74 lines
2.1 KiB
Java

package com.hbm.entity.missile;
import com.hbm.blocks.ModBlocks;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.packet.AuxParticlePacket;
import com.hbm.packet.PacketDispatcher;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public class EntityBobmazon extends Entity {
public ItemStack payload;
public EntityBobmazon(World p_i1582_1_) {
super(p_i1582_1_);
this.ignoreFrustumCheck = true;
this.setSize(1F, 3F);
}
@Override
protected void entityInit() {
this.dataWatcher.addObject(16, Integer.valueOf(0));
}
@Override
public void onUpdate() {
motionY = -0.5;
motionX = 0;
motionZ = 0;
this.lastTickPosX = this.prevPosX = this.posX;
this.lastTickPosY = this.prevPosY = this.posY;
this.lastTickPosZ = this.prevPosZ = this.posZ;
for(int i = 0; i < 4; i++) {
if(!this.worldObj.isRemote && i % 2 == 0)
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacket(posX, posY + 1, posZ, 2), new TargetPoint(worldObj.provider.dimensionId, posX, posY + 1, posZ, 300));
if(worldObj.getBlock((int)(posX - 0.5), (int)(posY + 1), (int)(posZ - 0.5)).getMaterial() != Material.air && !worldObj.isRemote && dataWatcher.getWatchableObjectInt(16) != 1) {
this.setDead();
ExplosionLarge.spawnParticles(worldObj, posX, posY, posZ, 50);
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:entity.oldExplosion", 10.0F, 0.5F + this.rand.nextFloat() * 0.1F);
if(payload != null)
worldObj.spawnEntityInWorld(new EntityItem(worldObj, posX, posY, posZ, payload));
break;
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
}
}
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) { }
@Override
protected void writeEntityToNBT(NBTTagCompound nbt) { }
}