Hbm-s-Nuclear-Tech-GIT/com/hbm/render/item/ItemRenderShim.java

78 lines
2.5 KiB
Java

package com.hbm.render.item;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.main.ResourceManager;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderShim implements IItemRenderer {
public ItemRenderShim() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
switch(type) {
case EQUIPPED_FIRST_PERSON:
if(item.getItem() == ModItems.stopsign || item.getItem() == ModItems.sopsign) {
GL11.glRotatef(180, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1.0F, -1.5F, 0.0F);
}
case EQUIPPED:
case ENTITY:
if(item.getItem() == ModItems.shimmer_sledge)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shimmer_sledge_tex);
if(item.getItem() == ModItems.shimmer_axe)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shimmer_axe_tex);
if(item.getItem() == ModItems.stopsign)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.stopsign_tex);
if(item.getItem() == ModItems.sopsign)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.sopsign_tex);
if(item.getItem() == ModItems.shimmer_sledge || item.getItem() == ModItems.shimmer_axe) {
GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glTranslatef(0.45F, -0.3F, 0.0F);
}
if(item.getItem() == ModItems.stopsign || item.getItem() == ModItems.sopsign) {
GL11.glRotatef(45.0F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(0.35F, 0.35F, 0.35F);
GL11.glTranslatef(2.0F, -2.0F, 0.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
}
if(item.getItem() == ModItems.shimmer_sledge)
ResourceManager.shimmer_sledge.renderAll();
if(item.getItem() == ModItems.shimmer_axe)
ResourceManager.shimmer_axe.renderAll();
if(item.getItem() == ModItems.stopsign || item.getItem() == ModItems.sopsign)
ResourceManager.stopsign.renderAll();
default: break;
}
GL11.glPopMatrix();
}
}