Hbm-s-Nuclear-Tech-GIT/com/hbm/render/ModelSteelCorner.java
2016-01-15 12:15:44 +01:00

90 lines
2.3 KiB
Java

// Date: 10.12.2015 20:58:33
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelSteelCorner extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
public ModelSteelCorner()
{
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 16, 16, 1);
Shape1.setRotationPoint(-8F, 8F, -8F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 34, 0);
Shape2.addBox(0F, 0F, 0F, 2, 16, 2);
Shape2.setRotationPoint(2F, 8F, -7F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(0F, 0F, 0F, 1, 16, 15);
Shape3.setRotationPoint(-8F, 8F, -7F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 34, 0);
Shape4.addBox(0F, 0F, 0F, 2, 16, 2);
Shape4.setRotationPoint(-7F, 8F, -2F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(float f)
{
Shape1.render(f);
Shape2.render(f);
Shape3.render(f);
Shape4.render(f);
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}