2024-01-21 00:28:26 +01:00

41 lines
2.3 KiB
Plaintext

## Added
* Silo hatch
* The final missing door from 1.12, remade from scratch
* Comes with a brand-new model that fits perfectly over 3x3 missile launch tubes
* Has a 5x5 frame
* Molysite
* Found in basalt from volcanos
* Can be combination-smelted into iron and chlorine
* Don't make me pull another chlorocalcite
* Rad volcanos
* Created when fallout affects a volcano core
* Uses a new volcanic lava type that produces sellafite, as well as sellafite gem ores
* Radioactive gem
* Created when fallout affects diamond ore, or if radioactive volcanic lava touches diamond ore
* Currenly only used in the radiation powered engine as powerful long-lasting fuel
* When depleted, turns back into a regular diamond
## Changed
* Simplified door recipes
* Fissure bombs now require tantalium
* Removed the "nerve agent" hazard class because no gas used it
* Fissures now continuously spawn volcanic lava, making basalt renewable without having an entire volcano
* Volcanic lava now turns diamond ore into gem-rich basalt
## Fixed
* Fixed sellafite emerald ore being oredicted as emerald dust
* Fixed fire replacing petrified wood, creating tons of dead trees with holes in them
* Fixed inconsistent scaling with nuclear missiles
* Fixed BFB rods being called ZFB in hot and depleted variants
* Fixed infinite water barrels voiding water completely after the chemplant's input buffer runs full, infinite barrels can no longer void water in chemplants
* Fixed fallout affecting things on Y:0 like bedrock ores and oil
* Fixed projectiles not being able to pass through open doors
* Fixed material dupe caused by strand caster overflowing
* Fixed rampant mode glyphid scout spawn ignoring light level
* Fixed glyphid diggers' debris attack being able to break concrete
* Fixed `canLaunch` function of custom missile launch pads demanding a designator, preventing launch pads without designator from working even when the position is supplied by a radar
* Fixed none of the helmets or filters protecting against corrosive gasses (blistering agents) like mustard gas
* Fixed fallout layers being able to generate below roofs
* Fixed exposure chamber not saving anything to NBT besides slots
* Fixed crash caused by wearing the full PaA set and then putting on an HEV helmet (why would anyone ever do this??)