778 lines
25 KiB
Java

package com.hbm.items.weapon;
import java.util.List;
import org.lwjgl.input.Mouse;
import com.hbm.config.GeneralConfig;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.CasingEjector;
import com.hbm.handler.GunConfiguration;
import com.hbm.handler.HbmKeybinds;
import com.hbm.interfaces.IHoldableWeapon;
import com.hbm.interfaces.IItemHUD;
import com.hbm.inventory.RecipesCommon.ComparableStack;
import com.hbm.items.IEquipReceiver;
import com.hbm.lib.HbmCollection;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.GunAnimationPacket;
import com.hbm.packet.GunButtonPacket;
import com.hbm.packet.PacketDispatcher;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.util.RenderScreenOverlay;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import com.hbm.util.I18nUtil;
import com.hbm.util.InventoryUtil;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD, IEquipReceiver {
public GunConfiguration mainConfig;
public GunConfiguration altConfig;
@SideOnly(Side.CLIENT)
public boolean m1;// = false;
@SideOnly(Side.CLIENT)
public boolean m2;// = false;
public ItemGunBase(GunConfiguration config) {
mainConfig = config;
this.setMaxStackSize(1);
}
public ItemGunBase(GunConfiguration config, GunConfiguration alt) {
this(config);
altConfig = alt;
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isCurrentItem) {
if(entity instanceof EntityPlayer) {
isCurrentItem = ((EntityPlayer)entity).getHeldItem() == stack;
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT && world.isRemote) {
updateClient(stack, world, (EntityPlayer)entity, slot, isCurrentItem);
} else {
updateServer(stack, world, (EntityPlayer)entity, slot, isCurrentItem);
}
}
}
@SideOnly(Side.CLIENT)
protected void updateClient(ItemStack stack, World world, EntityPlayer entity, int slot, boolean isCurrentItem) {
if(!world.isRemote)
return;
boolean clickLeft = Mouse.isButtonDown(0);
boolean clickRight = Mouse.isButtonDown(1);
boolean left = m1;
boolean right = m2;
if(isCurrentItem) {
if(left && right) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
m1 = false;
m2 = false;
}
if(left && !clickLeft) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
m1 = false;
endActionClient(stack, world, entity, true);
}
if(right && !clickRight) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
m2 = false;
endActionClient(stack, world, entity, false);
}
if(mainConfig.reloadType != mainConfig.RELOAD_NONE || (altConfig != null && altConfig.reloadType != 0)) {
if(GameSettings.isKeyDown(HbmKeybinds.reloadKey) && Minecraft.getMinecraft().currentScreen == null && (getMag(stack) < mainConfig.ammoCap || hasInfinity(stack, mainConfig))) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 2));
setIsReloading(stack, true);
resetReloadCycle(stack);
}
}
}
}
protected void updateServer(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
if(getDelay(stack) > 0 && isCurrentItem)
setDelay(stack, getDelay(stack) - 1);
if(getIsMouseDown(stack) && !(player.getHeldItem() == stack)) {
setIsMouseDown(stack, false);
}
if(getIsAltDown(stack) && !isCurrentItem) {
setIsAltDown(stack, false);
}
if(GeneralConfig.enableGuns && mainConfig.firingMode == 1 && getIsMouseDown(stack) && tryShoot(stack, world, player, isCurrentItem)) {
fire(stack, world, player);
setDelay(stack, mainConfig.rateOfFire);
}
if(getIsReloading(stack) && isCurrentItem) {
reload2(stack, world, player);
}
BulletConfiguration queued = getCasing(stack);
int timer = getCasingTimer(stack);
if(queued != null && timer > 0) {
timer--;
if(timer <= 0) {
trySpawnCasing(player, mainConfig.ejector, queued, stack);
}
setCasingTimer(stack, timer);
}
}
//whether or not the gun can shoot in its current state
