Hbm-s-Nuclear-Tech-GIT/com/hbm/render/model/ModelNightmare2.java

266 lines
8.2 KiB
Java

// Date: 08.12.2016 20:42:59
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.ItemGunBase;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
public class ModelNightmare2 extends ModelBase {
// fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
ModelRenderer Shape12;
ModelRenderer Bullet1;
ModelRenderer Bullet2;
ModelRenderer Bullet3;
ModelRenderer Bullet4;
ModelRenderer Bullet5;
ModelRenderer Bullet6;
ModelRenderer Shape13;
ModelRenderer Shape14;
ModelRenderer Shape15;
ModelRenderer Shape16;
ModelRenderer Shape17;
ModelRenderer Shape18;
ModelRenderer Shape19;
public ModelNightmare2() {
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 3, 8, 2);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, -0.3490659F);
Shape2 = new ModelRenderer(this, 42, 0);
Shape2.addBox(0F, 0F, 0F, 9, 6, 2);
Shape2.setRotationPoint(-8F, -5F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 14);
Shape3.addBox(0F, 0F, 0F, 4, 2, 1);
Shape3.setRotationPoint(-0.03333334F, -3F, 0.5F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0.715585F);
Shape4 = new ModelRenderer(this, 22, 0);
Shape4.addBox(0F, 0F, 0F, 6, 4, 3);
Shape4.setRotationPoint(-7F, -4F, 0F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 34, 8);
Shape6.addBox(0F, 0F, 0F, 13, 2, 2);
Shape6.setRotationPoint(-21F, -4F, 0F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 17);
Shape7.addBox(0F, 0F, 0F, 1, 2, 1);
Shape7.setRotationPoint(2F, -3F, 0.5F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0.715585F);
Shape8 = new ModelRenderer(this, 4, 17);
Shape8.addBox(0F, 0F, 0F, 2, 1, 1);
Shape8.setRotationPoint(2F, -4F, 0.5F);
Shape8.setTextureSize(64, 32);
Shape8.mirror = true;
setRotation(Shape8, 0F, 0F, 0.715585F);
Shape9 = new ModelRenderer(this, 0, 20);
Shape9.addBox(0F, 0F, 0F, 6, 1, 1);
Shape9.setRotationPoint(-14F, -2F, 0.5F);
Shape9.setTextureSize(64, 32);
Shape9.mirror = true;
setRotation(Shape9, 0F, 0F, 0F);
Shape10 = new ModelRenderer(this, 26, 8);
Shape10.addBox(0F, 0F, 0F, 2, 2, 2);
Shape10.setRotationPoint(-19F, -5F, 0F);
Shape10.setTextureSize(64, 32);
Shape10.mirror = true;
setRotation(Shape10, 0F, 0F, 0.6108652F);
Shape11 = new ModelRenderer(this, 0, 10);
Shape11.addBox(0F, 0F, 0F, 4, 3, 1);
Shape11.setRotationPoint(-2F, 1F, 0.5F);
Shape11.setTextureSize(64, 32);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0F, 0F);
Shape12 = new ModelRenderer(this, 10, 0);
Shape12.addBox(0F, 0F, 0F, 1, 3, 1);
Shape12.setRotationPoint(0F, 0F, 0.5F);
Shape12.setTextureSize(64, 32);
Shape12.mirror = true;
setRotation(Shape12, 0F, 0F, 0.5235988F);
Bullet1 = new ModelRenderer(this, 6, 22);
Bullet1.addBox(0F, 0F, 0F, 1, 2, 1);
Bullet1.setRotationPoint(-7.5F, -4F, -1F);
Bullet1.setTextureSize(64, 32);
Bullet1.mirror = true;
setRotation(Bullet1, 0F, 0F, 0F);
Bullet2 = new ModelRenderer(this, 0, 22);
Bullet2.addBox(0F, 0F, 0F, 1, 2, 1);
Bullet2.setRotationPoint(-6.5F, -4F, -1F);
Bullet2.setTextureSize(64, 32);
Bullet2.mirror = true;
setRotation(Bullet2, 0F, 0F, 0F);
Bullet3 = new ModelRenderer(this, 6, 22);
Bullet3.addBox(0F, 0F, 0F, 1, 2, 1);
Bullet3.setRotationPoint(-4.5F, -4F, -1F);
Bullet3.setTextureSize(64, 32);
