mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
75 lines
2.4 KiB
Java
75 lines
2.4 KiB
Java
package com.hbm.render.entity;
|
|
|
|
import java.util.Random;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.main.ResourceManager;
|
|
|
|
import net.minecraft.client.renderer.entity.Render;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.util.ResourceLocation;
|
|
|
|
public class RenderFOEQ extends Render {
|
|
|
|
public RenderFOEQ() { }
|
|
|
|
@Override
|
|
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_ - 75, (float)p_76986_6_);
|
|
GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
|
|
GL11.glRotatef(180, 0F, 0F, 1F);
|
|
GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
|
|
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
//GL11.glScaled(5, 5, 5);
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
bindTexture(ResourceManager.sat_foeq_burning_tex);
|
|
ResourceManager.sat_foeq_burning.renderAll();
|
|
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
|
|
Random rand = new Random(System.currentTimeMillis() / 50);
|
|
|
|
GL11.glScaled(1.15, 0.75, 1.15);
|
|
GL11.glTranslated(0, -0.5, 0.3);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
for(int i = 0; i < 10; i++) {
|
|
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
|
|
GL11.glColor3d(1, 0.75, 0.25);
|
|
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
|
|
ResourceManager.sat_foeq_fire.renderAll();
|
|
GL11.glTranslated(0, 2, 0);
|
|
GL11.glColor3d(1, 0.5, 0);
|
|
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
|
|
ResourceManager.sat_foeq_fire.renderAll();
|
|
GL11.glTranslated(0, 2, 0);
|
|
GL11.glColor3d(1, 0.25, 0);
|
|
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
|
|
ResourceManager.sat_foeq_fire.renderAll();
|
|
GL11.glTranslated(0, 2, 0);
|
|
GL11.glColor3d(1, 0.15, 0);
|
|
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
|
|
ResourceManager.sat_foeq_fire.renderAll();
|
|
|
|
GL11.glTranslated(0, -3.8, 0);
|
|
|
|
GL11.glScaled(0.95, 1.2, 0.95);
|
|
}
|
|
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
@Override
|
|
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
|
|
return ResourceManager.sat_foeq_tex;
|
|
}
|
|
}
|