protected boolean tryShoot(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(getIsReloading(stack) && mainConfig.reloadType == mainConfig.RELOAD_SINGLE) {
setReloadCycle(stack, 0);
setIsReloading(stack, false);
}
if(main && getDelay(stack) == 0 && !getIsReloading(stack) && getItemWear(stack) < mainConfig.durability) {
return hasAmmo(stack, player, main);
}
if(!main && altConfig != null && getDelay(stack) == 0 && !getIsReloading(stack) && getItemWear(stack) < mainConfig.durability) {
return hasAmmo(stack, player, false);
}
return false;
}
public boolean hasAmmo(ItemStack stack, EntityPlayer player, boolean main) {
GunConfiguration config = mainConfig;
if(!main)
config = altConfig;
if(config.reloadType == mainConfig.RELOAD_NONE) {
return getBeltSize(player, getBeltType(player, stack, main)) > 0;
} else {
//return getMag(stack) >= 0 + config.roundsPerCycle;
return getMag(stack) > 0;
}
}
//called every time the gun shoots successfully, calls spawnProjectile(), sets item wear
protected void fire(ItemStack stack, World world, EntityPlayer player) {
BulletConfiguration config = null;
if(mainConfig.reloadType == mainConfig.RELOAD_NONE) {
config = getBeltCfg(player, stack, true);
} else {
config = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack)));
}
int bullets = config.bulletsMin;
for(int k = 0; k < mainConfig.roundsPerCycle; k++) {
if(!hasAmmo(stack, player, true))
break;
if(config.bulletsMax > config.bulletsMin)
bullets += world.rand.nextInt(config.bulletsMax - config.bulletsMin);
for(int i = 0; i < bullets; i++) {
spawnProjectile(world, player, stack, BulletConfigSyncingUtil.getKey(config));
}
useUpAmmo(player, stack, true);
player.inventoryContainer.detectAndSendChanges();
int wear = (int) Math.ceil(config.wear / (1F + EnchantmentHelper.getEnchantmentLevel(Enchantment.unbreaking.effectId, stack)));
setItemWear(stack, getItemWear(stack) + wear);
}
world.playSoundAtEntity(player, mainConfig.firingSound, 1.0F, mainConfig.firingPitch);
if(mainConfig.ejector != null && !mainConfig.ejector.getAfterReload())
queueCasing(player, mainConfig.ejector, config, stack);
}
//unlike fire(), being called does not automatically imply success, some things may still have to be handled before spawning the projectile
protected void altFire(ItemStack stack, World world, EntityPlayer player) {
if(altConfig == null)
return;
BulletConfiguration config = altConfig.reloadType == altConfig.RELOAD_NONE ? getBeltCfg(player, stack, false) : BulletConfigSyncingUtil.pullConfig(altConfig.config.get(getMagType(stack)));
int bullets = config.bulletsMin;
for(int k = 0; k < altConfig.roundsPerCycle; k++) {
if(altConfig.reloadType != altConfig.RELOAD_NONE && !hasAmmo(stack, player, true))
break;
if(config.bulletsMax > config.bulletsMin)
bullets += world.rand.nextInt(config.bulletsMax - config.bulletsMin);
for(int i = 0; i < bullets; i++) {
spawnProjectile(world, player, stack, BulletConfigSyncingUtil.getKey(config));
}
useUpAmmo(player, stack, false);
player.inventoryContainer.detectAndSendChanges();
setItemWear(stack, getItemWear(stack) + config.wear);
}
world.playSoundAtEntity(player, altConfig.firingSound, 1.0F, altConfig.firingPitch);
if(altConfig.ejector != null)
queueCasing(player, altConfig.ejector, config, stack);
}
//spawns the actual projectile, can be overridden to change projectile entity
protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
EntityBulletBase bullet = new EntityBulletBase(world, config, player);
world.spawnEntityInWorld(bullet);
if(player instanceof EntityPlayerMP)
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(AnimType.CYCLE.ordinal()), (EntityPlayerMP) player);
}
//called on click (server side, called by mouse packet) for semi-automatics and specific events
