Hbm-s-Nuclear-Tech-GIT/com/hbm/handler/guncfg/BulletConfigFactory.java

268 lines
8.0 KiB
Java

package com.hbm.handler.guncfg;
import java.util.List;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.ArmorUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.interfaces.IBulletImpactBehavior;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.potion.HbmPotion;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
public class BulletConfigFactory {
/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
public static BulletConfiguration getTestConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.ammo = ModItems.gun_revolver_ammo;
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 90;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.style = 0;
bullet.plink = 1;
return bullet;
}
/// STANDARD CONFIGS ///
//do not include damage or ammo
public static BulletConfiguration standardBulletConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 2;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.destroysBlocks = false;
bullet.style = BulletConfiguration.STYLE_NORMAL;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 5;
return bullet;
}
public static BulletConfiguration standardBuckshotConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.wear = 10;
bullet.bulletsMin = 5;
bullet.bulletsMax = 8;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 10;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = true;
bullet.style = BulletConfiguration.STYLE_PELLET;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 10;
return bullet;
}
public static BulletConfiguration standardRocketConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.005D;
bullet.maxAge = 300;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 100;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 5.0F;
bullet.style = BulletConfiguration.STYLE_ROCKET;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
return bullet;
}
public static BulletConfiguration standardGrenadeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.035D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 2.5F;
bullet.style = BulletConfiguration.STYLE_GRENADE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
bullet.vPFX = "smoke";
return bullet;
}
public static BulletConfiguration standardNukeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 3.0F;
bullet.spread = 0.005F;
bullet.wear = 10;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.dmgMin = 1000;
bullet.dmgMax = 1000;
bullet.gravity = 0.025D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = false;
bullet.nuke = 35;
bullet.style = BulletConfiguration.STYLE_NUKE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
return bullet;
}
public static IBulletImpactBehavior getPhosphorousEffect(final int radius, final int duration, final int count, final double motion) {
IBulletImpactBehavior impact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
List<Entity> hit = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX - radius, bullet.posY - radius, bullet.posZ - radius, bullet.posX + radius, bullet.posY + radius, bullet.posZ + radius));
for(Entity e : hit) {
if(!Library.isObstructed(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
e.setFire(5);
if(e instanceof EntityLivingBase) {
PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, duration, 0, true);
eff.getCurativeItems().clear();
((EntityLivingBase)e).addPotionEffect(eff);
}
}
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaburst");
data.setString("mode", "flame");
data.setInteger("count", count);
data.setDouble("motion", motion);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
}
};
return impact;
}
public static IBulletImpactBehavior getGasEffect(final int radius, final int duration) {
IBulletImpactBehavior impact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
List<Entity> hit = bullet.worldObj.getEntitiesWithinAABBExcludingEntity(bullet, AxisAlignedBB.getBoundingBox(bullet.posX - radius, bullet.posY - radius, bullet.posZ - radius, bullet.posX + radius, bullet.posY + radius, bullet.posZ + radius));
for(Entity e : hit) {
if(!Library.isObstructed(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, e.posX, e.posY + e.getEyeHeight(), e.posZ)) {
if(e instanceof EntityLivingBase) {
if(e instanceof EntityPlayer && ArmorUtil.checkForGasMask((EntityPlayer) e))
continue;
PotionEffect eff0 = new PotionEffect(Potion.poison.id, duration, 2, true);
PotionEffect eff1 = new PotionEffect(Potion.digSlowdown.id, duration, 2, true);
PotionEffect eff2 = new PotionEffect(Potion.weakness.id, duration, 4, true);
eff0.getCurativeItems().clear();
eff1.getCurativeItems().clear();
eff2.getCurativeItems().clear();
((EntityLivingBase)e).addPotionEffect(eff0);
((EntityLivingBase)e).addPotionEffect(eff1);
((EntityLivingBase)e).addPotionEffect(eff2);
}
}
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaburst");
data.setString("mode", "cloud");
data.setInteger("count", 15);
data.setDouble("motion", 0.1D);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
}
};
return impact;
}
}