Hbm-s-Nuclear-Tech-GIT/com/hbm/handler/guncfg/Gun44MagnumFactory.java

332 lines
9.6 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.entity.particle.EntityBSmokeFX;
import com.hbm.entity.projectile.EntityBoxcar;
import com.hbm.entity.projectile.EntityBuilding;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.entity.projectile.EntityDuchessGambit;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.interfaces.IBulletHitBehavior;
import com.hbm.items.ModItems;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import net.minecraft.entity.Entity;
public class Gun44MagnumFactory {
public static GunConfiguration getBaseConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 10;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.hasReloadAnim = false;
config.hasFiringAnim = false;
config.hasSpinup = false;
config.hasSpindown = false;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 6;
config.reloadType = GunConfiguration.RELOAD_FULL;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CLASSIC;
config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
config.firingSound = "hbm:weapon.revolverShootAlt";
config.reloadSoundEnd = false;
return config;
}
public static GunConfiguration getNovacConfig() {
GunConfiguration config = getBaseConfig();
config.durability = 2500;
config.name = "IF-18 Horseshoe";
config.manufacturer = "Ironshod Firearms";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
config.config.add(BulletConfigSyncingUtil.M44_AP);
config.config.add(BulletConfigSyncingUtil.M44_DU);
config.config.add(BulletConfigSyncingUtil.M44_STAR);
config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
return config;
}
public static GunConfiguration getMacintoshConfig() {
GunConfiguration config = getBaseConfig();
config.durability = 4000;
config.name = "IF-18 Horseshoe Scoped";
config.manufacturer = "Ironshod Firearms";
config.comment.add("Poppin' mentats like tic tacs");
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.M44_PIP);
config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
config.config.add(BulletConfigSyncingUtil.M44_AP);
config.config.add(BulletConfigSyncingUtil.M44_DU);
config.config.add(BulletConfigSyncingUtil.M44_STAR);
config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
return config;
}
public static GunConfiguration getBlackjackConfig() {
GunConfiguration config = getBaseConfig();
config.durability = 4000;
config.ammoCap = 5;
config.name = "IF-18 Horseshoe Vanity";
config.manufacturer = "Ironshod Firearms";
config.comment.add("Alcoholism is cool!");
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.M44_BJ);
config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
config.config.add(BulletConfigSyncingUtil.M44_AP);
config.config.add(BulletConfigSyncingUtil.M44_DU);
config.config.add(BulletConfigSyncingUtil.M44_STAR);
config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
return config;
}
public static GunConfiguration getSilverConfig() {
GunConfiguration config = getBaseConfig();
config.durability = 4000;
config.ammoCap = 6;
config.name = "IF-18 Horseshoe Silver Storm";
config.manufacturer = "Ironshod Firearms";
config.comment.add("Our friendship is based on abusive behaviour");
config.comment.add("and mutual hate. It's not that complicated.");
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.M44_SILVER);
config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
config.config.add(BulletConfigSyncingUtil.M44_AP);
config.config.add(BulletConfigSyncingUtil.M44_DU);
config.config.add(BulletConfigSyncingUtil.M44_STAR);
config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
return config;
}
public static GunConfiguration getRedConfig() {
GunConfiguration config = getBaseConfig();
config.durability = 4000;
config.ammoCap = 64;
config.name = "IF-18 Horseshoe Bottomless Pit";
config.manufacturer = "Ironshod Firearms R&D";
config.comment.add("Explore the other side");
config.comment.add("...from afar!");
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
config.config.add(BulletConfigSyncingUtil.M44_AP);
config.config.add(BulletConfigSyncingUtil.M44_DU);
config.config.add(BulletConfigSyncingUtil.M44_STAR);