public void startAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(mainConfig.firingMode == mainConfig.FIRE_MANUAL && main && tryShoot(stack, world, player, main)) {
fire(stack, world, player);
setDelay(stack, mainConfig.rateOfFire);
//setMag(stack, getMag(stack) - 1);
//useUpAmmo(player, stack, main);
//player.inventoryContainer.detectAndSendChanges();
}
if(!main && altConfig != null && tryShoot(stack, world, player, main)) {
altFire(stack, world, player);
setDelay(stack, altConfig.rateOfFire);
//useUpAmmo(player, stack, main);
//player.inventoryContainer.detectAndSendChanges();
}
}
//called on click (client side, called by mouse click event)
public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) { }
//called on click release (server side, called by mouse packet) for release actions like charged shots
public void endAction(ItemStack stack, World world, EntityPlayer player, boolean main) { }
//called on click release (client side, called by update cycle)
public void endActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) { }
//current reload
protected void reload2(ItemStack stack, World world, EntityPlayer player) {
if(getMag(stack) >= mainConfig.ammoCap) {
setIsReloading(stack, false);
return;
}
if(getReloadCycle(stack) <= 0) {
BulletConfiguration prevCfg = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack)));
if (getMag(stack) == 0)
resetAmmoType(stack, world, player);
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack)));
ComparableStack ammo = (ComparableStack) cfg.ammo.copy();
final int countNeeded = (mainConfig.reloadType == GunConfiguration.RELOAD_FULL) ? mainConfig.ammoCap - getMag(stack) : 1;
final int availableStacks = InventoryUtil.countAStackMatches(player, ammo, true);
final int availableFills = availableStacks * cfg.ammoCount;
final boolean hasLoaded = availableFills > 0;
final int toAdd = Math.min(availableFills * cfg.ammoCount, countNeeded);
final int toConsume = (int) Math.ceil((double) toAdd / cfg.ammoCount);
// Skip logic if cannot reload
if(availableFills == 0) {
setIsReloading(stack, false);
return;
}
ammo.stacksize = toConsume;
setMag(stack, getMag(stack) + toAdd);
if (getMag(stack) >= mainConfig.ammoCap)
setIsReloading(stack, false);
else
resetReloadCycle(stack);
if(hasLoaded && mainConfig.reloadSoundEnd)
world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
if(mainConfig.ejector != null && mainConfig.ejector.getAfterReload())
queueCasing(player, mainConfig.ejector, prevCfg, stack);
InventoryUtil.tryConsumeAStack(player.inventory.mainInventory, 0, player.inventory.mainInventory.length, ammo);
} else {
setReloadCycle(stack, getReloadCycle(stack) - 1);
}
if(stack != player.getHeldItem()) {
setReloadCycle(stack, 0);
setIsReloading(stack, false);
}
}
//initiates a reload
public void startReloadAction(ItemStack stack, World world, EntityPlayer player) {
if(player.isSneaking() && hasInfinity(stack, mainConfig)) {
if(this.getMag(stack) == mainConfig.ammoCap) {
this.setMag(stack, 0);
this.resetAmmoType(stack, world, player);
world.playSoundAtEntity(player, "tile.piston.out", 1.0F, 1.0F);
}
return;
}
if(this.getMag(stack) == mainConfig.ammoCap)
return;
if(getIsReloading(stack))
return;
if(!mainConfig.reloadSoundEnd)
world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
if(!world.isRemote)
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(AnimType.RELOAD.ordinal()), (EntityPlayerMP) player);
setIsReloading(stack, true);
resetReloadCycle(stack);
}
public boolean canReload(ItemStack stack, World world, EntityPlayer player) {
if(getMag(stack) == mainConfig.ammoCap && hasInfinity(stack, mainConfig))
return true;
if(getMag(stack) == 0) {
for(int config : mainConfig.config) {
