Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineLargeTurbine.java
2023-05-14 17:51:35 +02:00

294 lines
8.4 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.List;
import com.hbm.blocks.BlockDummyable;
import com.hbm.interfaces.IFluidAcceptor;
import com.hbm.interfaces.IFluidContainer;
import com.hbm.interfaces.IFluidSource;
import com.hbm.inventory.container.ContainerMachineLargeTurbine;
import com.hbm.inventory.fluid.FluidType;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.inventory.fluid.tank.FluidTank;
import com.hbm.inventory.fluid.trait.FT_Coolable;
import com.hbm.inventory.fluid.trait.FT_Coolable.CoolingType;
import com.hbm.inventory.gui.GUIMachineLargeTurbine;
import com.hbm.lib.Library;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityMachineBase;
import com.hbm.util.fauxpointtwelve.DirPos;
import api.hbm.energy.IEnergyGenerator;
import api.hbm.fluid.IFluidStandardTransceiver;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityMachineLargeTurbine extends TileEntityMachineBase implements IFluidContainer, IFluidAcceptor, IFluidSource, IEnergyGenerator, IFluidStandardTransceiver, IGUIProvider {
public long power;
public static final long maxPower = 100000000;
public int age = 0;
public List<IFluidAcceptor> list2 = new ArrayList();
public FluidTank[] tanks;
private boolean shouldTurn;
public float rotor;
public float lastRotor;
public float fanAcceleration = 0F;
public TileEntityMachineLargeTurbine() {
super(7);
tanks = new FluidTank[2];
tanks[0] = new FluidTank(Fluids.STEAM, 512000, 0);
tanks[1] = new FluidTank(Fluids.SPENTSTEAM, 10240000, 1);
}
@Override
public String getName() {
return "container.machineLargeTurbine";
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
age++;
if(age >= 2)
{
age = 0;
}
fillFluidInit(tanks[1].getTankType());
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
this.sendPower(worldObj, xCoord + dir.offsetX * -4, yCoord, zCoord + dir.offsetZ * -4, dir.getOpposite());
for(DirPos pos : getConPos()) this.trySubscribe(tanks[0].getTankType(), worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir());
for(DirPos pos : getConPos()) this.sendFluid(tanks[1], worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir());
tanks[0].setType(0, 1, slots);
tanks[0].loadTank(2, 3, slots);
power = Library.chargeItemsFromTE(slots, 4, power, maxPower);
boolean operational = false;
FluidType in = tanks[0].getTankType();
boolean valid = false;
if(in.hasTrait(FT_Coolable.class)) {
FT_Coolable trait = in.getTrait(FT_Coolable.class);
double eff = trait.getEfficiency(CoolingType.TURBINE); //100% efficiency
if(eff > 0) {
tanks[1].setTankType(trait.coolsTo);
int inputOps = (int) Math.floor(tanks[0].getFill() / trait.amountReq); //amount of cycles possible with the entire input buffer
int outputOps = (tanks[1].getMaxFill() - tanks[1].getFill()) / trait.amountProduced; //amount of cycles possible with the output buffer's remaining space
int cap = (int) Math.ceil(tanks[0].getFill() / trait.amountReq / 5F); //amount of cycles by the "at least 20%" rule
int ops = Math.min(inputOps, Math.min(outputOps, cap)); //defacto amount of cycles
tanks[0].setFill(tanks[0].getFill() - ops * trait.amountReq);
tanks[1].setFill(tanks[1].getFill() + ops * trait.amountProduced);
this.power += (ops * trait.heatEnergy * eff);
valid = true;
operational = ops > 0;
}
}
if(!valid) tanks[1].setTankType(Fluids.NONE);
if(power > maxPower) power = maxPower;
tanks[1].unloadTank(5, 6, slots);
for(int i = 0; i < 2; i++)
tanks[i].updateTank(xCoord, yCoord, zCoord, worldObj.provider.dimensionId);
