801 lines
28 KiB
Java

package com.hbm.entity.train;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import com.hbm.blocks.ILookOverlay;
import com.hbm.blocks.rail.IRailNTM;
import com.hbm.blocks.rail.IRailNTM.MoveContext;
import com.hbm.blocks.rail.IRailNTM.RailCheckType;
import com.hbm.blocks.rail.IRailNTM.RailContext;
import com.hbm.blocks.rail.IRailNTM.TrackGauge;
import com.hbm.items.ModItems;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.PlayerInformPacket;
import com.hbm.util.ChatBuilder;
import com.hbm.util.fauxpointtwelve.BlockPos;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
public abstract class EntityRailCarBase extends Entity implements ILookOverlay {
public LogicalTrainUnit ltu;
public int ltuIndex = 0;
public boolean isOnRail = true;
private int turnProgress;
/* Clientside position that should be approached with smooth interpolation */
private double trainX;
private double trainY;
private double trainZ;
private double trainYaw;
private double trainPitch;
private float movementYaw;
@SideOnly(Side.CLIENT) private double velocityX;
@SideOnly(Side.CLIENT) private double velocityY;
@SideOnly(Side.CLIENT) private double velocityZ;
/* "Actual" position with offset directly between the front and back pos, won't match the standard position on curves */
public double lastRenderX;
public double lastRenderY;
public double lastRenderZ;
public double renderX;
public double renderY;
public double renderZ;
public EntityRailCarBase coupledFront;
public EntityRailCarBase coupledBack;
public boolean initDummies = false;
public BoundingBoxDummyEntity[] dummies = new BoundingBoxDummyEntity[0];
public EntityRailCarBase(World world) {
super(world);
}
@Override protected void entityInit() { }
@Override protected void readEntityFromNBT(NBTTagCompound nbt) { }
@Override protected void writeEntityToNBT(NBTTagCompound nbt) { }
@Override
public boolean interactFirst(EntityPlayer player) {
if(player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.coupling_tool) {
List<EntityRailCarBase> intersecting = worldObj.getEntitiesWithinAABB(EntityRailCarBase.class, this.boundingBox.expand(2D, 0D, 2D));
for(EntityRailCarBase neighbor : intersecting) {
if(neighbor == this) continue;
if(neighbor.getGauge() != this.getGauge()) continue;
TrainCoupling closestOwnCoupling = null;
TrainCoupling closestNeighborCoupling = null;
double closestDist = Double.POSITIVE_INFINITY;
for(TrainCoupling ownCoupling : TrainCoupling.values()) {
for(TrainCoupling neighborCoupling : TrainCoupling.values()) {
Vec3 ownPos = this.getCouplingPos(ownCoupling);
Vec3 neighborPos = neighbor.getCouplingPos(neighborCoupling);
if(ownPos != null && neighborPos != null) {
Vec3 delta = Vec3.createVectorHelper(ownPos.xCoord - neighborPos.xCoord, ownPos.yCoord - neighborPos.yCoord, ownPos.zCoord - neighborPos.zCoord);
double length = delta.lengthVector();
if(length < 1 && length < closestDist) {
closestDist = length;
closestOwnCoupling = ownCoupling;
closestNeighborCoupling = neighborCoupling;
}
}
}
}
if(closestOwnCoupling != null && closestNeighborCoupling != null) {
if(this.getCoupledTo(closestOwnCoupling) != null) continue;
if(neighbor.getCoupledTo(closestNeighborCoupling) != null) continue;
this.couple(closestOwnCoupling, neighbor);
neighbor.couple(closestNeighborCoupling, this);
if(this.ltu != null) this.ltu.dissolveTrain();
if(neighbor.ltu != null) neighbor.ltu.dissolveTrain();
player.swingItem();
player.addChatComponentMessage(new ChatComponentText("Coupled " + this.hashCode() + " (" + closestOwnCoupling.name() + ") to " + neighbor.hashCode() + " (" + closestNeighborCoupling.name() + ")"));
