Hbm-s-Nuclear-Tech-GIT/com/hbm/render/item/ItemRenderWeaponObj.java

87 lines
2.2 KiB
Java

package com.hbm.render.item;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import com.hbm.render.model.ModelGustav;
import com.hbm.render.model.ModelPanzerschreck;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
public class ItemRenderWeaponObj implements IItemRenderer {
public ItemRenderWeaponObj() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
if(item.getItem() == ModItems.gun_hk69)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.hk69_tex);
switch(type) {
case EQUIPPED_FIRST_PERSON:
GL11.glTranslatef(1.0F, 0.5F, 0.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
if(Minecraft.getMinecraft().thePlayer.isSneaking()) {
GL11.glTranslatef(1.16F, 0.35F, -0.8F);
GL11.glRotatef(5.5F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(4F, 1.0F, 0.0F, 0.0F);
}
break;
case EQUIPPED:
GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.4F, 0.0F, 0.55F);
GL11.glScaled(0.75, 0.75, 0.75);
break;
case ENTITY:
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
break;
default: break;
}
if(item.getItem() == ModItems.gun_hk69)
ResourceManager.hk69.renderAll();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
}