mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
210 lines
6.4 KiB
Java
210 lines
6.4 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.inventory.AssemblerRecipes;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.util.RenderDecoItem;
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import com.hbm.render.util.RenderItemStack;
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import com.hbm.tileentity.machine.TileEntityMachineAssembler;
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import com.hbm.tileentity.machine.TileEntityMachinePress;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderAssembler extends TileEntitySpecialRenderer {
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private RenderItem itemRenderer;
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private RenderManager renderManager = RenderManager.instance;
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public RenderAssembler() { }
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glRotatef(180, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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case 4:
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GL11.glRotatef(270, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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case 5:
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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}
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bindTexture(ResourceManager.assembler_body_tex);
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ResourceManager.assembler_body.renderAll();
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TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity;
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if(assembler.recipe != -1) {
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itemRenderer = new RenderDecoItem(this);
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itemRenderer.setRenderManager(renderManager);
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GL11.glPushMatrix();
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GL11.glTranslated(-1, 0.875, 0);
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try {
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ItemStack stack = AssemblerRecipes.recipeList.get(assembler.recipe).toStack();
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RenderHelper.enableStandardItemLighting();
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GL11.glTranslated(1, 0, 1);
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if(!(stack.getItem() instanceof ItemBlock)) {
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GL11.glRotatef(-90, 1F, 0F, 0F);
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} else {
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glTranslated(0, -0.875, -2);
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}
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EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack);
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item.getEntityItem().stackSize = 1;
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item.hoverStart = 0.0F;
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RenderItem.renderInFrame = true;
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GL11.glTranslatef(0.0F, 1.0F - 0.0625F * 165/100, 0.0F);
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this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
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RenderItem.renderInFrame = false;
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} catch(Exception ex) { }
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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renderSlider(tileEntity, x, y, z, f);
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}
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public void renderSlider(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glTranslated(-1, 0, 0);
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 3:
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GL11.glTranslated(0, 0, -1);
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5:
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GL11.glTranslated(-1, 0, -1);
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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}
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bindTexture(ResourceManager.assembler_slider_tex);
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int offset = (int) (System.currentTimeMillis() % 5000) / 5;
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if(offset > 500)
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offset = 500 - (offset - 500);
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TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity;
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if(assembler.isProgressing)
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GL11.glTranslated(offset * 0.003 - 0.75, 0, 0);
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ResourceManager.assembler_slider.renderAll();
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bindTexture(ResourceManager.assembler_arm_tex);
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double sway = (System.currentTimeMillis() % 2000) / 2;
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sway = Math.sin(sway / Math.PI / 50);
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if(assembler.isProgressing)
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GL11.glTranslated(0, 0, sway * 0.3);
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ResourceManager.assembler_arm.renderAll();
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GL11.glPopMatrix();
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renderCogs(tileEntity, x, y, z, f);
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}
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public void renderCogs(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glTranslated(-1, 0, 0);
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 3:
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GL11.glTranslated(0, 0, -1);
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5:
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GL11.glTranslated(-1, 0, -1);
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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}
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bindTexture(ResourceManager.assembler_cog_tex);
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int rotation = (int) (System.currentTimeMillis() % (360 * 5)) / 5;
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TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity;
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if(!assembler.isProgressing)
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rotation = 0;
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GL11.glPushMatrix();
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GL11.glTranslated(-0.6, 0.75, 1.0625);
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GL11.glRotatef(-rotation, 0F, 0F, 1F);
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ResourceManager.assembler_cog.renderAll();
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0.6, 0.75, 1.0625);
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GL11.glRotatef(rotation, 0F, 0F, 1F);
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ResourceManager.assembler_cog.renderAll();
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(-0.6, 0.75, -1.0625);
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GL11.glRotatef(-rotation, 0F, 0F, 1F);
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ResourceManager.assembler_cog.renderAll();
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0.6, 0.75, -1.0625);
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GL11.glRotatef(rotation, 0F, 0F, 1F);
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ResourceManager.assembler_cog.renderAll();
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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