return true;
}
}
}
//DEBUG
if(this.ltu != null) {
String id = Integer.toHexString(ltu.hashCode());
for(EntityRailCarBase train : ltu.trains) {
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "debug");
data.setInteger("color", 0x0000ff);
data.setFloat("scale", 1.5F);
data.setString("text", id);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, train.posX, train.posY + 1, train.posZ), new TargetPoint(this.dimension, train.posX, train.posY + 1, train.posZ, 50));
}
}
return false;
}
@Override
public void onUpdate() {
if(this.worldObj.isRemote) {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.turnProgress > 0) {
this.prevRotationYaw = this.rotationYaw;
double x = this.posX + (this.trainX - this.posX) / (double) this.turnProgress;
double y = this.posY + (this.trainY - this.posY) / (double) this.turnProgress;
double z = this.posZ + (this.trainZ - this.posZ) / (double) this.turnProgress;
double yaw = MathHelper.wrapAngleTo180_double(this.trainYaw - (double) this.rotationYaw);
this.rotationYaw = (float) ((double) this.rotationYaw + yaw / (double) this.turnProgress);
this.rotationPitch = (float) ((double) this.rotationPitch + (this.trainPitch - (double) this.rotationPitch) / (double) this.turnProgress);
--this.turnProgress;
this.setPosition(x, y, z);
this.setRotation(this.rotationYaw, this.rotationPitch);
} else {
this.setPosition(this.posX, this.posY, this.posZ);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
BlockPos anchor = this.getCurrentAnchorPos();
Vec3 frontPos = getRelPosAlongRail(anchor, this.getLengthSpan(), new MoveContext(RailCheckType.FRONT));
Vec3 backPos = getRelPosAlongRail(anchor, -this.getLengthSpan(), new MoveContext(RailCheckType.BACK));
this.lastRenderX = this.renderX;
this.lastRenderY = this.renderY;
this.lastRenderZ = this.renderZ;
if(frontPos != null && backPos != null) {
this.renderX = (frontPos.xCoord + backPos.xCoord) / 2D;
this.renderY = (frontPos.yCoord + backPos.yCoord) / 2D;
this.renderZ = (frontPos.zCoord + backPos.zCoord) / 2D;
}
} else {
if(this.coupledFront != null && this.coupledFront.isDead) {
this.coupledFront = null;
if(this.ltu != null) this.ltu.dissolveTrain();
}
if(this.coupledBack != null && this.coupledBack.isDead) {
this.coupledBack = null;
if(this.ltu != null) this.ltu.dissolveTrain();
}
if(this.ltu == null && (this.coupledFront == null || this.coupledBack == null)) {
LogicalTrainUnit.generateTrain(this);
}
DummyConfig[] definitions = this.getDummies();
if(!this.initDummies) {
this.dummies = new BoundingBoxDummyEntity[definitions.length];
for(int i = 0; i < definitions.length; i++) {
DummyConfig def = definitions[i];
BoundingBoxDummyEntity dummy = new BoundingBoxDummyEntity(worldObj, this, def.width, def.height);
Vec3 rot = Vec3.createVectorHelper(def.offset.xCoord, def.offset.yCoord, def.offset.zCoord);
rot.rotateAroundY((float) (-this.rotationYaw * Math.PI / 180));
double x = posX + rot.xCoord;
double y = posY + rot.yCoord;
double z = posZ + rot.zCoord;
dummy.setPosition(x, y, z);
dummy.setSize(def.width, def.height);
dummy.velocityChanged = true;
worldObj.spawnEntityInWorld(dummy);
this.dummies[i] = dummy;
}
this.initDummies = true;
}
for(int i = 0; i < definitions.length; i++) {
DummyConfig def = definitions[i];
BoundingBoxDummyEntity dummy = dummies[i];
Vec3 rot = Vec3.createVectorHelper(def.offset.xCoord, def.offset.yCoord, def.offset.zCoord);
rot.rotateAroundY((float) (-this.rotationYaw * Math.PI / 180));
double x = renderX + rot.xCoord;
double y = renderY + rot.yCoord;
double z = renderZ + rot.zCoord;
dummy.setPosition(x, y, z);
}
}
}
