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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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73 lines
2.1 KiB
Java
73 lines
2.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityMachineCrystallizer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderCrystallizer extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float inter) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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switch(te.getBlockMetadata() - 10) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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TileEntityMachineCrystallizer crys = (TileEntityMachineCrystallizer) te;
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.crystallizer_tex);
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ResourceManager.crystallizer.renderPart("Body");
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GL11.glPushMatrix();
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GL11.glRotatef(crys.prevAngle + (crys.angle - crys.prevAngle) * inter, 0, 1, 0);
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ResourceManager.crystallizer.renderPart("Spinner");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_crystallizer);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase() {
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public void renderNonInv() {
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GL11.glScaled(0.5, 0.5, 0.5);
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}
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(2, 2, 2);
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}
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public void renderCommon() {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.crystallizer_tex);
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ResourceManager.crystallizer.renderPart("Body");
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ResourceManager.crystallizer.renderPart("Spinner");
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GL11.glShadeModel(GL11.GL_FLAT);
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}};
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}
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}
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