mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
98 lines
2.2 KiB
Java
98 lines
2.2 KiB
Java
package com.hbm.render.item.weapon;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.items.weapon.ItemGunBase;
|
|
import com.hbm.main.ResourceManager;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraftforge.client.IItemRenderer;
|
|
|
|
public class ItemRenderWeaponFFNightmare implements IItemRenderer {
|
|
|
|
@Override
|
|
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
|
switch(type) {
|
|
case EQUIPPED:
|
|
case EQUIPPED_FIRST_PERSON:
|
|
case ENTITY:
|
|
case INVENTORY:
|
|
return true;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
|
|
|
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
|
|
}
|
|
|
|
@Override
|
|
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
|
|
|
GL11.glPushMatrix();
|
|
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
|
|
switch(type) {
|
|
|
|
case EQUIPPED_FIRST_PERSON:
|
|
|
|
double s0 = 0.2D;
|
|
GL11.glTranslated(0.75, 0.55, 0);
|
|
GL11.glScaled(s0, s0, s0);
|
|
GL11.glRotated(100, 0, -1, 0);
|
|
GL11.glRotated(25, 1, 0, 0);
|
|
|
|
break;
|
|
|
|
case EQUIPPED:
|
|
|
|
double scale = 0.2D;
|
|
GL11.glRotated(195, 0, 1, 0);
|
|
GL11.glRotated(-10, 0, 0, 1);
|
|
GL11.glRotated(-10, 1, 0, 0);
|
|
GL11.glTranslated(-0.5, 0.3, -0.25);
|
|
GL11.glScaled(scale, scale, scale);
|
|
|
|
break;
|
|
|
|
case ENTITY:
|
|
|
|
double s1 = 0.15D;
|
|
GL11.glScaled(s1, s1, s1);
|
|
GL11.glRotated(90, 0, 1, 0);
|
|
|
|
break;
|
|
|
|
case INVENTORY:
|
|
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
|
|
double s = 1.75D;
|
|
GL11.glTranslated(10, 9, 0);
|
|
GL11.glRotated(-135, 0, 0, 1);
|
|
GL11.glRotated(90, 0, 1, 0);
|
|
GL11.glScaled(s, s, -s);
|
|
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
|
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ff_nightmare_orig_tex);
|
|
ResourceManager.ff_nightmare.renderPart("Gun");
|
|
|
|
int ammo = ItemGunBase.getMag(item);
|
|
for(int i = 0; i < ammo; i++) {
|
|
ResourceManager.ff_nightmare.renderPart("Bullet" + (i + 1));
|
|
}
|
|
GL11.glShadeModel(GL11.GL_FLAT);
|
|
|
|
GL11.glPopMatrix();
|
|
}
|
|
}
|