2021-12-31 23:20:59 -08:00

101 lines
2.8 KiB
Java

package com.hbm.render.tileentity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityReactorResearch;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderSmallReactor extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
TileEntityReactorResearch reactor = (TileEntityReactorResearch) tileEntity;
bindTexture(ResourceManager.reactor_small_base_tex);
ResourceManager.reactor_small_base.renderAll();
double level = (reactor.lastLevel + (reactor.level - reactor.lastLevel) * f);
GL11.glPushMatrix();
GL11.glTranslated(0.0D, level, 0.0D);
bindTexture(ResourceManager.reactor_small_rods_tex);
ResourceManager.reactor_small_rods.renderAll();
GL11.glPopMatrix();
if(reactor.totalFlux > 10 && reactor.isSubmerged()) {
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
Tessellator tess = Tessellator.instance;
for(double d = 0.285; d < 0.7; d += 0.025) {
tess.startDrawingQuads();
tess.setColorRGBA_F(0.4F, 0.9F, 1.0F, 0.025F + (float) (Math.random() * 0.015F) + (0.125F * reactor.totalFlux / 1000F));
double top = 1.375;
double bottom = 1.375;
tess.addVertex(d, bottom - d, -d);
tess.addVertex(d, top + d, -d);
tess.addVertex(d, top + d, d);
tess.addVertex(d, bottom - d, d);
tess.addVertex(-d, bottom - d, -d);
tess.addVertex(-d, top + d, -d);
tess.addVertex(-d, top + d, d);
tess.addVertex(-d, bottom - d, d);
tess.addVertex(-d, bottom - d, d);
tess.addVertex(-d, top + d, d);
tess.addVertex(d, top + d, d);
tess.addVertex(d, bottom - d, d);
tess.addVertex(-d, bottom - d, -d);
tess.addVertex(-d, top + d, -d);
tess.addVertex(d, top + d, -d);
tess.addVertex(d, bottom - d, -d);
tess.addVertex(-d, top + d, -d);
tess.addVertex(-d, top + d, d);
tess.addVertex(d, top + d, d);
tess.addVertex(d, top + d, -d);
tess.addVertex(-d, bottom - d, -d);
tess.addVertex(-d, bottom - d, d);
tess.addVertex(d, bottom - d, d);
tess.addVertex(d, bottom - d, -d);
tess.draw();
}
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
}