75 lines
2.4 KiB
Java

package com.hbm.render.entity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderFOEQ extends Render {
public RenderFOEQ() { }
@Override
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
GL11.glPushMatrix();
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_ - 75, (float)p_76986_6_);
GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL11.GL_LIGHTING);
//GL11.glScaled(5, 5, 5);
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_foeq_burning_tex);
ResourceManager.sat_foeq_burning.renderAll();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
Random rand = new Random(System.currentTimeMillis() / 50);
GL11.glScaled(1.15, 0.75, 1.15);
GL11.glTranslated(0, -0.5, 0.3);
GL11.glDisable(GL11.GL_CULL_FACE);
for(int i = 0; i < 10; i++) {
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glColor3d(1, 0.75, 0.25);
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
ResourceManager.sat_foeq_fire.renderAll();
GL11.glTranslated(0, 2, 0);
GL11.glColor3d(1, 0.5, 0);
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
ResourceManager.sat_foeq_fire.renderAll();
GL11.glTranslated(0, 2, 0);
GL11.glColor3d(1, 0.25, 0);
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
ResourceManager.sat_foeq_fire.renderAll();
GL11.glTranslated(0, 2, 0);
GL11.glColor3d(1, 0.15, 0);
GL11.glRotatef(rand.nextInt(360), 0F, 1F, 0F);
ResourceManager.sat_foeq_fire.renderAll();
GL11.glTranslated(0, -3.8, 0);
GL11.glScaled(0.95, 1.2, 0.95);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return ResourceManager.sat_foeq_tex;
}
}