151 lines
5.2 KiB
Java

package com.hbm.render.entity.effect;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.effect.EntityBlackHole;
import com.hbm.entity.effect.EntityRagingVortex;
import com.hbm.entity.effect.EntityVortex;
import com.hbm.lib.RefStrings;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderBlackHole extends Render {
private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/Sphere.obj");
private IModelCustom blastModel;
private ResourceLocation blastTexture;
public RenderBlackHole() {
blastModel = AdvancedModelLoader.loadModel(objTesterModelRL);
blastTexture = new ResourceLocation(RefStrings.MODID, "textures/models/BlackHole.png");
}
@Override
public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
float p_76986_9_) {
if(entity instanceof EntityBlackHole) {
GL11.glPushMatrix();
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
GL11.glRotatef((entity.ticksExisted % 360) * 10, 1, 1, 1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float size = entity.getDataWatcher().getWatchableObjectFloat(16);
GL11.glScalef(size, size, size);
bindTexture(blastTexture);
blastModel.renderAll();
GL11.glScalef(0.2F, 0.2F, 0.2F);
//FLARE START
Tessellator tessellator = Tessellator.instance;
RenderHelper.disableStandardItemLighting();
int j = 75;//entity.ticksExisted > 250 ? 250 : entity.ticksExisted;
float f1 = (j + 2.0F) / 200.0F;
float f2 = 0.0F;
int count = 250;
/*if(entity.ticksExisted < 250)
{
count = entity.ticksExisted * 3;
}*/
count = j;
if (f1 > 0.8F)
{
f2 = (f1 - 0.8F) / 0.2F;
}
Random random = new Random(432L);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
GL11.glPushMatrix();
//for (int i = 0; (float)i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i)
for(int i = 0; i < count; i++)
{
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
tessellator.startDrawing(6);
float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
setColorFull(entity, tessellator);
tessellator.addVertex(0.0D, 0.0D, 0.0D);
setColorNone(entity, tessellator);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.0D, f3, 1.0F * f4);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.draw();
}
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
RenderHelper.enableStandardItemLighting();
//FLARE END
}
}
private void setColorFull(Entity e, Tessellator tessellator) {
if(e instanceof EntityVortex)
tessellator.setColorRGBA_I(0x3898b3, (int)(255.0F * (1.0F)));
else if(e instanceof EntityRagingVortex)
tessellator.setColorRGBA_I(0xe8390d, (int)(255.0F * (1.0F)));
else
tessellator.setColorRGBA_I(59345715, (int)(255.0F * (1.0F)));
}
private void setColorNone(Entity e, Tessellator tessellator) {
if(e instanceof EntityVortex)
tessellator.setColorRGBA_I(0x3898b3, 0);
else if(e instanceof EntityRagingVortex)
tessellator.setColorRGBA_I(0xe8390d, 0);
else
tessellator.setColorRGBA_I(59345715, 0);
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return null;
}
}