if(InventoryUtil.doesPlayerHaveAStack(player, BulletConfigSyncingUtil.pullConfig(config).ammo, false, false)) {
return true;
}
}
} else {
ComparableStack ammo = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack))).ammo;
return InventoryUtil.doesPlayerHaveAStack(player, ammo, false, false);
}
return false;
}
//searches the player's inv for next fitting ammo type and changes the gun's mag
protected void resetAmmoType(ItemStack stack, World world, EntityPlayer player) {
for(int config : mainConfig.config) {
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
if(InventoryUtil.doesPlayerHaveAStack(player, cfg.ammo, false, false)) {
setMagType(stack, mainConfig.config.indexOf(config));
break;
}
}
}
//item mouseover text
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
ComparableStack ammo = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack))).ammo;
list.add(I18nUtil.resolveKey(HbmCollection.ammo, mainConfig.ammoCap > 0 ? I18nUtil.resolveKey(HbmCollection.ammoMag, getMag(stack), mainConfig.ammoCap) : I18nUtil.resolveKey(HbmCollection.ammoBelt)));
try {
list.add(I18nUtil.resolveKey(HbmCollection.ammoType, ammo.toStack().getDisplayName()));
if(altConfig != null && altConfig.ammoCap == 0) {
ComparableStack ammo2 = BulletConfigSyncingUtil.pullConfig(altConfig.config.get(0)).ammo;
if(!ammo.isApplicable(ammo2)) {
list.add(I18nUtil.resolveKey(HbmCollection.altAmmoType, ammo2.toStack().getDisplayName()));
}
}
}
catch (Exception e)
{
e.printStackTrace();
list.add("Error: " + e + " has occurred!");
}
addAdditionalInformation(stack, list);
}
protected void addAdditionalInformation(ItemStack stack, List<String> list)
{
final BulletConfiguration bulletConfig = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack)));
list.add(I18nUtil.resolveKey(HbmCollection.gunDamage, bulletConfig.dmgMin, bulletConfig.dmgMax));
int dura = Math.max(mainConfig.durability - getItemWear(stack), 0);
list.add(I18nUtil.resolveKey(HbmCollection.durability, dura + " / " + mainConfig.durability));
list.add("");
String unloc = "gun.name." + mainConfig.name;
String loc = I18nUtil.resolveKey(unloc);
list.add(I18nUtil.resolveKey(HbmCollection.gunName, unloc.equals(loc) ? mainConfig.name : loc));
list.add(I18nUtil.resolveKey(HbmCollection.gunMaker, I18nUtil.resolveKey(mainConfig.manufacturer.getKey())));
if(!mainConfig.comment.isEmpty()) {
list.add("");
for(String s : mainConfig.comment)
list.add(EnumChatFormatting.ITALIC + s);
}
if(GeneralConfig.enableExtendedLogging) {
list.add("");
list.add("Type: " + getMagType(stack));
list.add("Is Reloading: " + getIsReloading(stack));
list.add("Reload Cycle: " + getReloadCycle(stack));
list.add("RoF Cooldown: " + getDelay(stack));
}
}
//returns ammo item of belt-weapons
public static ComparableStack getBeltType(EntityPlayer player, ItemStack stack, boolean main) {
ItemGunBase gun = (ItemGunBase)stack.getItem();
GunConfiguration guncfg = main ? gun.mainConfig : (gun.altConfig != null ? gun.altConfig : gun.mainConfig);
for(Integer config : guncfg.config) {
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
if(InventoryUtil.doesPlayerHaveAStack(player, cfg.ammo, false, true)) {
return cfg.ammo;
}
}
return BulletConfigSyncingUtil.pullConfig(guncfg.config.get(0)).ammo;
}
//returns BCFG of belt-weapons
public static BulletConfiguration getBeltCfg(EntityPlayer player, ItemStack stack, boolean main) {
ItemGunBase gun = (ItemGunBase)stack.getItem();
GunConfiguration guncfg = main ? gun.mainConfig : (gun.altConfig != null ? gun.altConfig : gun.mainConfig);
getBeltType(player, stack, main);
for(int config : guncfg.config) {
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
if(InventoryUtil.doesPlayerHaveAStack(player, cfg.ammo, false, false)) {
return cfg;
