Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/inventory/gui/GUIScreenWikiRender.java
2024-04-01 20:36:30 +11:00

170 lines
6.3 KiB
Java

package com.hbm.inventory.gui;
import java.awt.image.BufferedImage;
import java.io.File;
import java.nio.IntBuffer;
import javax.imageio.ImageIO;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class GUIScreenWikiRender extends GuiScreen {
// Basically the same thing as GUIScreenPreview, but will iterate through all provided preview stacks
// taking a screenshot of each, as fast as the game can render them
protected static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/nei/gui_nei.png");
protected ItemStack[] preview;
protected int index = 0;
public GUIScreenWikiRender(ItemStack[] stacks) {
this.preview = stacks;
}
@Override
public void drawScreen(int mouseX, int mouseY, float f) {
if(this.mc.theWorld != null) {
GuiScreen.drawRect(0, 0, this.width, this.height, 0xFFC6C6C6);
} else {
this.drawBackground(0);
}
// Once we've reached the end of the array, immedaitely close this GUI
if(index >= preview.length) {
this.mc.thePlayer.closeScreen();
return;
}
this.drawGuiContainerBackgroundLayer();
GL11.glDisable(GL11.GL_LIGHTING);
this.drawGuiContainerForegroundLayer(preview[index]);
GL11.glEnable(GL11.GL_LIGHTING);
try {
String slotName = preview[index].getDisplayName().replaceAll("[^\\w ().-]+", "");
if(!slotName.endsWith(".name")) {
saveScreenshot(Minecraft.getMinecraft().mcDataDir, "Slot " + slotName + ".png", 2, 2, 32, 32, 0xFF8B8B8B);
}
} catch (Exception ex) {
// Just skip any failures caused by display name or rendering
}
index++;
}
protected void drawGuiContainerBackgroundLayer() {
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(texture);
ScaledResolution res = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight);
this.drawTexturedModalRect(0, res.getScaledHeight_double() - 18D, 5, 87, 18, 18);
GL11.glPopMatrix();
}
public void drawTexturedModalRect(double x, double y, int sourceX, int sourceY, int sizeX, int sizeY) {
double f = 0.00390625D;
double f1 = 0.00390625D;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double) (x + 0), (double) (y + sizeY), (double) this.zLevel, (double) ((float) (sourceX + 0) * f), (double) ((float) (sourceY + sizeY) * f1));
tessellator.addVertexWithUV((double) (x + sizeX), (double) (y + sizeY), (double) this.zLevel, (double) ((float) (sourceX + sizeX) * f), (double) ((float) (sourceY + sizeY) * f1));
tessellator.addVertexWithUV((double) (x + sizeX), (double) (y + 0), (double) this.zLevel, (double) ((float) (sourceX + sizeX) * f), (double) ((float) (sourceY + 0) * f1));
tessellator.addVertexWithUV((double) (x + 0), (double) (y + 0), (double) this.zLevel, (double) ((float) (sourceX + 0) * f), (double) ((float) (sourceY + 0) * f1));
tessellator.draw();
}
protected void drawGuiContainerForegroundLayer(ItemStack preview) {
if(preview == null) return;
GL11.glPushMatrix();
RenderHelper.enableGUIStandardItemLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_DEPTH_TEST);
ScaledResolution res = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight);
GL11.glTranslated(9D, res.getScaledHeight_double() - 9D, -200);
this.zLevel = 200.0F;
itemRender.zLevel = 200.0F;
GL11.glEnable(GL11.GL_DEPTH_TEST);
itemRender.renderItemAndEffectIntoGUI(this.fontRendererObj, this.mc.getTextureManager(), preview, -8, -8);
itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, this.mc.getTextureManager(), preview, -8, -8, null);
itemRender.zLevel = 0.0F;
this.zLevel = 0.0F;
GL11.glPopMatrix();
}
private static IntBuffer pixelBuffer;
private static int[] pixelValues;
// This implementation is based directly on ScreenShotHelper.saveScreenshot()
// But allows for defining a rect where you want to sample pixels from
private static void saveScreenshot(File dataDir, String fileName, int x, int y, int width, int height, int transparentColor) {
try {
File screenshotDirectory = new File(dataDir, "wiki-screenshots");
screenshotDirectory.mkdir();
int bufferSize = width * height;
if(pixelBuffer == null || pixelBuffer.capacity() < bufferSize) {
pixelBuffer = BufferUtils.createIntBuffer(bufferSize);
pixelValues = new int[bufferSize];
}
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
pixelBuffer.clear();
GL11.glReadPixels(x, y, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixelBuffer);
pixelBuffer.get(pixelValues);
TextureUtil.func_147953_a(pixelValues, width, height);
BufferedImage imageBuffer = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
imageBuffer.setRGB(0, 0, width, height, pixelValues, 0, width);
// This is the only proper custom part, setting the background of an inventory slot to be transparent
if(transparentColor != 0) {
for(int iy = 0; iy < imageBuffer.getHeight(); ++iy) {
for(int ix = 0; ix < imageBuffer.getWidth(); ++ix) {
if(imageBuffer.getRGB(ix, iy) == transparentColor) {
imageBuffer.setRGB(ix, iy, 0);
}
}
}
}
File imageFile;
if(fileName == null) {
throw new IllegalArgumentException("fileName must not be null");
} else {
imageFile = new File(screenshotDirectory, fileName);
}
ImageIO.write(imageBuffer, "png", imageFile);
} catch (Exception ex) {
MainRegistry.logger.warn("Failed to save NTM screenshot", ex);
}
}
}