Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineElectricFurnace.java
2023-02-23 10:02:41 -08:00

266 lines
6.4 KiB
Java

package com.hbm.tileentity.machine;
import com.hbm.blocks.machine.MachineElectricFurnace;
import com.hbm.inventory.UpgradeManager;
import com.hbm.inventory.container.ContainerElectricFurnace;
import com.hbm.inventory.gui.GUIMachineElectricFurnace;
import com.hbm.items.machine.ItemMachineUpgrade.UpgradeType;
import com.hbm.lib.Library;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityMachineBase;
import api.hbm.energy.IBatteryItem;
import api.hbm.energy.IEnergyUser;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityMachineElectricFurnace extends TileEntityMachineBase implements ISidedInventory, IEnergyUser, IGUIProvider {
// HOLY FUCKING SHIT I SPENT 5 DAYS ON THIS SHITFUCK CLASS FILE
// thanks Martin, vaer and Bob for the help
public int progress;
public long power;
public static final long maxPower = 100000;
public int maxProgress = 100;
public int consumption = 50;
private int cooldown = 0;
private static final int[] slots_io = new int[] { 0, 1, 2 };
public TileEntityMachineElectricFurnace() {
super(4);
}
@Override
public String getName() {
return "container.electricFurnace";
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemStack) {
if(i == 0) {
return itemStack.getItem() instanceof IBatteryItem;
}
if(i == 1) {
return FurnaceRecipes.smelting().getSmeltingResult(itemStack) != null;
}
return false;
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.power = nbt.getLong("power");
this.progress = nbt.getInteger("progress");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setLong("power", power);
nbt.setInteger("progress", progress);
}
@Override
public int[] getAccessibleSlotsFromSide(int side) {
return slots_io;
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
if(i == 0)
if(itemStack.getItem() instanceof IBatteryItem && ((IBatteryItem) itemStack.getItem()).getCharge(itemStack) == 0)
return true;
if(i == 2)
return true;
return false;
}
public int getProgressScaled(int i) {
return (progress * i) / maxProgress;
}
public long getPowerScaled(long i) {
return (power * i) / maxPower;
}
public boolean hasPower() {
return power >= consumption;
}
public boolean isProcessing() {
return this.progress > 0;
}
public boolean canProcess() {
if(slots[1] == null || cooldown > 0) {
return false;
}
ItemStack itemStack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[1]);
if(itemStack == null) {
return false;
}
if(slots[2] == null) {
return true;
}
if(!slots[2].isItemEqual(itemStack)) {
return false;
}
if(slots[2].stackSize < getInventoryStackLimit() && slots[2].stackSize < slots[2].getMaxStackSize()) {
return true;
} else {
return slots[2].stackSize < itemStack.getMaxStackSize();
}
}
private void processItem() {
if(canProcess()) {
ItemStack itemStack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[1]);
if(slots[2] == null) {
slots[2] = itemStack.copy();
} else if(slots[2].isItemEqual(itemStack)) {
slots[2].stackSize += itemStack.stackSize;
}
for(int i = 1; i < 2; i++) {
if(slots[i].stackSize <= 0) {
slots[i] = new ItemStack(slots[i].getItem().setFull3D());
} else {
slots[i].stackSize--;
}
if(slots[i].stackSize <= 0) {
slots[i] = null;
}
}
}
}
@Override
public void updateEntity() {
boolean markDirty = false;
if(!worldObj.isRemote) {
if(cooldown > 0) {
cooldown--;
}
power = Library.chargeTEFromItems(slots, 0, power, maxPower);
this.updateConnections();
this.consumption = 50;
this.maxProgress = 100;
UpgradeManager.eval(slots, 3, 3);
int speedLevel = UpgradeManager.getLevel(UpgradeType.SPEED);
int powerLevel = UpgradeManager.getLevel(UpgradeType.POWER);
maxProgress -= speedLevel * 25;
consumption += speedLevel * 50;
maxProgress += powerLevel * 10;
consumption -= powerLevel * 15;
if(!hasPower()) {
cooldown = 20;
}
if(hasPower() && canProcess()) {
progress++;
power -= consumption;
if(this.progress >= maxProgress) {
this.progress = 0;
this.processItem();
markDirty = true;
}
} else {
progress = 0;
}
boolean trigger = true;
if(hasPower() && canProcess() && this.progress == 0) {
trigger = false;
}
if(trigger) {
markDirty = true;
MachineElectricFurnace.updateBlockState(this.progress > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
NBTTagCompound data = new NBTTagCompound();
data.setLong("power", this.power);
data.setInteger("MaxProgress", this.maxProgress);
data.setInteger("progress", this.progress);
this.networkPack(data, 50);
if(markDirty) {
this.markDirty();
}
}
}
private void updateConnections() {
for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
this.trySubscribe(worldObj, xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ, dir);
}
public void networkUnpack(NBTTagCompound nbt) {
this.power = nbt.getLong("power");
this.maxProgress = nbt.getInteger("MaxProgress");
this.progress = nbt.getInteger("progress");
}
@Override
public void setPower(long i) {
power = i;
}
@Override
public long getPower() {
return power;
}
@Override
public long getMaxPower() {
return maxPower;
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerElectricFurnace(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUIMachineElectricFurnace(player.inventory, this);
}
}