Hbm-s-Nuclear-Tech-GIT/com/hbm/render/RenderBombMulti.java
2016-01-15 12:15:44 +01:00

49 lines
1.4 KiB
Java

package com.hbm.render;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderBombMulti extends TileEntitySpecialRenderer {
private static final ResourceLocation bombModel = new ResourceLocation(RefStrings.MODID, "models/BombGeneric.obj");
private IModelCustom bombModelC;
private ResourceLocation bombTexture;
public RenderBombMulti()
{
bombModelC = AdvancedModelLoader.loadModel(bombModel);
bombTexture = new ResourceLocation(RefStrings.MODID, "textures/models/BombGeneric.png");
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
switch(tileEntity.getBlockMetadata())
{
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
bindTexture(bombTexture);
bombModelC.renderAll();
GL11.glPopMatrix();
}
}