68 lines
1.9 KiB
Java

package com.hbm.items.weapon;
import java.util.List;
import com.hbm.items.ModItems;
import com.hbm.main.MainRegistry;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public class GunB92Cell extends Item {
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int i, boolean b) {
if(entity instanceof EntityPlayer && getPower(stack) < 25) {
EntityPlayer player = (EntityPlayer) entity;
for(int j = 0; j < player.inventory.mainInventory.length; j++) {
if(player.inventory.mainInventory[j] != null && player.inventory.mainInventory[j].getItem() == ModItems.gun_b92) {
int p = getPower(player.inventory.mainInventory[j]);
if(p > 0) {
setPower(player.inventory.mainInventory[j], p - 1);
setPower(stack, getPower(stack) + 1);
return;
}
}
}
}
}
@Override
public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) {
list.add("Draws energy from the B92, allowing you to");
list.add("reload it an additional 25 times.");
list.add("The cell will permanently hold it's charge,");
list.add("it is not meant to be used as a battery enhancement");
list.add("for the B92, but rather as a bomb.");
list.add("");
list.add("Charges: " + getPower(itemstack) + " / 25");
}
private static int getPower(ItemStack stack) {
if (stack.stackTagCompound == null) {
stack.stackTagCompound = new NBTTagCompound();
return 0;
}
return stack.stackTagCompound.getInteger("energy");
}
private static void setPower(ItemStack stack, int i) {
if (stack.stackTagCompound == null) {
stack.stackTagCompound = new NBTTagCompound();
}
stack.stackTagCompound.setInteger("energy", i);
}
}