}
}
return BulletConfigSyncingUtil.pullConfig(guncfg.config.get(0));
}
//returns ammo capacity of belt-weapons for current ammo
public static int getBeltSize(EntityPlayer player, ComparableStack ammo) {
int amount = 0;
for(ItemStack stack : player.inventory.mainInventory) {
if(stack != null && ammo.matchesRecipe(stack, true)) {
amount += stack.stackSize;
}
}
return amount;
}
//reduces ammo count for mag and belt-based weapons, should be called AFTER firing
public void useUpAmmo(EntityPlayer player, ItemStack stack, boolean main) {
if(!main && altConfig == null)
return;
GunConfiguration config = mainConfig;
if(!main)
config = altConfig;
if(hasInfinity(stack, config))
return;
if(config.reloadType != GunConfiguration.RELOAD_NONE) {
setMag(stack, getMag(stack) - 1);
} else {
InventoryUtil.doesPlayerHaveAStack(player, getBeltType(player, stack, main), true, false);
}
}
public boolean hasInfinity(ItemStack stack, GunConfiguration config) {
return config.allowsInfinity && EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
}
/// sets reload cycle to config defult ///
public static void resetReloadCycle(ItemStack stack) {
writeNBT(stack, "reload", ((ItemGunBase)stack.getItem()).mainConfig.reloadDuration);
}
/// if reloading routine is active ///
public static void setIsReloading(ItemStack stack, boolean b) {
writeNBT(stack, "isReloading", b ? 1 : 0);
}
public static boolean getIsReloading(ItemStack stack) {
return readNBT(stack, "isReloading") == 1;
}
/// if left mouse button is down ///
public static void setIsMouseDown(ItemStack stack, boolean b) {
writeNBT(stack, "isMouseDown", b ? 1 : 0);
}
public static boolean getIsMouseDown(ItemStack stack) {
return readNBT(stack, "isMouseDown") == 1;
}
/// if alt mouse button is down ///
public static void setIsAltDown(ItemStack stack, boolean b) {
writeNBT(stack, "isAltDown", b ? 1 : 0);
}
public static boolean getIsAltDown(ItemStack stack) {
return readNBT(stack, "isAltDown") == 1;
}
/// RoF cooldown ///
public static void setDelay(ItemStack stack, int i) {
writeNBT(stack, "dlay", i);
}
public static int getDelay(ItemStack stack) {
return readNBT(stack, "dlay");
}
/// Gun wear ///
public static void setItemWear(ItemStack stack, int i) {
writeNBT(stack, "wear", i);
}
public static int getItemWear(ItemStack stack) {
return readNBT(stack, "wear");
}
/// R/W cycle animation timer ///
public static void setCycleAnim(ItemStack stack, int i) {
writeNBT(stack, "cycle", i);
}
public static int getCycleAnim(ItemStack stack) {
return readNBT(stack, "cycle");
}
/// R/W reload animation timer ///
public static void setReloadCycle(ItemStack stack, int i) {
writeNBT(stack, "reload", i);
}
public static int getReloadCycle(ItemStack stack) {
return readNBT(stack, "reload");
}
/// magazine capacity ///
public static void setMag(ItemStack stack, int i) {
writeNBT(stack, "magazine", i);
}
public static int getMag(ItemStack stack) {
return readNBT(stack, "magazine");
}
/// magazine type (int specified by index in bullet config list) ///
public static void setMagType(ItemStack stack, int i) {
writeNBT(stack, "magazineType", i);
}
public static int getMagType(ItemStack stack) {
return readNBT(stack, "magazineType");
}
/// queued casing for ejection ///
public static void setCasing(ItemStack stack, BulletConfiguration bullet) {
writeNBT(stack, "casing", BulletConfigSyncingUtil.getKey(bullet));
}
public static BulletConfiguration getCasing(ItemStack stack) {
return BulletConfigSyncingUtil.pullConfig(readNBT(stack, "casing"));
}
/// timer for ejecting casing ///
public static void setCasingTimer(ItemStack stack, int i) {
writeNBT(stack, "casingTimer", i);
}
public static int getCasingTimer(ItemStack stack) {
