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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
40 lines
1.1 KiB
Java
40 lines
1.1 KiB
Java
package com.hbm.render.entity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelShrapnel;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderShrapnel extends Render {
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ModelShrapnel mine;
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public RenderShrapnel() {
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mine = new ModelShrapnel();
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}
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@Override
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public void doRender(Entity rocket, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
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float p_76986_9_) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_);
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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GL11.glRotatef(180, 1, 0, 0);
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GL11.glRotatef((rocket.ticksExisted % 360) * 10, 1, 1, 1);
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bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/entity/shrapnel.png"));
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mine.renderAll(0.0625F);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return new ResourceLocation(RefStrings.MODID + ":textures/models/shrapnel.png");
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}
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}
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