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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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41 lines
2.3 KiB
Plaintext
41 lines
2.3 KiB
Plaintext
## Added
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* Silo hatch
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* The final missing door from 1.12, remade from scratch
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* Comes with a brand-new model that fits perfectly over 3x3 missile launch tubes
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* Has a 5x5 frame
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* Molysite
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* Found in basalt from volcanos
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* Can be combination-smelted into iron and chlorine
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* Don't make me pull another chlorocalcite
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* Rad volcanos
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* Created when fallout affects a volcano core
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* Uses a new volcanic lava type that produces sellafite, as well as sellafite gem ores
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* Radioactive gem
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* Created when fallout affects diamond ore, or if radioactive volcanic lava touches diamond ore
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* Currenly only used in the radiation powered engine as powerful long-lasting fuel
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* When depleted, turns back into a regular diamond
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## Changed
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* Simplified door recipes
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* Fissure bombs now require tantalium
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* Removed the "nerve agent" hazard class because no gas used it
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* Fissures now continuously spawn volcanic lava, making basalt renewable without having an entire volcano
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* Volcanic lava now turns diamond ore into gem-rich basalt
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## Fixed
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* Fixed sellafite emerald ore being oredicted as emerald dust
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* Fixed fire replacing petrified wood, creating tons of dead trees with holes in them
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* Fixed inconsistent scaling with nuclear missiles
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* Fixed BFB rods being called ZFB in hot and depleted variants
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* Fixed infinite water barrels voiding water completely after the chemplant's input buffer runs full, infinite barrels can no longer void water in chemplants
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* Fixed fallout affecting things on Y:0 like bedrock ores and oil
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* Fixed projectiles not being able to pass through open doors
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* Fixed material dupe caused by strand caster overflowing
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* Fixed rampant mode glyphid scout spawn ignoring light level
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* Fixed glyphid diggers' debris attack being able to break concrete
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* Fixed `canLaunch` function of custom missile launch pads demanding a designator, preventing launch pads without designator from working even when the position is supplied by a radar
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* Fixed none of the helmets or filters protecting against corrosive gasses (blistering agents) like mustard gas
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* Fixed fallout layers being able to generate below roofs
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* Fixed exposure chamber not saving anything to NBT besides slots
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* Fixed crash caused by wearing the full PaA set and then putting on an HEV helmet (why would anyone ever do this??)
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