mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
266 lines
8.2 KiB
Java
266 lines
8.2 KiB
Java
// Date: 08.12.2016 20:42:59
|
|
// Template version 1.1
|
|
// Java generated by Techne
|
|
// Keep in mind that you still need to fill in some blanks
|
|
// - ZeuX
|
|
|
|
package com.hbm.render.model;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.items.weapon.ItemGunBase;
|
|
|
|
import net.minecraft.client.model.ModelBase;
|
|
import net.minecraft.client.model.ModelRenderer;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.item.ItemStack;
|
|
|
|
public class ModelNightmare2 extends ModelBase {
|
|
// fields
|
|
ModelRenderer Shape1;
|
|
ModelRenderer Shape2;
|
|
ModelRenderer Shape3;
|
|
ModelRenderer Shape4;
|
|
ModelRenderer Shape6;
|
|
ModelRenderer Shape7;
|
|
ModelRenderer Shape8;
|
|
ModelRenderer Shape9;
|
|
ModelRenderer Shape10;
|
|
ModelRenderer Shape11;
|
|
ModelRenderer Shape12;
|
|
ModelRenderer Bullet1;
|
|
ModelRenderer Bullet2;
|
|
ModelRenderer Bullet3;
|
|
ModelRenderer Bullet4;
|
|
ModelRenderer Bullet5;
|
|
ModelRenderer Bullet6;
|
|
ModelRenderer Shape13;
|
|
ModelRenderer Shape14;
|
|
ModelRenderer Shape15;
|
|
ModelRenderer Shape16;
|
|
ModelRenderer Shape17;
|
|
ModelRenderer Shape18;
|
|
ModelRenderer Shape19;
|
|
|
|
public ModelNightmare2() {
|
|
textureWidth = 64;
|
|
textureHeight = 32;
|
|
|
|
Shape1 = new ModelRenderer(this, 0, 0);
|
|
Shape1.addBox(0F, 0F, 0F, 3, 8, 2);
|
|
Shape1.setRotationPoint(0F, 0F, 0F);
|
|
Shape1.setTextureSize(64, 32);
|
|
Shape1.mirror = true;
|
|
setRotation(Shape1, 0F, 0F, -0.3490659F);
|
|
Shape2 = new ModelRenderer(this, 42, 0);
|
|
Shape2.addBox(0F, 0F, 0F, 9, 6, 2);
|
|
Shape2.setRotationPoint(-8F, -5F, 0F);
|
|
Shape2.setTextureSize(64, 32);
|
|
Shape2.mirror = true;
|
|
setRotation(Shape2, 0F, 0F, 0F);
|
|
Shape3 = new ModelRenderer(this, 0, 14);
|
|
Shape3.addBox(0F, 0F, 0F, 4, 2, 1);
|
|
Shape3.setRotationPoint(-0.03333334F, -3F, 0.5F);
|
|
Shape3.setTextureSize(64, 32);
|
|
Shape3.mirror = true;
|
|
setRotation(Shape3, 0F, 0F, 0.715585F);
|
|
Shape4 = new ModelRenderer(this, 22, 0);
|
|
Shape4.addBox(0F, 0F, 0F, 6, 4, 3);
|
|
Shape4.setRotationPoint(-7F, -4F, 0F);
|
|
Shape4.setTextureSize(64, 32);
|
|
Shape4.mirror = true;
|
|
setRotation(Shape4, 0F, 0F, 0F);
|
|
Shape6 = new ModelRenderer(this, 34, 8);
|
|
Shape6.addBox(0F, 0F, 0F, 13, 2, 2);
|
|
Shape6.setRotationPoint(-21F, -4F, 0F);
|
|
Shape6.setTextureSize(64, 32);
|
|
Shape6.mirror = true;
|
|
setRotation(Shape6, 0F, 0F, 0F);
|
|
Shape7 = new ModelRenderer(this, 0, 17);
|
|
Shape7.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Shape7.setRotationPoint(2F, -3F, 0.5F);
|
|
Shape7.setTextureSize(64, 32);
|
|
Shape7.mirror = true;
|
|
setRotation(Shape7, 0F, 0F, 0.715585F);
|
|
Shape8 = new ModelRenderer(this, 4, 17);
|
|
Shape8.addBox(0F, 0F, 0F, 2, 1, 1);
|
|
Shape8.setRotationPoint(2F, -4F, 0.5F);
|
|
Shape8.setTextureSize(64, 32);
|
|