public Vec3 getRelPosAlongRail(BlockPos anchor, double distanceToCover, MoveContext context) {
return getRelPosAlongRail(anchor, distanceToCover, this.getGauge(), this.worldObj, Vec3.createVectorHelper(posX, posY, posZ), this.rotationYaw, context);
}
public static Vec3 getRelPosAlongRail(BlockPos anchor, double distanceToCover, TrackGauge gauge, World worldObj, Vec3 next, float yaw, MoveContext context) {
if(distanceToCover < 0) {
distanceToCover *= -1;
yaw += 180;
}
int it = 0;
do {
it++;
if(it > 30) {
return null;
}
int x = anchor.getX();
int y = anchor.getY();
int z = anchor.getZ();
Block block = worldObj.getBlock(x, y, z);
Vec3 rot = Vec3.createVectorHelper(0, 0, 1);
rot.rotateAroundY((float) (-yaw * Math.PI / 180D));
if(block instanceof IRailNTM) {
IRailNTM rail = (IRailNTM) block;
if(it == 1) {
next = rail.getTravelLocation(worldObj, x, y, z, next.xCoord, next.yCoord, next.zCoord, rot.xCoord, rot.yCoord, rot.zCoord, 0, new RailContext(), context);
}
boolean flip = distanceToCover < 0;
if(rail.getGauge(worldObj, x, y, z) == gauge) {
RailContext info = new RailContext();
Vec3 prev = next;
next = rail.getTravelLocation(worldObj, x, y, z, prev.xCoord, prev.yCoord, prev.zCoord, rot.xCoord, rot.yCoord, rot.zCoord, distanceToCover, info, context);
distanceToCover = info.overshoot;
anchor = info.pos;
yaw = generateYaw(next, prev) * (flip ? -1 : 1);
} else {
return null;
}
} else {
return null;
}
} while(distanceToCover != 0); //if there's still length to cover, keep going
return next;
}
public static float generateYaw(Vec3 front, Vec3 back) {
double deltaX = front.xCoord - back.xCoord;
double deltaZ = front.zCoord - back.zCoord;
double radians = -Math.atan2(deltaX, deltaZ);
return (float) MathHelper.wrapAngleTo180_double(radians * 180D / Math.PI);
}
public static void updateMotion(World world) {
Set<LogicalTrainUnit> ltus = new HashSet();
/* gather all LTUs */
for(Object o : world.loadedEntityList) {
if(o instanceof EntityRailCarBase) {
EntityRailCarBase train = (EntityRailCarBase) o;
if(train.ltu != null) ltus.add(train.ltu);
}
}
/* Move carts together with links */
//for(LogicalTrainUnit ltu : ltus) ltu.combineWagons();
/* Move carts with unified speed */
//for(LogicalTrainUnit ltu : ltus) ltu.moveTrain();
for(LogicalTrainUnit ltu : ltus) {
double speed = ltu.getTotalSpeed();
if(Math.abs(speed) < 0.001) speed = 0;
if(ltu.trains.length == 1) {
EntityRailCarBase train = ltu.trains[0];
BlockPos anchor = new BlockPos(train.posX, train.posY, train.posZ);
Vec3 newPos = train.getRelPosAlongRail(anchor, speed, new MoveContext(RailCheckType.CORE));
if(newPos == null) {
train.derail();
ltu.dissolveTrain();
continue;
}
train.setPosition(newPos.xCoord, newPos.yCoord, newPos.zCoord);
anchor = train.getCurrentAnchorPos();
Vec3 frontPos = train.getRelPosAlongRail(anchor, train.getLengthSpan(), new MoveContext(RailCheckType.FRONT));
Vec3 backPos = train.getRelPosAlongRail(anchor, -train.getLengthSpan(), new MoveContext(RailCheckType.BACK));
if(frontPos == null || backPos == null) {
train.derail();
ltu.dissolveTrain();
continue;
} else {
ltu.setRenderPos(train, frontPos, backPos);
}
continue;
}
if(speed == 0) {
ltu.combineWagons();
} else {
ltu.moveTrainByApproach(speed);
}
}
}
/** Returns the amount of blocks that the train should move per tick */
public abstract double getCurrentSpeed();
public abstract double getMaxRailSpeed();
/** Returns the gauge of this train */
public abstract TrackGauge getGauge();
/** Returns the length between the core and one of the bogies */
public abstract double getLengthSpan();
/** Returns the length between the core and the collision points */
