawnParticle("hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
} else {
this.worldObj.spawnParticle("largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
}
}
Iterator iterator;
ChunkPosition chunkposition;
int i;
int j;
int k;
Block block;
if(this.isSmoking) {
iterator = this.affectedBlockPositions.iterator();
while(iterator.hasNext()) {
chunkposition = (ChunkPosition) iterator.next();
i = chunkposition.chunkPosX;
j = chunkposition.chunkPosY;
k = chunkposition.chunkPosZ;
block = this.worldObj.getBlock(i, j, k);
if(!has(ExAttrib.NOPARTICLE)) {
double d0 = (double) ((float) i + this.worldObj.rand.nextFloat());
double d1 = (double) ((float) j + this.worldObj.rand.nextFloat());
double d2 = (double) ((float) k + this.worldObj.rand.nextFloat());
double d3 = d0 - this.explosionX;
double d4 = d1 - this.explosionY;
double d5 = d2 - this.explosionZ;
double d6 = (double) MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
d3 /= d6;
d4 /= d6;
d5 /= d6;
double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D);
d7 *= (double) (this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
d3 *= d7;
d4 *= d7;
d5 *= d7;
this.worldObj.spawnParticle("explode", (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5);
this.worldObj.spawnParticle("smoke", d0, d1, d2, d3, d4, d5);
}
if(block.getMaterial() != Material.air) {
boolean doesErrode = false;
Block errodesInto = Blocks.air;
if(this.has(ExAttrib.ERRODE) && this.explosionRNG.nextFloat() < 0.6F) { //errosion has a 60% chance to occour
if(errosion.containsKey(block)) {
doesErrode = true;
errodesInto = errosion.get(block);
}
}
if(block.canDropFromExplosion(this) && !has(ExAttrib.NODROP) && !doesErrode) {
float chance = 1.0F;
if(!has(ExAttrib.ALLDROP))
chance = 1.0F / this.explosionSize;
block.dropBlockAsItemWithChance(this.worldObj, i, j, k, this.worldObj.getBlockMetadata(i, j, k), chance, 0);
}
block.onBlockExploded(this.worldObj, i, j, k, this);
if(block.isNormalCube()) {
if(doesErrode) {
this.worldObj.setBlock(i, j, k, errodesInto);
}
if(has(ExAttrib.DIGAMMA)) {
this.worldObj.setBlock(i, j, k, ModBlocks.ash_digamma);
if(this.explosionRNG.nextInt(5) == 0 && this.worldObj.getBlock(i, j + 1, k) == Blocks.air)
this.worldObj.setBlock(i, j + 1, k, ModBlocks.fire_digamma);
} else if(has(ExAttrib.DIGAMMA_CIRCUIT)) {
if(i % 3 == 0 && k % 3 == 0) {
this.worldObj.setBlock(i, j, k, ModBlocks.pribris_digamma);
} else if((i % 3 == 0 || k % 3 == 0) && this.explosionRNG.nextBoolean()) {
this.worldObj.setBlock(i, j, k, ModBlocks.pribris_digamma);
} else {
this.worldObj.setBlock(i, j, k, ModBlocks.ash_digamma);
if(this.explosionRNG.nextInt(5) == 0 && this.worldObj.getBlock(i, j + 1, k) == Blocks.air)
this.worldObj.setBlock(i, j + 1, k, ModBlocks.fire_digamma);
}
} else if(has(ExAttrib.LAVA_V)) {
this.worldObj.setBlock(i, j, k, ModBlocks.volcanic_lava_block);
} else if(has(ExAttrib.LAVA_R)) {
this.worldObj.setBlock(i, j, k, ModBlocks.rad_lava_block);
}
}
}
}
}
if(has(ExAttrib.FIRE) || has(ExAttrib.BALEFIRE) || has(ExAttrib.LAVA)) {
iterator = this.affectedBlockPositions.iterator();
while(iterator.hasNext()) {
chunkposition = (ChunkPosition) iterator.next();
i = chunkposition.chunkPosX;
j = chunkposition.chunkPosY;
k = chunkposition.chunkPosZ;
block = this.worldObj.getBlock(i, j, k);
Block block1 = this.worldObj.getBlock(i, j - 1, k);
boolean shouldReplace = true;
if(!has(ExAttrib.ALLMOD) && !has(ExAttrib.DIGAMMA))
shouldReplace = this.explosionRNG.nextInt(3) == 0;
if(block.getMaterial() == Material.air && block1.func_149730_j() && shouldReplace) {
if(has(ExAttrib.FIRE))
this.worldObj.setBlock(i, j, k, Blocks.fire);
else if(has(ExAttrib.BALEFIRE))
this.worldObj.setBlock(i, j, k, ModBlocks.balefire);
else if(has(ExAttrib.LAVA))
this.worldObj.setBlock(i, j, k, Blocks.flowing_lava);
}
}
}
}
public Map func_77277_b() {
return this.affectedEntities;
}
public EntityLivingBase getExplosivePlacedBy() {
return this.exploder == null ? null : (this.exploder instanceof EntityTNTPrimed ? ((EntityTNTPrimed) this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLivingBase ? (EntityLivingBase) this.exploder : null));
}
// unconventional name, sure, but it's short
public boolean has(ExAttrib attrib) {
return this.atttributes.contains(attrib);
}
//this solution is a bit hacky but in the end easier to work with
public static enum ExAttrib {
FIRE, //classic vanilla fire explosion
BALEFIRE, //same with but with balefire
DIGAMMA,
DIGAMMA_CIRCUIT,
LAVA, //again the same thing but lava
LAVA_V, //again the same thing but volcanic lava
LAVA_R, //again the same thing but radioactive lava
ERRODE, //will turn select blocks into gravel or sand
ALLMOD, //block placer attributes like fire are applied for all destroyed blocks
ALLDROP, //miner TNT!
NODROP, //the opposite
NOPARTICLE,
NOSOUND,
NOHURT
}
public static final HashMap<Block, Block> errosion = new HashMap();
static {
errosion.put(ModBlocks.concrete, Blocks.gravel);
errosion.put(ModBlocks.concrete_smooth, Blocks.gravel);
errosion.put(ModBlocks.brick_concrete, ModBlocks.brick_concrete_broken);
errosion.put(ModBlocks.brick_concrete_broken, Blocks.gravel);
}
}