Bullet3.mirror = true;
setRotation(Bullet3, 0F, 0F, 0F);
Bullet4 = new ModelRenderer(this, 0, 22);
Bullet4.addBox(0F, 0F, 0F, 1, 2, 1);
Bullet4.setRotationPoint(-3.5F, -4F, -1F);
Bullet4.setTextureSize(64, 32);
Bullet4.mirror = true;
setRotation(Bullet4, 0F, 0F, 0F);
Bullet5 = new ModelRenderer(this, 6, 22);
Bullet5.addBox(0F, 0F, 0F, 1, 2, 1);
Bullet5.setRotationPoint(-1.5F, -4F, -1F);
Bullet5.setTextureSize(64, 32);
Bullet5.mirror = true;
setRotation(Bullet5, 0F, 0F, 0F);
Bullet6 = new ModelRenderer(this, 0, 22);
Bullet6.addBox(0F, 0F, 0F, 1, 2, 1);
Bullet6.setRotationPoint(-0.5F, -4F, -1F);
Bullet6.setTextureSize(64, 32);
Bullet6.mirror = true;
setRotation(Bullet6, 0F, 0F, 0F);
Shape13 = new ModelRenderer(this, 14, 0);
Shape13.addBox(0F, 0F, 0F, 1, 1, 2);
Shape13.setRotationPoint(-13F, -3.5F, -2F);
Shape13.setTextureSize(64, 32);
Shape13.mirror = true;
setRotation(Shape13, 0F, 0F, 0F);
Shape14 = new ModelRenderer(this, 34, 12);
Shape14.addBox(0F, 0F, 0F, 6, 1, 1);
Shape14.setRotationPoint(-19F, -3.5F, -1.533333F);
Shape14.setTextureSize(64, 32);
Shape14.mirror = true;
setRotation(Shape14, 0F, 0F, 0F);
Shape15 = new ModelRenderer(this, 10, 4);
Shape15.addBox(0F, 0F, 0F, 1, 5, 1);
Shape15.setRotationPoint(-4F, -5F, 3F);
Shape15.setTextureSize(64, 32);
Shape15.mirror = true;
setRotation(Shape15, 0F, 0F, 0F);
Shape16 = new ModelRenderer(this, 10, 10);
Shape16.addBox(-1F, -4F, 0F, 1, 4, 1);
Shape16.setRotationPoint(-3F, -5F, 3F);
Shape16.setTextureSize(64, 32);
Shape16.mirror = true;
setRotation(Shape16, 0F, 0F, -0.5235988F);
Shape17 = new ModelRenderer(this, 14, 8);
Shape17.addBox(0F, 0F, 0F, 5, 1, 1);
Shape17.setRotationPoint(-10F, -8.5F, 3F);
Shape17.setTextureSize(64, 32);
Shape17.mirror = true;
setRotation(Shape17, 0F, 0F, 0F);
Shape18 = new ModelRenderer(this, 14, 12);
Shape18.addBox(-9F, 0F, 0F, 9, 1, 1);
Shape18.setRotationPoint(-10F, -8.5F, 3F);
Shape18.setTextureSize(64, 32);
Shape18.mirror = true;
setRotation(Shape18, 0F, 0F, -0.6108652F);
Shape19 = new ModelRenderer(this, 14, 10);
Shape19.addBox(-5F, 0F, -1F, 5, 1, 1);
Shape19.setRotationPoint(-16F, -3.5F, 4F);
Shape19.setTextureSize(64, 32);
Shape19.mirror = true;
setRotation(Shape19, 0F, -0.4461433F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ItemStack item) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
GL11.glDisable(GL11.GL_CULL_FACE);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
Shape9.render(f5);
Shape10.render(f5);
Shape11.render(f5);
Shape12.render(f5);
GL11.glEnable(GL11.GL_CULL_FACE);
Shape13.render(f5);
Shape14.render(f5);
Shape15.render(f5);
Shape16.render(f5);
Shape17.render(f5);
Shape18.render(f5);
Shape19.render(f5);
int ammo = ItemGunBase.getMag(item);
if(ammo > 0)
Bullet1.render(f5);
if(ammo > 1)
Bullet2.render(f5);
if(ammo > 2)
Bullet3.render(f5);
if(ammo > 3)
Bullet4.render(f5);
if(ammo > 4)
Bullet5.render(f5);
if(ammo > 5)
Bullet6.render(f5);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
Tessellator tessellator = Tessellator.instance;
int color = 0xFF0000;
tessellator.startDrawing(3);
tessellator.setColorOpaque_I(color);
tessellator.addVertex(-19F / 16F, -3F / 16F, -1F / 16F);
tessellator.addVertex(-150, 0, 0);
tessellator.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}