Hbm-s-Nuclear-Tech-GIT/com/hbm/handler/guncfg/Gun12GaugeFactory.java
2020-06-12 20:55:28 +02:00

163 lines
4.5 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.interfaces.IBulletHurtBehavior;
import com.hbm.items.ModItems;
import com.hbm.potion.HbmPotion;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.PotionEffect;
public class Gun12GaugeFactory {
public static GunConfiguration getUboinikConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 8;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 6;
config.durability = 1500;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
config.firingSound = "hbm:weapon.shotgunShoot";
config.name = "Uboinik Revolving Shotgun";
config.manufacturer = "Metro Gunsmiths";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.G12_NORMAL);
config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY);
config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL);
config.config.add(BulletConfigSyncingUtil.G12_DU);
config.config.add(BulletConfigSyncingUtil.G12_AM);
return config;
}
public static GunConfiguration getShottyConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 20;
config.roundsPerCycle = 2;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 0;
config.durability = 3000;
config.reloadType = GunConfiguration.RELOAD_NONE;
config.allowsInfinity = true;
config.hasSights = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
config.firingSound = "hbm:weapon.shottyShoot";
config.name = "???";
config.manufacturer = "???";
config.comment.add("but bOB WhY iS TExtURE no woRk");
config.comment.add("hoW do I cRAFT PleasE HElp");
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.G12_NORMAL);
config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY);
config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL);
config.config.add(BulletConfigSyncingUtil.G12_DU);
config.config.add(BulletConfigSyncingUtil.G12_AM);
return config;
}
public static BulletConfiguration get12GaugeConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_12gauge;
bullet.dmgMin = 1;
bullet.dmgMax = 4;
return bullet;
}
public static BulletConfiguration get12GaugeFireConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_12gauge_incendiary;
bullet.wear = 15;
bullet.dmgMin = 1;
bullet.dmgMax = 4;
bullet.incendiary = 5;
return bullet;
}
public static BulletConfiguration get12GaugeShrapnelConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_12gauge_shrapnel;
bullet.wear = 15;
bullet.dmgMin = 2;
bullet.dmgMax = 6;
bullet.ricochetAngle = 15;
bullet.HBRC = 80;
bullet.LBRC = 95;
return bullet;
}
public static BulletConfiguration get12GaugeDUConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_12gauge_du;
bullet.wear = 20;
bullet.dmgMin = 3;
bullet.dmgMax = 8;
bullet.doesPenetrate = true;
bullet.leadChance = 50;
return bullet;
}
public static BulletConfiguration get12GaugeAMConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_12gauge_marauder;
bullet.wear = 20;
bullet.dmgMin = 100;
bullet.dmgMax = 500;
bullet.leadChance = 50;
bullet.bHurt = new IBulletHurtBehavior() {
@Override
public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
if(hit instanceof EntityLivingBase)
((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0));
}
};
return bullet;
}
}