mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
174 lines
4.3 KiB
Java
174 lines
4.3 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.items.ModItems;
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import com.hbm.potion.HbmPotion;
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import net.minecraft.potion.PotionEffect;
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public class BulletConfigFactory {
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/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
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public static BulletConfiguration getTestConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = ModItems.gun_revolver_ammo;
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bullet.velocity = 5.0F;
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bullet.spread = 0.05F;
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bullet.wear = 10;
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bullet.dmgMin = 15;
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bullet.dmgMax = 17;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 10;
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bullet.HBRC = 2;
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bullet.LBRC = 90;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = true;
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bullet.style = 0;
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bullet.plink = 1;
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return bullet;
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}
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/// STANDARD CONFIGS ///
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//do not include damage or ammo
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public static BulletConfiguration standardBulletConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 5.0F;
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bullet.spread = 0.005F;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 5;
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bullet.HBRC = 2;
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bullet.LBRC = 95;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = true;
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bullet.destroysBlocks = false;
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bullet.style = BulletConfiguration.STYLE_NORMAL;
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bullet.plink = BulletConfiguration.PLINK_BULLET;
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bullet.leadChance = 5;
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return bullet;
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}
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public static BulletConfiguration standardBuckshotConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 5.0F;
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bullet.spread = 0.05F;
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bullet.wear = 10;
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bullet.bulletsMin = 5;
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bullet.bulletsMax = 8;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 5;
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bullet.HBRC = 10;
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bullet.LBRC = 95;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = true;
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bullet.style = BulletConfiguration.STYLE_PELLET;
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bullet.plink = BulletConfiguration.PLINK_BULLET;
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bullet.leadChance = 10;
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return bullet;
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}
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public static BulletConfiguration standardRocketConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 2.0F;
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bullet.spread = 0.005F;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0.005D;
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bullet.maxAge = 300;
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bullet.doesRicochet = true;
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bullet.ricochetAngle = 10;
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bullet.HBRC = 2;
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bullet.LBRC = 100;
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bullet.bounceMod = 0.8;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.explosive = 5.0F;
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bullet.style = BulletConfiguration.STYLE_ROCKET;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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return bullet;
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}
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public static BulletConfiguration standardGrenadeConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 2.0F;
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bullet.spread = 0.005F;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.gravity = 0.035D;
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bullet.maxAge = 300;
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bullet.doesRicochet = false;
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bullet.ricochetAngle = 0;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.bounceMod = 1.0;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.explosive = 2.5F;
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bullet.style = BulletConfiguration.STYLE_GRENADE;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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return bullet;
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}
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public static BulletConfiguration standardNukeConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.velocity = 3.0F;
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bullet.spread = 0.005F;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.dmgMin = 1000;
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bullet.dmgMax = 1000;
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bullet.gravity = 0.025D;
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bullet.maxAge = 300;
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bullet.doesRicochet = false;
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bullet.ricochetAngle = 0;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.bounceMod = 1.0;
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bullet.doesPenetrate = false;
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bullet.doesBreakGlass = false;
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bullet.nuke = 35;
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bullet.style = BulletConfiguration.STYLE_NUKE;
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bullet.plink = BulletConfiguration.PLINK_GRENADE;
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return bullet;
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}
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}
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