2020-12-20 00:14:56 +01:00

41 lines
1.4 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
public class ModelHat extends ModelArmorBase {
public ModelHat(int type) {
super(type);
head = new ModelRendererObj(ResourceManager.armor_hat);
body = new ModelRendererObj(ResourceManager.armor_bj, "Body");
leftArm = new ModelRendererObj(ResourceManager.armor_bj, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
rightArm = new ModelRendererObj(ResourceManager.armor_bj, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
leftLeg = new ModelRendererObj(ResourceManager.armor_bj, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
rightLeg = new ModelRendererObj(ResourceManager.armor_bj, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
leftFoot = new ModelRendererObj(ResourceManager.armor_bj, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F);
rightFoot = new ModelRendererObj(ResourceManager.armor_bj, "RightFoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
if(type == 0) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.hat);
head.render(par7);
}
GL11.glPopMatrix();
}
}