config.config.add(BulletConfigSyncingUtil.M44_PIP);
config.config.add(BulletConfigSyncingUtil.M44_BJ);
config.config.add(BulletConfigSyncingUtil.M44_SILVER);
config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
return config;
}
public static BulletConfiguration getNoPipConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44;
bullet.dmgMin = 5;
bullet.dmgMax = 7;
return bullet;
}
public static BulletConfiguration getNoPipAPConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44_ap;
bullet.dmgMin = 7;
bullet.dmgMax = 10;
bullet.wear = 15;
bullet.leadChance = 10;
return bullet;
}
public static BulletConfiguration getNoPipDUConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44_du;
bullet.dmgMin = 7;
bullet.dmgMax = 10;
bullet.wear = 25;
bullet.leadChance = 50;
return bullet;
}
public static BulletConfiguration getNoPipStarConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44_star;
bullet.dmgMin = 14;
bullet.dmgMax = 20;
bullet.wear = 25;
bullet.leadChance = 100;
return bullet;
}
public static BulletConfiguration getPipConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44_pip;
bullet.dmgMin = 4;
bullet.dmgMax = 5;
bullet.wear = 25;
bullet.doesPenetrate = false;
bullet.bHit = new IBulletHitBehavior() {
@Override
public void behaveEntityHit(EntityBulletBase bullet, Entity hit) {
if(!bullet.worldObj.isRemote) {
EntityBoxcar pippo = new EntityBoxcar(bullet.worldObj);
pippo.posX = hit.posX;
pippo.posY = hit.posY + 50;
pippo.posZ = hit.posZ;
for(int j = 0; j < 50; j++) {
EntityBSmokeFX fx = new EntityBSmokeFX(bullet.worldObj, pippo.posX + (bullet.worldObj.rand.nextDouble() - 0.5) * 4, pippo.posY + (bullet.worldObj.rand.nextDouble() - 0.5) * 12, pippo.posZ + (bullet.worldObj.rand.nextDouble() - 0.5) * 4, 0, 0, 0);
bullet.worldObj.spawnEntityInWorld(fx);
}
bullet.worldObj.spawnEntityInWorld(pippo);
bullet.worldObj.playSoundEffect(pippo.posX,
pippo.posY + 50,
pippo.posZ, "hbm:alarm.trainHorn", 100F, 1F);
}
}
};
return bullet;
}
public static BulletConfiguration getBJConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44_bj;
bullet.dmgMin = 4;
bullet.dmgMax = 5;
bullet.wear = 25;
bullet.doesPenetrate = false;
bullet.bHit = new IBulletHitBehavior() {
@Override
public void behaveEntityHit(EntityBulletBase bullet, Entity hit) {
if(!bullet.worldObj.isRemote) {
EntityDuchessGambit pippo = new EntityDuchessGambit(bullet.worldObj);
pippo.posX = hit.posX;
pippo.posY = hit.posY + 50;
pippo.posZ = hit.posZ;
for(int j = 0; j < 150; j++) {
EntityBSmokeFX fx = new EntityBSmokeFX(bullet.worldObj, pippo.posX + (bullet.worldObj.rand.nextDouble() - 0.5) * 7, pippo.posY + (bullet.worldObj.rand.nextDouble() - 0.5) * 8, pippo.posZ + (bullet.worldObj.rand.nextDouble() - 0.5) * 18, 0, 0, 0);
bullet.worldObj.spawnEntityInWorld(fx);
}
bullet.worldObj.spawnEntityInWorld(pippo);
bullet.worldObj.playSoundEffect(pippo.posX,
pippo.posY + 50,
pippo.posZ, "hbm:weapon.boat", 100F, 1F);
}
}
};
return bullet;
}
public static BulletConfiguration getSilverStormConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_44_silver;
bullet.dmgMin = 4;
bullet.dmgMax = 5;
bullet.wear = 25;
bullet.doesPenetrate = false;
bullet.bHit = new IBulletHitBehavior() {
@Override
public void behaveEntityHit(EntityBulletBase bullet, Entity hit) {
if(!bullet.worldObj.isRemote) {
EntityBuilding pippo = new EntityBuilding(bullet.worldObj);
pippo.posX = hit.posX;
pippo.posY = hit.posY + 50;
pippo.posZ = hit.posZ;
for(int j = 0; j < 150; j++) {
EntityBSmokeFX fx = new EntityBSmokeFX(bullet.worldObj, pippo.posX + (bullet.worldObj.rand.nextDouble() - 0.5) * 15, pippo.posY + (bullet.worldObj.rand.nextDouble() - 0.5) * 15, pippo.posZ + (bullet.worldObj.rand.nextDouble() - 0.5) * 15, 0, 0, 0);
bullet.worldObj.spawnEntityInWorld(fx);
}
bullet.worldObj.spawnEntityInWorld(pippo);
bullet.worldObj.playSoundEffect(pippo.posX,
pippo.posY + 50,
pippo.posZ, "hbm:block.debris", 100F, 1F);
}
}
};
return bullet;
}
public static BulletConfiguration getRocketConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_44_rocket;
bullet.velocity = 5;
bullet.explosive = 15F;
bullet.trail = 1;
return bullet;
}
}