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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
65 lines
2.1 KiB
Java
65 lines
2.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.util.RenderMiscEffects;
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import com.hbm.tileentity.bomb.TileEntityNukeBalefire;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderNukeFstbmb extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.fstbmb_tex);
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ResourceManager.fstbmb.renderPart("Body");
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ResourceManager.fstbmb.renderPart("Balefire");
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TileEntityNukeBalefire bf = (TileEntityNukeBalefire)tileEntity;
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if(bf.loaded) {
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bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/misc/glintBF.png"));
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RenderMiscEffects.renderClassicGlint(tileEntity.getWorldObj(), f, ResourceManager.fstbmb, "Balefire", 0.0F, 0.8F, 0.15F, 5, 2F);
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FontRenderer font = Minecraft.getMinecraft().fontRenderer;
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float f3 = 0.04F;
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GL11.glTranslatef(0.815F, 0.9275F, 0.5F);
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GL11.glScalef(f3, -f3, f3);
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GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3);
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GL11.glRotatef(90, 0, 1, 0);
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GL11.glDepthMask(false);
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GL11.glTranslatef(0, 1, 0);
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font.drawString(bf.getMinutes() + ":" + bf.getSeconds(), 0, 0, 0xff0000);
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GL11.glDepthMask(true);
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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