Shape8.mirror = true;
|
|
setRotation(Shape8, 0F, 0F, 0.715585F);
|
|
Shape9 = new ModelRenderer(this, 0, 20);
|
|
Shape9.addBox(0F, 0F, 0F, 6, 1, 1);
|
|
Shape9.setRotationPoint(-14F, -2F, 0.5F);
|
|
Shape9.setTextureSize(64, 32);
|
|
Shape9.mirror = true;
|
|
setRotation(Shape9, 0F, 0F, 0F);
|
|
Shape10 = new ModelRenderer(this, 26, 8);
|
|
Shape10.addBox(0F, 0F, 0F, 2, 2, 2);
|
|
Shape10.setRotationPoint(-19F, -5F, 0F);
|
|
Shape10.setTextureSize(64, 32);
|
|
Shape10.mirror = true;
|
|
setRotation(Shape10, 0F, 0F, 0.6108652F);
|
|
Shape11 = new ModelRenderer(this, 0, 10);
|
|
Shape11.addBox(0F, 0F, 0F, 4, 3, 1);
|
|
Shape11.setRotationPoint(-2F, 1F, 0.5F);
|
|
Shape11.setTextureSize(64, 32);
|
|
Shape11.mirror = true;
|
|
setRotation(Shape11, 0F, 0F, 0F);
|
|
Shape12 = new ModelRenderer(this, 10, 0);
|
|
Shape12.addBox(0F, 0F, 0F, 1, 3, 1);
|
|
Shape12.setRotationPoint(0F, 0F, 0.5F);
|
|
Shape12.setTextureSize(64, 32);
|
|
Shape12.mirror = true;
|
|
setRotation(Shape12, 0F, 0F, 0.5235988F);
|
|
Bullet1 = new ModelRenderer(this, 6, 22);
|
|
Bullet1.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Bullet1.setRotationPoint(-7.5F, -4F, -1F);
|
|
Bullet1.setTextureSize(64, 32);
|
|
Bullet1.mirror = true;
|
|
setRotation(Bullet1, 0F, 0F, 0F);
|
|
Bullet2 = new ModelRenderer(this, 0, 22);
|
|
Bullet2.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Bullet2.setRotationPoint(-6.5F, -4F, -1F);
|
|
Bullet2.setTextureSize(64, 32);
|
|
Bullet2.mirror = true;
|
|
setRotation(Bullet2, 0F, 0F, 0F);
|
|
Bullet3 = new ModelRenderer(this, 6, 22);
|
|
Bullet3.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Bullet3.setRotationPoint(-4.5F, -4F, -1F);
|
|
Bullet3.setTextureSize(64, 32);
|
|
Bullet3.mirror = true;
|
|
setRotation(Bullet3, 0F, 0F, 0F);
|
|
Bullet4 = new ModelRenderer(this, 0, 22);
|
|
Bullet4.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Bullet4.setRotationPoint(-3.5F, -4F, -1F);
|
|
Bullet4.setTextureSize(64, 32);
|
|
Bullet4.mirror = true;
|
|
setRotation(Bullet4, 0F, 0F, 0F);
|
|
Bullet5 = new ModelRenderer(this, 6, 22);
|
|
Bullet5.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Bullet5.setRotationPoint(-1.5F, -4F, -1F);
|
|
Bullet5.setTextureSize(64, 32);
|
|
Bullet5.mirror = true;
|
|
setRotation(Bullet5, 0F, 0F, 0F);
|
|
Bullet6 = new ModelRenderer(this, 0, 22);
|
|
Bullet6.addBox(0F, 0F, 0F, 1, 2, 1);
|
|
Bullet6.setRotationPoint(-0.5F, -4F, -1F);
|
|
Bullet6.setTextureSize(64, 32);
|
|
Bullet6.mirror = true;
|
|
setRotation(Bullet6, 0F, 0F, 0F);
|
|
Shape13 = new ModelRenderer(this, 14, 0);
|
|
Shape13.addBox(0F, 0F, 0F, 1, 1, 2);
|
|
Shape13.setRotationPoint(-13F, -3.5F, -2F);
|
|
Shape13.setTextureSize(64, 32);
|
|
Shape13.mirror = true;
|
|
setRotation(Shape13, 0F, 0F, 0F);
|
|
Shape14 = new ModelRenderer(this, 34, 12);
|
|
Shape14.addBox(0F, 0F, 0F, 6, 1, 1);
|
|
Shape14.setRotationPoint(-19F, -3.5F, -1.533333F);
|
|
Shape14.setTextureSize(64, 32);
|
