2022-06-22 16:58:48 +02:00

377 lines
9.5 KiB
Java

package com.hbm.tileentity.turret;
import java.util.ArrayList;
import java.util.List;
import com.hbm.entity.projectile.EntityArtilleryShell;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.inventory.container.ContainerTurretBase;
import com.hbm.inventory.gui.GUITurretArty;
import com.hbm.lib.Library;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.tileentity.IGUIProvider;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class TileEntityTurretArty extends TileEntityTurretBaseNT implements IGUIProvider {
public short mode = 0;
public static final short MODE_ARTILLERY = 0;
public static final short MODE_CANNON = 1;
public static final short MODE_MANUAL = 2;
private boolean didJustShoot = false;
private boolean retracting = false;
public double barrelPos = 0;
public double lastBarrelPos = 0;
private List<Vec3> targetQueue = new ArrayList();
static List<Integer> configs = new ArrayList();
static {
configs.add(BulletConfigSyncingUtil.SHELL_NORMAL);
configs.add(BulletConfigSyncingUtil.SHELL_EXPLOSIVE);
configs.add(BulletConfigSyncingUtil.SHELL_AP);
configs.add(BulletConfigSyncingUtil.SHELL_DU);
configs.add(BulletConfigSyncingUtil.SHELL_W9);
}
public void enqueueTarget(double x, double y, double z) {
this.targetQueue.add(Vec3.createVectorHelper(x, y, z));
}
@Override
protected List<Integer> getAmmoList() {
return configs;
}
@Override
public String getName() {
return "container.turretArty";
}
@Override
public long getMaxPower() {
return 100000;
}
@Override
public double getBarrelLength() {
return 9D;
}
@Override
public double getAcceptableInaccuracy() {
return 0;
}
@Override
public double getHeightOffset() {
return 3D;
}
@Override
public double getDecetorRange() {
return 128D;
}
@Override
public double getDecetorGrace() {
return 32D;
}
@Override
public double getTurretYawSpeed() {
return 1D;
}
@Override
public double getTurretPitchSpeed() {
return 0.5D;
}
@Override
public double getTurretDepression() {
return 30D;
}
@Override
public double getTurretElevation() {
return 90D;
}
@Override
protected void seekNewTarget() {
super.seekNewTarget();
}
@Override
public boolean entityInLOS(Entity e) {
if(this.mode == this.MODE_CANNON) {
return super.entityInLOS(e);
} else {
int height = worldObj.getHeightValue((int) Math.floor(e.posX), (int) Math.floor(e.posZ));
return height < (e.posY + e.height);
}
}
@Override
protected void alignTurret() {
Vec3 pos = this.getTurretPos();
Vec3 barrel = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
barrel.rotateAroundZ((float) -this.rotationPitch);
barrel.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
/*
* This is done to compensate for the barrel length, as this small deviation has a huge impact in both modes at longer ranges.
* The consequence of this is that using the >before< angle of the barrel as an approximation can lead to problems at closer range,
* as the math tries to properly calculate the >after< angle. This should not be a problem due to the etector grace distance being
* rather high, but it is still important to note.
*/
pos.xCoord += barrel.xCoord;
pos.yCoord += barrel.yCoord;
pos.zCoord += barrel.zCoord;
Vec3 delta = Vec3.createVectorHelper(tPos.xCoord - pos.xCoord, tPos.yCoord - pos.yCoord, tPos.zCoord - pos.zCoord);
double targetYaw = -Math.atan2(delta.xCoord, delta.zCoord);
double x = Math.sqrt(delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord);
double y = delta.yCoord;
double v0 = 20;
double v02 = v0 * v0;
double g = 9.81 * 0.05;
double upperLower = mode == MODE_CANNON ? 1 : 1;
double targetPitch = Math.atan((v02 + Math.sqrt(v02*v02 - g*(g*x*x + 2*y*v02)) * upperLower) / (g*x));
this.turnTowardsAngle(targetPitch, targetYaw);
}
@Override
public void spawnBullet(BulletConfiguration bullet) {
Vec3 pos = this.getTurretPos();
Vec3 vec = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
vec.rotateAroundZ((float) -this.rotationPitch);
vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
EntityArtilleryShell proj = new EntityArtilleryShell(worldObj);