NBTTagCompound data = new NBTTagCompound();
data.setLong("power", power);
data.setBoolean("operational", operational);
this.networkPack(data, 50);
} else {
this.lastRotor = this.rotor;
this.rotor += this.fanAcceleration;
if(this.rotor >= 360) {
this.rotor -= 360;
this.lastRotor -= 360;
}
if(shouldTurn) {
this.fanAcceleration = Math.max(0F, Math.min(15F, this.fanAcceleration += 0.1F));
}
if(!shouldTurn) {
this.fanAcceleration = Math.max(0F, Math.min(15F, this.fanAcceleration -= 0.1F));
}
}
}
protected DirPos[] getConPos() {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
return new DirPos[] {
new DirPos(xCoord + rot.offsetX * 2, yCoord, zCoord + rot.offsetZ * 2, rot),
new DirPos(xCoord - rot.offsetX * 2, yCoord, zCoord - rot.offsetZ * 2, rot.getOpposite()),
new DirPos(xCoord + dir.offsetX * 2, yCoord, zCoord + dir.offsetZ * 2, dir)
};
}
public void networkUnpack(NBTTagCompound data) {
this.power = data.getLong("power");
this.shouldTurn = data.getBoolean("operational");
}
public long getPowerScaled(int i) {
return (power * i) / maxPower;
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
tanks[0].readFromNBT(nbt, "water");
tanks[1].readFromNBT(nbt, "steam");
power = nbt.getLong("power");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
tanks[0].writeToNBT(nbt, "water");
tanks[1].writeToNBT(nbt, "steam");
nbt.setLong("power", power);
}
@Override
public void fillFluidInit(FluidType type) {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
dir = dir.getRotation(ForgeDirection.UP);
fillFluid(xCoord + dir.offsetX * 2, yCoord, zCoord + dir.offsetZ * 2, getTact(), type);
fillFluid(xCoord + dir.offsetX * -2, yCoord, zCoord + dir.offsetZ * -2, getTact(), type);
}
@Override
public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) {
Library.transmitFluid(x, y, z, newTact, this, worldObj, type);
}
@Override
public boolean getTact() {
if(age == 0)
{
return true;
}
return false;
}
@Override
public void setFluidFill(int i, FluidType type) {
if(type.name().equals(tanks[0].getTankType().name()))
tanks[0].setFill(i);
else if(type.name().equals(tanks[1].getTankType().name()))
tanks[1].setFill(i);
}
@Override
public int getFluidFill(FluidType type) {
if(type.name().equals(tanks[0].getTankType().name()))
return tanks[0].getFill();
else if(type.name().equals(tanks[1].getTankType().name()))
return tanks[1].getFill();
return 0;
}
@Override
public int getMaxFluidFill(FluidType type) {
if(type.name().equals(tanks[0].getTankType().name()))
return tanks[0].getMaxFill();
return 0;
}
@Override
public void setFillForSync(int fill, int index) {
if(index < 2 && tanks[index] != null)
tanks[index].setFill(fill);
}
@Override
public void setTypeForSync(FluidType type, int index) {
if(index < 2 && tanks[index] != null)
tanks[index].setTankType(type);
}
@Override
public List<IFluidAcceptor> getFluidList(FluidType type) {
return list2;
}
@Override
public void clearFluidList(FluidType type) {
list2.clear();
}
@Override
public long getPower() {
return power;
}
@Override
public void setPower(long i) {
this.power = i;
}
@Override
public long getMaxPower() {
return this.maxPower;
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
@Override
public FluidTank[] getAllTanks() {
return tanks;
}
@Override
public FluidTank[] getSendingTanks() {
return new FluidTank[] {tanks[1]};
}
@Override
public FluidTank[] getReceivingTanks() {
return new FluidTank[] {tanks[0]};
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerMachineLargeTurbine(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUIMachineLargeTurbine(player.inventory, this);
}
}