|
Shape14.mirror = true;
|
|
setRotation(Shape14, 0F, 0F, 0F);
|
|
Shape15 = new ModelRenderer(this, 10, 4);
|
|
Shape15.addBox(0F, 0F, 0F, 1, 5, 1);
|
|
Shape15.setRotationPoint(-4F, -5F, 3F);
|
|
Shape15.setTextureSize(64, 32);
|
|
Shape15.mirror = true;
|
|
setRotation(Shape15, 0F, 0F, 0F);
|
|
Shape16 = new ModelRenderer(this, 10, 10);
|
|
Shape16.addBox(-1F, -4F, 0F, 1, 4, 1);
|
|
Shape16.setRotationPoint(-3F, -5F, 3F);
|
|
Shape16.setTextureSize(64, 32);
|
|
Shape16.mirror = true;
|
|
setRotation(Shape16, 0F, 0F, -0.5235988F);
|
|
Shape17 = new ModelRenderer(this, 14, 8);
|
|
Shape17.addBox(0F, 0F, 0F, 5, 1, 1);
|
|
Shape17.setRotationPoint(-10F, -8.5F, 3F);
|
|
Shape17.setTextureSize(64, 32);
|
|
Shape17.mirror = true;
|
|
setRotation(Shape17, 0F, 0F, 0F);
|
|
Shape18 = new ModelRenderer(this, 14, 12);
|
|
Shape18.addBox(-9F, 0F, 0F, 9, 1, 1);
|
|
Shape18.setRotationPoint(-10F, -8.5F, 3F);
|
|
Shape18.setTextureSize(64, 32);
|
|
Shape18.mirror = true;
|
|
setRotation(Shape18, 0F, 0F, -0.6108652F);
|
|
Shape19 = new ModelRenderer(this, 14, 10);
|
|
Shape19.addBox(-5F, 0F, -1F, 5, 1, 1);
|
|
Shape19.setRotationPoint(-16F, -3.5F, 4F);
|
|
Shape19.setTextureSize(64, 32);
|
|
Shape19.mirror = true;
|
|
setRotation(Shape19, 0F, -0.4461433F, 0F);
|
|
}
|
|
|
|
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ItemStack item) {
|
|
super.render(entity, f, f1, f2, f3, f4, f5);
|
|
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
Shape1.render(f5);
|
|
Shape2.render(f5);
|
|
Shape3.render(f5);
|
|
Shape4.render(f5);
|
|
Shape6.render(f5);
|
|
Shape7.render(f5);
|
|
Shape8.render(f5);
|
|
Shape9.render(f5);
|
|
Shape10.render(f5);
|
|
Shape11.render(f5);
|
|
Shape12.render(f5);
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
|
|
Shape13.render(f5);
|
|
Shape14.render(f5);
|
|
Shape15.render(f5);
|
|
Shape16.render(f5);
|
|
Shape17.render(f5);
|
|
Shape18.render(f5);
|
|
Shape19.render(f5);
|
|
|
|
int ammo = ItemGunBase.getMag(item);
|
|
|
|
if(ammo > 0)
|
|
Bullet1.render(f5);
|
|
if(ammo > 1)
|
|
Bullet2.render(f5);
|
|
if(ammo > 2)
|
|
Bullet3.render(f5);
|
|
if(ammo > 3)
|
|
Bullet4.render(f5);
|
|
if(ammo > 4)
|
|
Bullet5.render(f5);
|
|
if(ammo > 5)
|
|
Bullet6.render(f5);
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
|
|
Tessellator tessellator = Tessellator.instance;
|
|
int color = 0xFF0000;
|
|
|
|
tessellator.startDrawing(3);
|
|
tessellator.setColorOpaque_I(color);
|
|
tessellator.addVertex(-19F / 16F, -3F / 16F, -1F / 16F);
|
|
tessellator.addVertex(-150, 0, 0);
|
|
tessellator.draw();
|
|
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
private void setRotation(ModelRenderer model, float x, float y, float z) {
|
|
model.rotateAngleX = x;
|
|
model.rotateAngleY = y;
|
|
model.rotateAngleZ = z;
|
|
}
|
|
|
|
@Override
|
|
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
|
|
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
|
}
|
|
|
|
}
|