proj.setPositionAndRotation(pos.xCoord + vec.xCoord, pos.yCoord + vec.yCoord, pos.zCoord + vec.zCoord, 0.0F, 0.0F);
proj.setThrowableHeading(vec.xCoord, vec.yCoord, vec.zCoord, 20F, 0.0F);
proj.setTarget((int) tPos.xCoord, (int) tPos.yCoord, (int) tPos.zCoord);
worldObj.spawnEntityInWorld(proj);
}
@Override
public void updateEntity() {
if(worldObj.isRemote) {
this.lastBarrelPos = this.barrelPos;
if(this.didJustShoot) {
this.retracting = true;
}
if(this.retracting) {
this.barrelPos += 0.5;
if(this.barrelPos >= 1) {
this.retracting = false;
}
} else {
this.barrelPos -= 0.05;
if(this.barrelPos < 0) {
this.barrelPos = 0;
}
}
}
if(this.mode == this.MODE_MANUAL) {
if(!this.targetQueue.isEmpty()) {
this.tPos = this.targetQueue.get(0);
}
} else {
this.targetQueue.clear();
}
if(worldObj.isRemote) {
this.lastRotationPitch = this.rotationPitch;
this.lastRotationYaw = this.rotationYaw;
}
this.aligned = false;
if(!worldObj.isRemote) {
if(this.target != null && !target.isEntityAlive()) {
this.target = null;
this.stattrak++;
}
}
if(target != null && this.mode != this.MODE_MANUAL) {
if(!this.entityInLOS(this.target)) {
this.target = null;
}
}
if(!worldObj.isRemote) {
if(target != null) {
this.tPos = this.getEntityPos(target);
} else {
if(this.mode != this.MODE_MANUAL) {
this.tPos = null;
}
}
}
if(isOn() && hasPower()) {
if(tPos != null)
this.alignTurret();
} else {
this.target = null;
this.tPos = null;
}
if(!worldObj.isRemote) {
if(this.target != null && !target.isEntityAlive()) {
this.target = null;
this.tPos = null;
this.stattrak++;
}
if(isOn() && hasPower()) {
searchTimer--;
this.setPower(this.getPower() - this.getConsumption());
if(searchTimer <= 0) {
searchTimer = this.getDecetorInterval();
if(this.target == null)
this.seekNewTarget();
}
} else {
searchTimer = 0;
}
if(this.aligned) {
this.updateFiringTick();
}
this.power = Library.chargeTEFromItems(slots, 10, this.power, this.getMaxPower());
NBTTagCompound data = this.writePacket();
this.networkPack(data, 250);
} else {
Vec3 vec = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
vec.rotateAroundZ((float) -this.rotationPitch);
vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
//this will fix the interpolation error when the turret crosses the 360° point
if(Math.abs(this.lastRotationYaw - this.rotationYaw) > Math.PI) {
if(this.lastRotationYaw < this.rotationYaw)
this.lastRotationYaw += Math.PI * 2;
else
this.lastRotationYaw -= Math.PI * 2;
}
}
this.didJustShoot = false;
}
int timer;
@Override
public void updateFiringTick() {
timer++;
if(timer % 40 == 0) {
BulletConfiguration conf = this.getFirstConfigLoaded();
if(conf != null) {
this.spawnBullet(conf);
//this.conusmeAmmo(conf.ammo);
this.worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:turret.jeremy_fire", 25.0F, 1.0F);
Vec3 pos = this.getTurretPos();
Vec3 vec = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
vec.rotateAroundZ((float) -this.rotationPitch);
vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
this.didJustShoot = true;
if(this.mode == this.MODE_MANUAL && !this.targetQueue.isEmpty()) {
this.targetQueue.remove(0);
this.tPos = null;
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaExt");
data.setString("mode", "largeexplode");
data.setFloat("size", 0F);
data.setByte("count", (byte)5);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, pos.xCoord + vec.xCoord, pos.yCoord + vec.yCoord, pos.zCoord + vec.zCoord), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 150));
}
}
}
@Override
public void handleButtonPacket(int value, int meta) {
if(meta == 5) {
this.mode++;
if(this.mode > 2)
this.mode = 0;
} else{
super.handleButtonPacket(value, meta);
}
}
@Override
protected NBTTagCompound writePacket() {
NBTTagCompound data = super.writePacket();
data.setShort("mode", mode);
data.setBoolean("didJustShoot", didJustShoot);
return data;
}
@Override
public void networkUnpack(NBTTagCompound nbt) {
super.networkUnpack(nbt);
this.mode = nbt.getShort("mode");
this.didJustShoot = nbt.getBoolean("didJustShoot");
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerTurretBase(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUITurretArty(player.inventory, this);
}
}