mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
53 lines
1.8 KiB
Java
53 lines
1.8 KiB
Java
package com.hbm.render.entity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.missile.EntityMissileBHole;
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import com.hbm.entity.missile.EntityMissileEMP;
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import com.hbm.entity.missile.EntityMissileSchrabidium;
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import com.hbm.entity.missile.EntityMissileTaint;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderMissileTaint extends Render {
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public RenderMissileTaint() {
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}
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@Override
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public void doRender(Entity missile, double x, double y, double z, float f1, float f2) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x, (float)y, (float)z);
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GL11.glRotatef(missile.prevRotationYaw + (missile.rotationYaw - missile.prevRotationYaw) * f2 - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(missile.prevRotationPitch + (missile.rotationPitch - missile.prevRotationPitch) * f2, 0.0F, 0.0F, 1.0F);
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GL11.glScalef(2F, 2F, 2F);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(getEntityTexture(missile));
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ResourceManager.missileTaint.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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if(p_110775_1_ instanceof EntityMissileTaint)
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return ResourceManager.missileTaint_tex;
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if(p_110775_1_ instanceof EntityMissileBHole)
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return ResourceManager.missileMicroBHole_tex;
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if(p_110775_1_ instanceof EntityMissileSchrabidium)
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return ResourceManager.missileMicroSchrab_tex;
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if(p_110775_1_ instanceof EntityMissileEMP)
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return ResourceManager.missileMicroEMP_tex;
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return ResourceManager.missileMicro_tex;
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}
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}
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