mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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79 lines
2.4 KiB
Java
79 lines
2.4 KiB
Java
package com.hbm.handler;
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import java.util.List;
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import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
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public class GunConfiguration {
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/**
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* alt function restrictions:
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* alt can not be reloaded (reload type of 0, ammo cap of 0)
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* alt cooldown and main cooldown are shared (alt cooldown will almoast always be greater or equal)
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* alt is always the lower priority, mouse2 will be canceled then mouse1 is activated at the same time
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* restrictions must be applied in gun's logic, mechanism may be dysfunctional if these rules are ignored
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*/
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//amount of ticks between each bullet
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public int rateOfFire;
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//amount of bullets fired per delay passed
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public int roundsPerCycle;
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//0 = normal, 1 = release, 2 = both
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public int gunMode;
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//0 = manual, 1 = automatic
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public int firingMode;
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//weapon won't fire after weapon breaks
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public int durability;
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//whether or not there is a reload delay animation
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public boolean hasReloadAnim;
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//whether or not there is a firing delay with animation
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public boolean hasFiringAnim;
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//whether there is a warmup duration for spinup
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public boolean hasSpinup;
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//whether there is a cooldown duration for spindown
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public boolean hasSpindown;
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//how long the reload animation will play
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//MUST BE GREATER THAN ZERO ! ! !
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public int reloadDuration;
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//duration of every animation cycle
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public int firingDuration;
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//sound path to the reload sound
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public String reloadSound;
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//sound path to the shooting sound
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public String firingSound;
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//how much ammo the clip can hold, 0 if drawn from inventory
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public int ammoCap;
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//0 does not allow direct reload, 1 is full clip, 2 is single bullet
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public int reloadType;
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//whether or not the infinity enchantment should work
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public boolean allowsInfinity;
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public String name;
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public String manufacturer;
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//bullet configs for main and alt fire
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public List<Integer> config;
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//crosshair
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public Crosshair crosshair;
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public static final int MODE_NORMAL = 0;
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public static final int MODE_RELEASE = 1;
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public static final int MODE_BOTH = 1;
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public static final int FIRE_MANUAL = 0;
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public static final int FIRE_AUTO = 1;
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public static final int RELOAD_NONE = 0;
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public static final int RELOAD_FULL = 1;
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public static final int RELOAD_SINGLE = 2;
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public static final String RSOUND_REVOLVER = "";
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public static final String RSOUND_RIFLE = "";
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public static final String RSOUND_SHOTGUN = "";
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}
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