return readNBT(stack, "casingTimer");
}
/// NBT utility ///
public static void writeNBT(ItemStack stack, String key, int value) {
if(!stack.hasTagCompound())
stack.stackTagCompound = new NBTTagCompound();
stack.stackTagCompound.setInteger(key, value);
}
public static int readNBT(ItemStack stack, String key) {
if(!stack.hasTagCompound())
return 0;
return stack.stackTagCompound.getInteger(key);
}
@Override
public Crosshair getCrosshair() {
return mainConfig.crosshair;
}
@Override
@SideOnly(Side.CLIENT)
public void renderHUD(Pre event, ElementType type, EntityPlayer player, ItemStack stack) {
ItemGunBase gun = ((ItemGunBase)stack.getItem());
GunConfiguration gcfg = gun.mainConfig;
if(type == ElementType.HOTBAR) {
BulletConfiguration bcfg = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(ItemGunBase.getMagType(stack)));
if(bcfg == null) {
return;
}
ComparableStack ammo = bcfg.ammo;
int count = ItemGunBase.getMag(stack);
int max = gcfg.ammoCap;
boolean showammo = gcfg.showAmmo;
if(gcfg.reloadType == GunConfiguration.RELOAD_NONE) {
ammo = ItemGunBase.getBeltType(player, stack, true);
count = ItemGunBase.getBeltSize(player, ammo);
max = -1;
}
int dura = ItemGunBase.getItemWear(stack) * 50 / gcfg.durability;
RenderScreenOverlay.renderAmmo(event.resolution, Minecraft.getMinecraft().ingameGUI, ammo.toStack(), count, max, dura, showammo);
if(gun.altConfig != null && gun.altConfig.reloadType == GunConfiguration.RELOAD_NONE) {
ComparableStack oldAmmo = ammo;
ammo = ItemGunBase.getBeltType(player, stack, false);
if(!ammo.isApplicable(oldAmmo)) {
count = ItemGunBase.getBeltSize(player, ammo);
RenderScreenOverlay.renderAmmoAlt(event.resolution, Minecraft.getMinecraft().ingameGUI, ammo.toStack(), count);
}
}
}
if(type == ElementType.CROSSHAIRS && GeneralConfig.enableCrosshairs) {
event.setCanceled(true);
if(!(gcfg.hasSights && player.isSneaking()))
RenderScreenOverlay.renderCustomCrosshairs(event.resolution, Minecraft.getMinecraft().ingameGUI, ((IHoldableWeapon)player.getHeldItem().getItem()).getCrosshair());
else
RenderScreenOverlay.renderCustomCrosshairs(event.resolution, Minecraft.getMinecraft().ingameGUI, Crosshair.NONE);
}
}
@SideOnly(Side.CLIENT)
public BusAnimation getAnimation(ItemStack stack, AnimType type) {
GunConfiguration config = ((ItemGunBase) stack.getItem()).mainConfig;
return config.animations.get(type);
}
@Override
public void onEquip(EntityPlayer player) {
if(!mainConfig.equipSound.isEmpty() && !player.worldObj.isRemote) {
player.worldObj.playSoundAtEntity(player, mainConfig.equipSound, 1, 1);
}
}
protected static void queueCasing(Entity entity, CasingEjector ejector, BulletConfiguration bullet, ItemStack stack) {
if(ejector == null || bullet == null || bullet.spentCasing == null) return;
if(ejector.getDelay() <= 0) {
trySpawnCasing(entity, ejector, bullet, stack);
} else {
setCasing(stack, bullet);
setCasingTimer(stack, ejector.getDelay());
}
}
protected static void trySpawnCasing(Entity entity, CasingEjector ejector, BulletConfiguration bullet, ItemStack stack) {
if(ejector == null) return; //abort if the gun can't eject bullets at all
if(bullet == null) return; //abort if there's no valid bullet cfg
if(bullet.spentCasing == null) return; //abort if the bullet is caseless
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "casing");
data.setFloat("pitch", -(float) Math.toRadians(entity.rotationPitch));
data.setFloat("yaw", (float) Math.toRadians(entity.rotationYaw));
data.setBoolean("crouched", entity.isSneaking());
data.setString("name", bullet.spentCasing.getName());
data.setInteger("ej", ejector.getId());
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ), new TargetPoint(entity.dimension, entity.posX, entity.posY, entity.posZ, 50));
}
}