2023-06-10 16:06:53 +02:00

512 lines
15 KiB
Java

package com.hbm.blocks;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.hbm.handler.MultiblockHandlerXR;
import com.hbm.handler.ThreeInts;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.IPersistentNBT;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.common.util.ForgeDirection;
public abstract class BlockDummyable extends BlockContainer implements ICustomBlockHighlight {
public BlockDummyable(Material mat) {
super(mat);
this.maxY = 0.999D; //item bounce prevention
this.setTickRandomly(true);
}
/// BLOCK METADATA ///
// 0-5 dummy rotation (for dummy neighbor checks)
// 6-11 extra (6 rotations with flag, for pipe connectors and the like)
// 12-15 block rotation (for rendering the TE)
// meta offset from dummy to TE rotation
public static final int offset = 10;
// meta offset from dummy to extra rotation
public static final int extra = 6;
/*
* An extra integer that can be set before block set operations (such as makeExtra) and intercepted in createNewTileEntity.
* This way we can inelegantly add variation to the tiles created even if the metadata would be the same.
* Why createNewTileEntity only takes two args or why it is used by the chunk's setBlock implementation is beyond me but any
* other solution feels like putting in way too much effort to achieve the same thing, really.
*/
public static int overrideTileMeta = 0;
public static boolean safeRem = false;
public static void setOverride(int i) {
overrideTileMeta = i;
}
public static void resetOverride() {
overrideTileMeta = 0;
}
public void onNeighborBlockChange(World world, int x, int y, int z, Block block) {
super.onNeighborBlockChange(world, x, y, z, block);
if(world.isRemote || safeRem)
return;
int metadata = world.getBlockMetadata(x, y, z);
// if it's an extra, remove the extra-ness
if(metadata >= extra)
metadata -= extra;
ForgeDirection dir = ForgeDirection.getOrientation(metadata).getOpposite();
Block b = world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ);
if(b != this) {
world.setBlockToAir(x, y, z);
}
}
public void updateTick(World world, int x, int y, int z, Random rand) {
super.updateTick(world, x, y, z, rand);
if(world.isRemote)
return;
int metadata = world.getBlockMetadata(x, y, z);
// if it's an extra, remove the extra-ness
if(metadata >= extra)
metadata -= extra;
ForgeDirection dir = ForgeDirection.getOrientation(metadata).getOpposite();
Block b = world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ);
if(b != this) {
world.setBlockToAir(x, y, z);
}
}
public int[] findCore(World world, int x, int y, int z) {
positions.clear();
return findCoreRec(world, x, y, z);
}
List<ThreeInts> positions = new ArrayList();
public int[] findCoreRec(World world, int x, int y, int z) {
ThreeInts pos = new ThreeInts(x, y, z);
int metadata = world.getBlockMetadata(x, y, z);
// if it's an extra, remove the extra-ness
if(metadata >= extra)
metadata -= extra;
// if the block matches and the orientation is "UNKNOWN", it's the core
if(world.getBlock(x, y, z) == this && ForgeDirection.getOrientation(metadata) == ForgeDirection.UNKNOWN)
return new int[] { x, y, z };
if(positions.contains(pos))
return null;
ForgeDirection dir = ForgeDirection.getOrientation(metadata).getOpposite();
Block b = world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ);
if(b != this) {
return null;
}
positions.add(pos);
return findCoreRec(world, x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ);
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) {
if(!(player instanceof EntityPlayer))
return;
safeRem = true;
world.setBlockToAir(x, y, z);
safeRem = false;
EntityPlayer pl = (EntityPlayer) player;
int i = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;
int o = -getOffset();
y += getHeightOffset();
ForgeDirection dir = ForgeDirection.NORTH;
if(i == 0) {
dir = ForgeDirection.getOrientation(2);
}
if(i == 1) {
dir = ForgeDirection.getOrientation(5);
}
if(i == 2) {
dir = ForgeDirection.getOrientation(3);
}
if(i == 3) {
dir = ForgeDirection.getOrientation(4);
}
dir = getDirModified(dir);
if(!checkRequirement(world, x, y, z, dir, o)) {
if(!pl.capabilities.isCreativeMode) {
ItemStack stack = pl.inventory.mainInventory[pl.inventory.currentItem];
Item item = Item.getItemFromBlock(this);
if(stack == null) {
pl.inventory.mainInventory[pl.inventory.currentItem] = new ItemStack(this);
} else {
if(stack.getItem() != item || stack.stackSize == stack.getMaxStackSize()) {
pl.inventory.addItemStackToInventory(new ItemStack(this));
} else {
pl.getHeldItem().stackSize++;
}
}
}
return;
}
if(!world.isRemote) {
//this is separate because the multiblock rotation and the final meta might not be the same
int meta = getMetaForCore(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, (EntityPlayer) player, dir.ordinal() + offset);
//lastCore = new BlockPos(x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o);
world.setBlock(x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, this, meta, 3);
IPersistentNBT.restoreData(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, itemStack);
fillSpace(world, x, y, z, dir, o);
}
y -= getHeightOffset();
world.scheduleBlockUpdate(x, y, z, this, 1);
world.scheduleBlockUpdate(x, y, z, this, 2);
super.onBlockPlacedBy(world, x, y, z, player, itemStack);
}
/*@Override
public void onBlockAdded(World world, int x, int y, int z) {
lastBlockSet = new BlockPos(x, y, z);
}*/
/**
* A bit more advanced than the dir modifier, but it is important that the resulting direction meta is in the core range.
