Hbm-s-Nuclear-Tech-GIT/com/hbm/handler/guncfg/BulletConfigFactory.java

174 lines
4.3 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.handler.BulletConfiguration;
import com.hbm.items.ModItems;
import com.hbm.potion.HbmPotion;
import net.minecraft.potion.PotionEffect;
public class BulletConfigFactory {
/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
public static BulletConfiguration getTestConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.ammo = ModItems.gun_revolver_ammo;
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 90;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.style = 0;
bullet.plink = 1;
return bullet;
}
/// STANDARD CONFIGS ///
//do not include damage or ammo
public static BulletConfiguration standardBulletConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 2;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.destroysBlocks = false;
bullet.style = BulletConfiguration.STYLE_NORMAL;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 5;
return bullet;
}
public static BulletConfiguration standardBuckshotConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.bulletsMin = 5;
bullet.bulletsMax = 8;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 10;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = true;
bullet.style = BulletConfiguration.STYLE_PELLET;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 10;
return bullet;
}
public static BulletConfiguration standardRocketConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.005D;
bullet.maxAge = 300;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 100;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 5.0F;
bullet.style = BulletConfiguration.STYLE_ROCKET;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
return bullet;
}
public static BulletConfiguration standardGrenadeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.035D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 2.5F;
bullet.style = BulletConfiguration.STYLE_GRENADE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
return bullet;
}
public static BulletConfiguration standardNukeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 3.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.dmgMin = 1000;
bullet.dmgMax = 1000;
bullet.gravity = 0.025D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.nuke = 35;
bullet.style = BulletConfiguration.STYLE_NUKE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
return bullet;
}
}