mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
109 lines
2.7 KiB
Java
109 lines
2.7 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.items.ModItems;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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public class Gun50AEFactory {
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public static GunConfiguration getBaseConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 10;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 7;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CLASSIC;
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config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
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config.firingSound = "hbm:weapon.deagleShoot";
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config.reloadSoundEnd = false;
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return config;
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}
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public static GunConfiguration getDeagleConfig() {
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GunConfiguration config = getBaseConfig();
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config.durability = 2500;
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config.name = "IMI Desert Eagle";
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config.manufacturer = "Magnum Research / Israel Military Industries";
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config.hasSights = true;
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.AE50_NORMAL);
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config.config.add(BulletConfigSyncingUtil.AE50_AP);
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config.config.add(BulletConfigSyncingUtil.AE50_DU);
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config.config.add(BulletConfigSyncingUtil.AE50_STAR);
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return config;
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}
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static float inaccuracy = 0.0005F;
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public static BulletConfiguration get50AEConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50ae;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 15;
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bullet.dmgMax = 18;
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return bullet;
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}
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public static BulletConfiguration get50APConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50ae_ap;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 20;
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bullet.dmgMax = 22;
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bullet.leadChance = 10;
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bullet.wear = 15;
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return bullet;
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}
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public static BulletConfiguration get50DUConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50ae_du;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 24;
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bullet.dmgMax = 28;
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bullet.leadChance = 50;
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bullet.wear = 25;
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return bullet;
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}
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public static BulletConfiguration get50StarConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50ae_star;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 48;
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bullet.dmgMax = 56;
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bullet.leadChance = 100;
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bullet.wear = 25;
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return bullet;
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}
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}
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