mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
86 lines
2.5 KiB
Java
86 lines
2.5 KiB
Java
package com.hbm.entity.particle;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.explosion.ExplosionNukeGeneric;
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import net.minecraft.block.material.Material;
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import net.minecraft.world.World;
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public class EntityOrangeFX extends EntityModFX {
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public EntityOrangeFX(World world) {
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super(world, 0, 0, 0);
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}
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public EntityOrangeFX(World p_i1225_1_, double p_i1225_2_, double p_i1225_4_, double p_i1225_6_, double p_i1225_8_, double p_i1225_10_, double p_i1225_12_)
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{
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this(p_i1225_1_, p_i1225_2_, p_i1225_4_, p_i1225_6_, p_i1225_8_, p_i1225_10_, p_i1225_12_, 1.0F);
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}
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public EntityOrangeFX(World p_i1226_1_, double p_i1226_2_, double p_i1226_4_, double p_i1226_6_, double p_i1226_8_, double p_i1226_10_, double p_i1226_12_, float p_i1226_14_)
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{
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super(p_i1226_1_, p_i1226_2_, p_i1226_4_, p_i1226_6_, 0.0D, 0.0D, 0.0D);
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this.motionX *= 0.10000000149011612D;
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this.motionY *= 0.10000000149011612D;
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this.motionZ *= 0.10000000149011612D;
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this.motionX += p_i1226_8_;
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this.motionY += p_i1226_10_;
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this.motionZ += p_i1226_12_;
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this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
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this.particleScale *= 0.75F;
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this.particleScale *= p_i1226_14_;
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this.smokeParticleScale = this.particleScale;
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this.noClip = false;
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}
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@Override
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public void onUpdate() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if (maxAge < 900) {
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maxAge = rand.nextInt(301) + 900;
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}
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if (!worldObj.isRemote && rand.nextInt(50) == 0)
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ExplosionChaos.poison(worldObj, (int) posX, (int) posY, (int) posZ, 2);
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this.particleAge++;
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if (this.particleAge >= maxAge) {
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this.setDead();
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}
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this.motionX *= 0.8599999785423279D;
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this.motionY *= 0.8599999785423279D;
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this.motionZ *= 0.8599999785423279D;
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if (this.onGround) {
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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}
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this.motionY -= 0.1;
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double subdivisions = 4;
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for(int i = 0; i < subdivisions; i++) {
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this.posX += this.motionX/subdivisions;
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this.posY += this.motionY/subdivisions;
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this.posZ += this.motionZ/subdivisions;
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if(worldObj.getBlock((int) posX, (int) posY, (int) posZ).getMaterial() != Material.air) {
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this.setDead();
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for(int a = -1; a < 2; a++)
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for(int b = -1; b < 2; b++)
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for(int c = -1; c < 2; c++)
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ExplosionNukeGeneric.solinium(worldObj, (int) posX + a, (int) posY + b, (int) posZ + c);
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}
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}
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}
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}
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