mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
138 lines
3.7 KiB
Java
138 lines
3.7 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.items.ModItems;
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import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
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public class Gun50BMGFactory {
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public static GunConfiguration getCalamityConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 6;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 20;
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config.firingDuration = 0;
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config.ammoCap = 50;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_BOX;
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config.durability = 2000;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.calShoot";
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config.reloadSoundEnd = false;
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config.name = "Maxim gun";
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config.manufacturer = "Hiram Maxim";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.BMG50_NORMAL);
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config.config.add(BulletConfigSyncingUtil.BMG50_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.BMG50_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.BMG50_DU);
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return config;
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}
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public static GunConfiguration getSaddleConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 3;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 30;
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config.firingDuration = 0;
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config.ammoCap = 100;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_BOX;
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config.durability = 3500;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.calShoot";
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config.name = "Double Maxim gun";
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config.manufacturer = "???";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.BMG50_NORMAL);
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config.config.add(BulletConfigSyncingUtil.BMG50_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.BMG50_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.BMG50_DU);
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return config;
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}
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static float inaccuracy = 2.5F;
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public static BulletConfiguration get50BMGConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 15;
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bullet.dmgMax = 18;
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return bullet;
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}
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public static BulletConfiguration get50BMGFireConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_incendiary;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 15;
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bullet.dmgMax = 18;
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bullet.wear = 15;
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bullet.incendiary = 5;
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return bullet;
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}
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public static BulletConfiguration get50BMGExplosiveConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_explosive;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 20;
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bullet.dmgMax = 25;
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bullet.wear = 25;
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bullet.explosive = 1;
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return bullet;
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}
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public static BulletConfiguration get50BMGDUConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_du;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 25;
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bullet.dmgMax = 35;
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bullet.wear = 25;
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bullet.leadChance = 50;
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return bullet;
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}
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}
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