* Using the "extra" metas is technically possible but requires a bit of tinkering, e.g. preventing a recursive loop
* in the core finder and making sure the TE uses the right metas.
* @param world
* @param x
* @param y
* @param z
* @param player
* @param original
* @return
*/
protected int getMetaForCore(World world, int x, int y, int z, EntityPlayer player, int original) {
return original;
}
/**
* Allows to modify the general placement direction as if the player had another rotation.
* Quite basic due to only having 1 param but it's more meant to fix/limit the amount of directions
* @param dir
* @return
*/
protected ForgeDirection getDirModified(ForgeDirection dir) {
return dir;
}
protected boolean checkRequirement(World world, int x, int y, int z, ForgeDirection dir, int o) {
return MultiblockHandlerXR.checkSpace(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, getDimensions(), x, y, z, dir);
}
protected void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
MultiblockHandlerXR.fillSpace(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, getDimensions(), this, dir);
}
// "upgrades" regular dummy blocks to ones with the extra flag
public void makeExtra(World world, int x, int y, int z) {
if(world.getBlock(x, y, z) != this)
return;
int meta = world.getBlockMetadata(x, y, z);
if(meta > 5)
return;
// world.setBlockMetadataWithNotify(x, y, z, meta + extra, 3);
this.safeRem = true;
world.setBlock(x, y, z, this, meta + extra, 3);
this.safeRem = false;
}
public void removeExtra(World world, int x, int y, int z) {
if(world.getBlock(x, y, z) != this)
return;
int meta = world.getBlockMetadata(x, y, z);
if(meta <= 5 || meta >= 12)
return;
// world.setBlockMetadataWithNotify(x, y, z, meta + extra, 3);
this.safeRem = true;
world.setBlock(x, y, z, this, meta - extra, 3);
this.safeRem = false;
}
// checks if the dummy metadata is within the extra range
public boolean hasExtra(int meta) {
return meta > 5 && meta < 12;
}
@Override
public void breakBlock(World world, int x, int y, int z, Block b, int i) {
if(i >= 12) {
// ForgeDirection d = ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z) - offset);
// MultiblockHandler.emptySpace(world, x, y, z, getDimensions(), this, d);
} else if(!safeRem) {
if(i >= extra)
i -= extra;
// ForgeDirection dir = ForgeDirection.getOrientation(i).getOpposite();
// int[] pos = findCore(world, x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ);
// if(pos != null) {
ForgeDirection d = ForgeDirection.getOrientation(i);
if(world.getBlock(x - d.offsetX, y - d.offsetY, z - d.offsetZ) == this)
world.setBlockToAir(x - d.offsetX, y - d.offsetY, z - d.offsetZ);
// }
}
TileEntity te = world.getTileEntity(x, y, z);
if(te instanceof ISidedInventory) {
ISidedInventory sidedinv = (ISidedInventory) te;
if(sidedinv != null) {
for(int i1 = 0; i1 < sidedinv.getSizeInventory(); ++i1) {
ItemStack itemstack = sidedinv.getStackInSlot(i1);
if(itemstack != null) {
float f = world.rand.nextFloat() * 0.8F + 0.1F;
float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
float f2 = world.rand.nextFloat() * 0.8F + 0.1F;
while(itemstack.stackSize > 0) {
int j1 = world.rand.nextInt(21) + 10;
if(j1 > itemstack.stackSize) {
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(world, x + f, y + f1, z + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if(itemstack.hasTagCompound()) {
entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (float) world.rand.nextGaussian() * f3;
entityitem.motionY = (float) world.rand.nextGaussian() * f3 + 0.2F;
entityitem.motionZ = (float) world.rand.nextGaussian() * f3;
world.spawnEntityInWorld(entityitem);
}
}
}
world.func_147453_f(x, y, z, b);
}
}
super.breakBlock(world, x, y, z, b, i);
}
@Override
public int getRenderType() {
return -1;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
public abstract int[] getDimensions();
public abstract int getOffset();
public int getHeightOffset() {
return 0;
}
protected boolean standardOpenBehavior(World world, int x, int y, int z, EntityPlayer player, int id) {
if(world.isRemote) {
return true;
} else if(!player.isSneaking()) {
int[] pos = this.findCore(world, x, y, z);
if(pos == null)
return false;
FMLNetworkHandler.openGui(player, MainRegistry.instance, id, world, pos[0], pos[1], pos[2]);
return true;
} else {
return true;
}
}
@Override
public void onBlockHarvested(World world, int x, int y, int z, int meta, EntityPlayer player) {
if(!player.capabilities.isCreativeMode) {
harvesters.set(player);
this.dropBlockAsItem(world, x, y, z, meta, 0);
harvesters.set(null);
}
}
/*
* Called after the block and TE are already gone, so this method is of no use to us.
