Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/tileentity/RenderIndustrialBoiler.java

52 lines
1.5 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderIndustrialBoiler extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.boiler_industrial_tex);
ResourceManager.boiler_industrial.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_industrial_boiler);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -3, 0);
GL11.glScaled(2.5, 2.5, 2.5);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.boiler_industrial_tex);
ResourceManager.boiler_industrial.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}