mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
61 lines
2.3 KiB
Java
61 lines
2.3 KiB
Java
package com.hbm.inventory.gui;
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import org.lwjgl.opengl.GL11;
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import com.hbm.inventory.container.ContainerMachineArcWelder;
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import com.hbm.lib.RefStrings;
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import com.hbm.tileentity.machine.TileEntityMachineArcWelder;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.util.ResourceLocation;
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public class GUIMachineArcWelder extends GuiInfoContainer {
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private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/processing/gui_arc_welder.png");
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private TileEntityMachineArcWelder welder;
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public GUIMachineArcWelder(InventoryPlayer playerInv, TileEntityMachineArcWelder tile) {
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super(new ContainerMachineArcWelder(playerInv, tile));
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this.welder = tile;
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this.xSize = 176;
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this.ySize = 204;
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}
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@Override
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public void drawScreen(int x, int y, float interp) {
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super.drawScreen(x, y, interp);
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welder.tank.renderTankInfo(this, x, y, guiLeft + 35, guiTop + 63, 34, 16);
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this.drawElectricityInfo(this, x, y, guiLeft + 152, guiTop + 18, 16, 52, welder.power, welder.maxPower);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int i, int j) {
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String name = this.welder.hasCustomInventoryName() ? this.welder.getInventoryName() : I18n.format(this.welder.getInventoryName());
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this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2 - 18, 6, 4210752);
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this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float interp, int x, int y) {
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
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drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
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int p = (int) (welder.power * 52 / welder.maxPower);
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drawTexturedModalRect(guiLeft + 152, guiTop + 70 - p, 176, 52 - p, 16, p);
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int i = welder.progress * 33 / welder.processTime;
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drawTexturedModalRect(guiLeft + 72, guiTop + 37, 192, 0, i, 14);
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if(welder.power >= welder.consumption) {
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drawTexturedModalRect(guiLeft + 156, guiTop + 4, 176, 52, 9, 12);
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}
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welder.tank.renderTank(guiLeft + 35, guiTop + 79, this.zLevel, 34, 16, 1);
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}
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}
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