2024-10-01 21:35:43 +02:00

72 lines
2.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineRotaryFurnace;
import com.hbm.util.BobMathUtil;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderRotaryFurnace extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.rotary_furnace_tex);
ResourceManager.rotary_furnace.renderPart("Furnace");
GL11.glPushMatrix();
TileEntityMachineRotaryFurnace furnace = (TileEntityMachineRotaryFurnace) tile;
float anim = furnace.lastAnim + (furnace.anim - furnace.lastAnim) * f;
GL11.glTranslated(0, BobMathUtil.sps((anim * 0.75) * 0.125) * 0.5 - 0.5, 0);
ResourceManager.rotary_furnace.renderPart("Piston");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_rotary_furnace);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -2, 0);
GL11.glScaled(3.5, 3.5, 3.5);
}
public void renderCommon() {
GL11.glScaled(0.625, 0.625, 0.625);
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.rotary_furnace_tex);
ResourceManager.rotary_furnace.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}