mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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63 lines
4.1 KiB
Plaintext
63 lines
4.1 KiB
Plaintext
## Added
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* Telex
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* A basic message system using redstone over radio
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* Allows messages to be sent at a rate of 20 characters per second
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* Features things like text formatting, printing and the terminal bell
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* Ground water pumps
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* Come in steam-powered and electric variants
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* Faster than their infinite barrel counterpart
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* Need to be placed below Y:70 and on solid ground to work
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* Compatible floor blocks include all dirt variants and sand, the pump will not work when placed on pure rock
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* Schrabidate capacitor
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* Can store 50GHE
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* Express conveyor belts
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* Work like regular single-lane conveyor belts but 3x faster
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* Industrial smokestack
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* An even larger smokestack, matching the size of the coker unit
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* Reduced pollution by 90%, as opposed to the brick smokestack's 75%
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* Power gauge
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* Like the flow gauge pipe for cable networks
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* Shows the total amount of power being transferred within the connected network
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* Trenchmaster armor
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* A new unique set of armor that is currently unobtainable
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* Has new traits like faster reloads, a 33% chance of not using up ammo and step-assist
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## Changed
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* Updated russian localization
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* The UAC pistol's UV now looks prettier
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* The UAC pistol now fires a burst on right click
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* CCGTs can no longer have smoke removed from them, on the count of there not being enough connections anyway. The pollution rate is now equivalent to three small furnaces
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* The DFC receiver is now crafted with a block of DNT instead of sellafite corium, on the count of sellafite corium being near impossible to get
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* Fireclay now has a third recipe, being craftable from clay, limestone and sand
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* A whole clay block can now be combination smelted into a block of bricks
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* The pipe clanking sound is now also used when placing regular pipes as opposed to only when pre-defined pipe items are used
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* Josh now has a burst fire mode using RMB
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* The smokestack's recipe has changed, now requiring a steel grate for catching ashes
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* Simplified the decorated cobalt tool recipes, they now only require one cobalt tool and one hot bar of meteorite in an anvil
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* Changed the starmetal tool recipes
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* Cobalt armor is now crafted with steel armor and cobalt billets, making the armor substantially cheaper
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* Sightly increased protection levels for the security armor and cobalt gear
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* Cobalt, decorated cobalt and starmetal gear is now a lot more enchantable
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* The ashpit now has a NEI handler, showing roughly how ash types are made
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* Smokestacks now capture fly ash and are now compatible with ashpits
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* Industrial smokestacks can also capture fine soot
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* Reduced strings required for making coal filters, filters are now also available in tier 2 anvils
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* Fireboxes and heating ovens can now be disassembled in tier 2 anvils, yielding most of the resources used for making them
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* Signal beacons now only spawn half as often
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## Fixed
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* Fixed the bomber not spawning if the chunkloading radios is too small
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* Fixed a couple spelling mistakes like BFB fuel being called ZFB and the broken ZIRNOX
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* Potentially fixed a compat issue where galacticraft moon soil isn't shreddable into NTM moon turf
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* Hopefully fixed the disappearing fluid bug once and for all
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* Fixed lag caused by the radiation system needlessly loading chunks
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* Fixed secret folders giving volatile templates instead of persistent ones
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* Fixed the ore dict registry happening in a later loading phase instead of PreInit which should fix some compatibility issues
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* Hopefully fixed issue where the tom impact effects will last even when switching worlds
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* Fixed logspam caused by custom machine crafting handler
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* Fixed issue with the assemblers and chemplants where recipes with larger input requirements would break the input funnel
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* Fixed crash caused by reloading when the ammo item is in the last slot
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* Power and fluid networks will no longer transfer amounts less or equal than 0, preventing negative values and removing unnecessary operations where nothing would happen anyways
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* Fixed bug where damage sources that bypass iframes would deal significantly more damage if the victim has taken a lot of damage prior
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* Fixed duplicate balefire shell existing, the one that was usable was not the one that was craftable
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