public abstract double getCollisionSpan();
/** Returns a collision box, usually smaller than the entity's AABB for rendering, which is used for colliding trains */
/*public AxisAlignedBB getCollisionBox() {
return this.boundingBox;
}*/
/** Returns a collision box used for block collisions when derailed */
/*@Override public AxisAlignedBB getBoundingBox() {
return this.boundingBox;
}*/
/** Returns the "true" position of the train, i.e. the block it wants to snap to */
public BlockPos getCurrentAnchorPos() {
return new BlockPos(posX, posY + 0.25, posZ);
}
public void derail() {
isOnRail = false;
this.setDead();
}
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double posX, double posY, double posZ, float yaw, float pitch, int turnProg) {
this.trainX = posX;
this.trainY = posY;
this.trainZ = posZ;
//this.trainYaw = (double) yaw;
this.trainPitch = (double) pitch;
this.turnProgress = turnProg + 2;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
this.trainYaw = this.movementYaw;
}
@SideOnly(Side.CLIENT)
public void setVelocity(double mX, double mY, double mZ) {
this.movementYaw = (float) this.motionX * 360F;
this.velocityX = this.motionX = mX;
this.velocityY = this.motionY = mY;
this.velocityZ = this.motionZ = mZ;
}
/** Invisible entities that make up the dynamic bounding structure of the train, moving as the train rotates. */
public static class BoundingBoxDummyEntity extends Entity implements ILookOverlay {
private int turnProgress;
private double trainX;
private double trainY;
private double trainZ;
public EntityRailCarBase train;
public BoundingBoxDummyEntity(World world) { this(world, null, 1F, 1F); }
public BoundingBoxDummyEntity(World world, EntityRailCarBase train, float width, float height) {
super(world);
this.setSize(width, height);
this.train = train;
if(train != null) this.dataWatcher.updateObject(3, train.getEntityId());
}
@Override protected void setSize(float width, float height) {
super.setSize(width, height);
this.dataWatcher.updateObject(4, width);
this.dataWatcher.updateObject(5, height);
}
@Override protected void entityInit() {
this.dataWatcher.addObject(3, new Integer(0));
this.dataWatcher.addObject(4, new Float(1F));
this.dataWatcher.addObject(5, new Float(1F));
}
@Override protected void writeEntityToNBT(NBTTagCompound nbt) { }
@Override public boolean writeToNBTOptional(NBTTagCompound nbt) { return false; }
@Override public void readEntityFromNBT(NBTTagCompound nbt) { this.setDead(); }
@Override public boolean canBePushed() { return true; }
@Override public boolean canBeCollidedWith() { return !this.isDead; }
@Override public boolean attackEntityFrom(DamageSource source, float amount) { if(train != null) return train.attackEntityFrom(source, amount); return super.attackEntityFrom(source, amount); }
@Override public boolean interactFirst(EntityPlayer player) { if(train != null) return train.interactFirst(player); return super.interactFirst(player); }
@Override public void onUpdate() {
if(!worldObj.isRemote) {
if(this.train == null || this.train.isDead) {
this.setDead();
}
} else {
if(this.turnProgress > 0) {
this.prevRotationYaw = this.rotationYaw;
double x = this.posX + (this.trainX - this.posX) / (double) this.turnProgress;
double y = this.posY + (this.trainY - this.posY) / (double) this.turnProgress;
double z = this.posZ + (this.trainZ - this.posZ) / (double) this.turnProgress;
--this.turnProgress;
this.setPosition(x, y, z);
} else {
this.setPosition(this.posX, this.posY, this.posZ);
}
this.setSize(this.dataWatcher.getWatchableObjectFloat(4), this.dataWatcher.getWatchableObjectFloat(5));
}
}
