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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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36 lines
993 B
Java
36 lines
993 B
Java
package com.hbm.render.entity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderBoxcar extends Render {
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@Override
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public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
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float p_76986_9_) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
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GL11.glTranslatef(0, 0, -1.5F);
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GL11.glRotated(180, 0, 0, 1);
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GL11.glRotated(90, 1, 0, 0);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.boxcar_tex);
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ResourceManager.boxcar.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return ResourceManager.boxcar_tex;
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}
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} |