mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
172 lines
4.5 KiB
Java
172 lines
4.5 KiB
Java
package com.hbm.inventory.container;
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import com.hbm.inventory.SlotCraftingOutput;
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import com.hbm.inventory.recipes.anvil.AnvilRecipes;
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import com.hbm.inventory.recipes.anvil.AnvilSmithingRecipe;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.InventoryBasic;
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import net.minecraft.inventory.InventoryCraftResult;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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public class ContainerAnvil extends Container {
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public InventoryBasic input = new InventoryBasic("Input", false, 8);
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public IInventory output = new InventoryCraftResult();
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public int tier; //because we can't trust these rascals with their packets
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public ContainerAnvil(InventoryPlayer inventory, int tier) {
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this.tier = tier;
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this.addSlotToContainer(new SmithingSlot(input, 0, 17, 27));
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this.addSlotToContainer(new SmithingSlot(input, 1, 53, 27));
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this.addSlotToContainer(new SlotCraftingOutput(inventory.player, output, 0, 89, 27) {
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@Override
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public void onPickupFromSlot(EntityPlayer player, ItemStack stack) {
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super.onPickupFromSlot(player, stack);
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ItemStack left = ContainerAnvil.this.input.getStackInSlot(0);
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ItemStack right = ContainerAnvil.this.input.getStackInSlot(1);
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if(left == null || right == null) {
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return;
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}
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for(com.hbm.inventory.recipes.anvil.AnvilSmithingRecipe rec : AnvilRecipes.getSmithing()) {
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int i = rec.matchesInt(left, right);
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if(i != -1) {
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ContainerAnvil.this.input.decrStackSize(0, rec.amountConsumed(0, i == 1));
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ContainerAnvil.this.input.decrStackSize(1, rec.amountConsumed(1, i == 1));
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ContainerAnvil.this.updateSmithing();
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return;
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}
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}
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}
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});
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 9; j++) {
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this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56));
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}
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}
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for(int i = 0; i < 9; i++) {
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this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 142 + 56));
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}
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this.onCraftMatrixChanged(this.input);
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
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return true;
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) {
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ItemStack var3 = null;
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Slot var4 = (Slot) this.inventorySlots.get(par2);
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if(var4 != null && var4.getHasStack()) {
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ItemStack var5 = var4.getStack();
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var3 = var5.copy();
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if(par2 == 2) {
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if(!this.mergeItemStack(var5, 3, this.inventorySlots.size(), true)) {
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return null;
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}
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var4.onSlotChange(var5, var3);
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} else if(par2 <= 1) {
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if(!this.mergeItemStack(var5, 3, this.inventorySlots.size(), true)) {
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return null;
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} else {
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var4.onPickupFromSlot(p_82846_1_, var5);
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}
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} else {
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if(!this.mergeItemStack(var5, 0, 2, false))
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return null;
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}
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if(var5.stackSize == 0) {
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var4.putStack((ItemStack) null);
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} else {
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var4.onSlotChanged();
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}
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var4.onPickupFromSlot(p_82846_1_, var5);
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}
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return var3;
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}
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@Override
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public void onContainerClosed(EntityPlayer player) {
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super.onContainerClosed(player);
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if(!player.worldObj.isRemote) {
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for(int i = 0; i < this.input.getSizeInventory(); ++i) {
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ItemStack itemstack = this.input.getStackInSlotOnClosing(i);
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if(itemstack != null) {
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player.dropPlayerItemWithRandomChoice(itemstack, false);
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}
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}
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}
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}
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public class SmithingSlot extends Slot {
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public SmithingSlot(IInventory inventory, int index, int x, int y) {
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super(inventory, index, x, y);
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}
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public void onSlotChanged() {
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super.onSlotChanged();
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ContainerAnvil.this.updateSmithing();
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}
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@Override
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public void putStack(ItemStack stack) {
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super.putStack(stack);
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}
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public void onPickupFromSlot(EntityPlayer player, ItemStack stack) {
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super.onPickupFromSlot(player, stack);
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ContainerAnvil.this.updateSmithing();
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}
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}
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private void updateSmithing() {
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ItemStack left = this.input.getStackInSlot(0);
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ItemStack right = this.input.getStackInSlot(1);
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if(left == null || right == null) {
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this.output.setInventorySlotContents(0, null);
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return;
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}
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for(AnvilSmithingRecipe rec : AnvilRecipes.getSmithing()) {
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if(rec.matches(left, right) && rec.tier <= this.tier) {
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this.output.setInventorySlotContents(0, rec.getOutput(left, right));
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return;
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}
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}
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this.output.setInventorySlotContents(0, null);
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}
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}
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