@Override @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double posX, double posY, double posZ, float yaw, float pitch, int turnProg) {
this.trainX = posX;
this.trainY = posY;
this.trainZ = posZ;
this.turnProgress = turnProg + 2;
}
@Override
public void printHook(Pre event, World world, int x, int y, int z) {
Entity e = worldObj.getEntityByID(this.dataWatcher.getWatchableObjectInt(3));
if(e instanceof EntityRailCarBase) {
((EntityRailCarBase) e).printHook(event, world, x, y, z);
}
}
}
public DummyConfig[] getDummies() {
return new DummyConfig[0];
}
public static class DummyConfig {
public Vec3 offset;
public float width;
public float height;
public DummyConfig(float width, float height, Vec3 offset) {
this.width = width;
this.height = height;
this.offset = offset;
}
}
public static enum TrainCoupling {
FRONT,
BACK
}
public double getCouplingDist(TrainCoupling coupling) {
return 0D;
}
public Vec3 getCouplingPos(TrainCoupling coupling) {
double dist = this.getCouplingDist(coupling);
if(dist <= 0) return null;
if(coupling == TrainCoupling.BACK) dist *= -1;
Vec3 rot = Vec3.createVectorHelper(0, 0, dist);
rot.rotateAroundY((float) (-this.rotationYaw * Math.PI / 180D));
rot.xCoord += this.renderX;
rot.yCoord += this.renderY;
rot.zCoord += this.renderZ;
return rot;
}
public EntityRailCarBase getCoupledTo(TrainCoupling coupling) {
return coupling == TrainCoupling.FRONT ? this.coupledFront : coupling == TrainCoupling.BACK ? this.coupledBack : null;
}
public TrainCoupling getCouplingFrom(EntityRailCarBase coupledTo) {
return coupledTo == this.coupledFront ? TrainCoupling.FRONT : coupledTo == this.coupledBack ? TrainCoupling.BACK : null;
}
public void couple(TrainCoupling coupling, EntityRailCarBase to) {
if(coupling == TrainCoupling.FRONT) this.coupledFront = to;
if(coupling == TrainCoupling.BACK) this.coupledBack = to;
}
public static class LogicalTrainUnit {
protected EntityRailCarBase trains[];
/** Assumes that the train is an endpoint, i.e. that only one coupling is in use */
public static LogicalTrainUnit generateTrain(EntityRailCarBase train) {
List<EntityRailCarBase> links = new ArrayList();
Set<EntityRailCarBase> brake = new HashSet();
LogicalTrainUnit ltu = new LogicalTrainUnit();
if(train.coupledFront == null && train.coupledBack == null) {
ltu.trains = new EntityRailCarBase[] {train};
train.ltu = ltu;
train.ltuIndex = 0;
return ltu;
}
EntityRailCarBase current = train;
EntityRailCarBase next = null;
do {
next = null;
if(current.coupledFront != null && !brake.contains(current.coupledFront)) next = current.coupledFront;
if(current.coupledBack != null && !brake.contains(current.coupledBack)) next = current.coupledBack;
links.add(current);
brake.add(current);
current = next;
} while(next != null);
ltu.trains = new EntityRailCarBase[links.size()];
for(int i = 0; i < ltu.trains.length; i++) {
ltu.trains[i] = links.get(i);
ltu.trains[i].ltu = ltu;
ltu.trains[i].ltuIndex = i;
}
return ltu;
}
/** Removes the LTU from all wagons */
public void dissolveTrain() {
for(EntityRailCarBase train : trains) {
train.ltu = null;
train.ltuIndex = 0;
}
}
/** Find the center fo the train, then moves all wagons towards that center until the coupling points roughly touch */
public void combineWagons() {
if(trains.length <= 1) return;
boolean odd = trains.length % 2 == 1;
int centerIndex = odd ? trains.length / 2 : trains.length / 2 - 1;
EntityRailCarBase center = trains[centerIndex];
EntityRailCarBase prev = center;
for(int i = centerIndex - 1; i >= 0; i--) {
EntityRailCarBase next = trains[i];
moveWagonTo(prev, next);
prev = next;
}
prev = center;
for(int i = centerIndex + 1; i < trains.length; i++) {
