Hbm-s-Nuclear-Tech-GIT/com/hbm/render/entity/RenderMissileTaint.java

53 lines
1.8 KiB
Java

package com.hbm.render.entity;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.missile.EntityMissileBHole;
import com.hbm.entity.missile.EntityMissileEMP;
import com.hbm.entity.missile.EntityMissileSchrabidium;
import com.hbm.entity.missile.EntityMissileTaint;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderMissileTaint extends Render {
public RenderMissileTaint() {
}
@Override
public void doRender(Entity missile, double x, double y, double z, float f1, float f2) {
GL11.glPushMatrix();
GL11.glTranslatef((float)x, (float)y, (float)z);
GL11.glRotatef(missile.prevRotationYaw + (missile.rotationYaw - missile.prevRotationYaw) * f2 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(missile.prevRotationPitch + (missile.rotationPitch - missile.prevRotationPitch) * f2, 0.0F, 0.0F, 1.0F);
GL11.glScalef(2F, 2F, 2F);
GL11.glDisable(GL11.GL_CULL_FACE);
bindTexture(getEntityTexture(missile));
ResourceManager.missileTaint.renderAll();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
if(p_110775_1_ instanceof EntityMissileTaint)
return ResourceManager.missileTaint_tex;
if(p_110775_1_ instanceof EntityMissileBHole)
return ResourceManager.missileMicroBHole_tex;
if(p_110775_1_ instanceof EntityMissileSchrabidium)
return ResourceManager.missileMicroSchrab_tex;
if(p_110775_1_ instanceof EntityMissileEMP)
return ResourceManager.missileMicroEMP_tex;
return ResourceManager.missileMicro_tex;
}
}