*/
@Override
public void harvestBlock(World world, EntityPlayer player, int x, int y, int z, int meta) {
player.addStat(StatList.mineBlockStatArray[getIdFromBlock(this)], 1);
player.addExhaustion(0.025F);
}
public boolean useDetailedHitbox() {
return !bounding.isEmpty();
}
public List<AxisAlignedBB> bounding = new ArrayList();
@Override
public void addCollisionBoxesToList(World world, int x, int y, int z, AxisAlignedBB entityBounding, List list, Entity entity) {
if(!this.useDetailedHitbox()) {
super.addCollisionBoxesToList(world, x, y, z, entityBounding, list, entity);
return;
}
int[] pos = this.findCore(world, x, y, z);
if(pos == null)
return;
x = pos[0];
y = pos[1];
z = pos[2];
for(AxisAlignedBB aabb :this.bounding) {
AxisAlignedBB boxlet = getAABBRotationOffset(aabb, x + 0.5, y, z + 0.5, ForgeDirection.getOrientation(world.getBlockMetadata(x, y, z) - this.offset).getRotation(ForgeDirection.UP));
if(entityBounding.intersectsWith(boxlet)) {
list.add(boxlet);
}
}
}
public static AxisAlignedBB getAABBRotationOffset(AxisAlignedBB aabb, double x, double y, double z, ForgeDirection dir) {
AxisAlignedBB newBox = null;
if(dir == ForgeDirection.NORTH) newBox = AxisAlignedBB.getBoundingBox(aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ);
if(dir == ForgeDirection.EAST) newBox = AxisAlignedBB.getBoundingBox(-aabb.maxZ, aabb.minY, aabb.minX, -aabb.minZ, aabb.maxY, aabb.maxX);
if(dir == ForgeDirection.SOUTH) newBox = AxisAlignedBB.getBoundingBox(-aabb.maxX, aabb.minY, -aabb.maxZ, -aabb.minX, aabb.maxY, -aabb.minZ);
if(dir == ForgeDirection.WEST) newBox = AxisAlignedBB.getBoundingBox(aabb.minZ, aabb.minY, -aabb.maxX, aabb.maxZ, aabb.maxY, -aabb.minX);
if(newBox != null) {
newBox.offset(x, y, z);
return newBox;
}
return AxisAlignedBB.getBoundingBox(aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ).offset(x + 0.5, y + 0.5, z + 0.5);
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
if(!this.useDetailedHitbox()) {
super.setBlockBoundsBasedOnState(world, x, y, z);
} else {
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.999F, 1.0F); //for some fucking reason setting maxY to something that isn't 1 magically fixes item collisions
}
}
@Override
@SideOnly(Side.CLIENT)
public boolean shouldDrawHighlight(World world, int x, int y, int z) {
return !this.bounding.isEmpty();
}
@Override
@SideOnly(Side.CLIENT)
public void drawHighlight(DrawBlockHighlightEvent event, World world, int x, int y, int z) {
int[] pos = this.findCore(world, x, y, z);
if(pos == null) return;
x = pos[0];
y = pos[1];
z = pos[2];
EntityPlayer player = event.player;
float interp = event.partialTicks;
double dX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) interp;
double dY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) interp;
double dZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)interp;
float exp = 0.002F;
int meta = world.getBlockMetadata(x, y, z);
ICustomBlockHighlight.setup();
for(AxisAlignedBB aabb : this.bounding) event.context.drawOutlinedBoundingBox(getAABBRotationOffset(aabb.expand(exp, exp, exp), 0, 0, 0, ForgeDirection.getOrientation(meta - offset).getRotation(ForgeDirection.UP)).getOffsetBoundingBox(x - dX + 0.5, y - dY, z - dZ + 0.5), -1);
ICustomBlockHighlight.cleanup();
}
}