EntityRailCarBase next = trains[i];
moveWagonTo(prev, next);
prev = next;
}
}
/** Moves one wagon to ne next until the coupling points roughly touch */
public void moveWagonTo(EntityRailCarBase moveTo, EntityRailCarBase moving) {
TrainCoupling prevCouple = moveTo.getCouplingFrom(moving);
TrainCoupling nextCouple = moving.getCouplingFrom(moveTo);
Vec3 prevLoc = moveTo.getCouplingPos(prevCouple);
Vec3 nextLoc = moving.getCouplingPos(nextCouple);
Vec3 delta = Vec3.createVectorHelper(prevLoc.xCoord - nextLoc.xCoord, 0, prevLoc.zCoord - nextLoc.zCoord);
double len = delta.lengthVector();
len *= 0.75; //suspension, causes movements to be less rigid
BlockPos anchor = new BlockPos(moving.posX, moving.posY, moving.posZ);
Vec3 trainPos = Vec3.createVectorHelper(moving.posX, moving.posY, moving.posZ);
float yaw = EntityRailCarBase.generateYaw(prevLoc, nextLoc);
Vec3 newPos = EntityRailCarBase.getRelPosAlongRail(anchor, len, moving.getGauge(), moving.worldObj, trainPos, yaw, new MoveContext(RailCheckType.CORE));
moving.setPosition(newPos.xCoord, newPos.yCoord, newPos.zCoord);
anchor = moving.getCurrentAnchorPos(); //reset origin to new position
Vec3 frontPos = moving.getRelPosAlongRail(anchor, moving.getLengthSpan(), new MoveContext(RailCheckType.FRONT));
Vec3 backPos = moving.getRelPosAlongRail(anchor, -moving.getLengthSpan(), new MoveContext(RailCheckType.BACK));
if(frontPos == null || backPos == null) {
moving.derail();
this.dissolveTrain();
return;
} else {
setRenderPos(moving, frontPos, backPos);
}
}
/** Generates the speed of the train, then moves the rain along the rail */
@Deprecated public void moveTrain() {
EntityRailCarBase prev = trains[0];
TrainCoupling dir = prev.getCouplingFrom(null);
double totalSpeed = 0;
double maxSpeed = Double.POSITIVE_INFINITY;
for(EntityRailCarBase train : this.trains) {
boolean con = train.getCouplingFrom(prev) == dir;
double speed = train.getCurrentSpeed();
if(!con) speed *= -1;
totalSpeed += speed;
maxSpeed = Math.min(maxSpeed, train.getMaxRailSpeed());
prev = train;
}
if(Math.abs(totalSpeed) > maxSpeed) {
totalSpeed = maxSpeed * Math.signum(totalSpeed);
}
this.moveTrainBy(totalSpeed);
}
/** Moves the entire train along the rail by a certain speed */
@Deprecated public void moveTrainBy(double totalSpeed) {
for(EntityRailCarBase train : this.trains) {
BlockPos anchor = train.getCurrentAnchorPos();
Vec3 corePos = train.getRelPosAlongRail(anchor, totalSpeed, new MoveContext(RailCheckType.CORE));
if(corePos == null) {
train.derail();
this.dissolveTrain();
return;
} else {
train.setPosition(corePos.xCoord, corePos.yCoord, corePos.zCoord);
anchor = train.getCurrentAnchorPos(); //reset origin to new position
Vec3 frontPos = train.getRelPosAlongRail(anchor, train.getLengthSpan(), new MoveContext(RailCheckType.FRONT));
Vec3 backPos = train.getRelPosAlongRail(anchor, -train.getLengthSpan(), new MoveContext(RailCheckType.BACK));
if(frontPos == null || backPos == null) {
train.derail();
this.dissolveTrain();
return;
} else {
train.renderX = (frontPos.xCoord + backPos.xCoord) / 2D;
train.renderY = (frontPos.yCoord + backPos.yCoord) / 2D;
train.renderZ = (frontPos.zCoord + backPos.zCoord) / 2D;
train.prevRotationYaw = train.rotationYaw;
train.rotationYaw = train.movementYaw = generateYaw(frontPos, backPos);
train.motionX = train.rotationYaw / 360D; // hijacking this crap for easy syncing
train.velocityChanged = true;
}
}
}
}
/** Returns the total speed of the LTU, negative if it is backwards compared to the arbitrary "front" wagon */
public double getTotalSpeed() {
EntityRailCarBase prev = trains[0];
double totalSpeed = 0;
double maxSpeed = Double.POSITIVE_INFINITY;
//if the first car is in reverse, flip all subsequent cars as well
boolean reverseTheReverse = prev.getCouplingFrom(null) == TrainCoupling.BACK;
if(trains.length == 1) {
return prev.getCurrentSpeed();
}
for(EntityRailCarBase train : this.trains) {
//if the car's linked indices are the wrong way, it is in reverse and speed applies negatively
boolean reverse = false;
EntityRailCarBase conFront = train.getCoupledTo(TrainCoupling.FRONT);
EntityRailCarBase conBack = train.getCoupledTo(TrainCoupling.BACK);
if(conFront != null && conFront.ltuIndex > train.ltuIndex) reverse = true;
if(conBack != null && conBack.ltuIndex < train.ltuIndex) reverse = true;
reverse ^= reverseTheReverse;
double speed = train.getCurrentSpeed();
if(reverse) speed *= -1;
totalSpeed += speed;
maxSpeed = Math.min(maxSpeed, train.getMaxRailSpeed());
prev = train;
}
if(Math.abs(totalSpeed) > maxSpeed) {
totalSpeed = maxSpeed * Math.signum(totalSpeed);
}
return totalSpeed;
}
/** Determines the "front" wagon based on the movement and moves it, then moves all other wagons towards that */
public void moveTrainByApproach(double speed) {
boolean forward = speed < 0;
double origSpeed = speed;
speed = Math.abs(speed);
EntityRailCarBase previous = null;
EntityRailCarBase first = this.trains[0];
for(int i = forward ? 0 : this.trains.length - 1; forward ? i < this.trains.length : i >= 0; i += forward ? 1 : -1) {
EntityRailCarBase current = this.trains[i];
if(previous == null) {
PacketDispatcher.wrapper.sendToAllAround(new PlayerInformPacket(ChatBuilder.start("" + current.getClass() + " " + origSpeed).color(EnumChatFormatting.RED).flush(), 1),
new TargetPoint(current.dimension, current.posX, current.posY + 1, current.posZ, 50));
boolean inReverse = first.getCouplingFrom(null) == current.getCouplingFrom(null);
int sigNum = inReverse ? -1 : 1;
BlockPos anchor = current.getCurrentAnchorPos();
Vec3 corePos = current.getRelPosAlongRail(anchor, speed * sigNum, new MoveContext(RailCheckType.CORE));
if(corePos == null) {
current.derail();
this.dissolveTrain();
return;
} else {
current.setPosition(corePos.xCoord, corePos.yCoord, corePos.zCoord);
anchor = current.getCurrentAnchorPos(); //reset origin to new position
Vec3 frontPos = current.getRelPosAlongRail(anchor, current.getLengthSpan(), new MoveContext(RailCheckType.FRONT));
Vec3 backPos = current.getRelPosAlongRail(anchor, -current.getLengthSpan(), new MoveContext(RailCheckType.BACK));
if(frontPos == null || backPos == null) {
current.derail();
this.dissolveTrain();
return;
} else {
setRenderPos(current, frontPos, backPos);
}
}
} else {
this.moveWagonTo(previous, current);
}
previous = current;
}
}
/** Uses the front and back bogey positions to set the render pos and angles of a wagon */
public void setRenderPos(EntityRailCarBase current, Vec3 frontPos, Vec3 backPos) {
current.renderX = (frontPos.xCoord + backPos.xCoord) / 2D;
current.renderY = (frontPos.yCoord + backPos.yCoord) / 2D;
current.renderZ = (frontPos.zCoord + backPos.zCoord) / 2D;
current.prevRotationYaw = current.rotationYaw;
current.rotationYaw = current.movementYaw = generateYaw(frontPos, backPos);
current.motionX = current.rotationYaw / 360D; // hijacking this crap for easy syncing
current.velocityChanged = true;
}
}
@Override
@SideOnly(Side.CLIENT)
public void printHook(RenderGameOverlayEvent.Pre event, World world, int x, int y, int z) {
List<String> text = new ArrayList();
ILookOverlay.printGeneric(event, this.getClass().getSimpleName() + " " + this.hashCode(), 0xffff00, 0x404000, text); //none of this shit is going to work anyway
}
}