mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
109 lines
2.7 KiB
Java
109 lines
2.7 KiB
Java
package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.ItemGunBase;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderFireExt implements IItemRenderer {
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public ItemRenderFireExt() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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int magType = ItemGunBase.getMagType(item);
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int config = ((ItemGunBase)ModItems.gun_fireext).mainConfig.config.get(magType);
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Item ammo = BulletConfigSyncingUtil.pullConfig(config).ammo;
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if(ammo == ModItems.ammo_fireext_foam)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.fireext_foam_tex);
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else if(ammo == ModItems.ammo_fireext_sand)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.fireext_sand_tex);
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else
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.fireext_tex);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 0.35D;
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GL11.glRotated(25, 0, 0, 1);
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GL11.glTranslated(0.5, -0.5, -0.5F);
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GL11.glRotated(80, 0, 1, 0);
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GL11.glScaled(s0, s0, s0);
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break;
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case EQUIPPED:
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double scale = 0.5D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-5, 0.0F, 1.0F, 1.0F);
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GL11.glRotatef(10, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(15F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(0.75F, -2.75F, 0.5F);
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break;
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case ENTITY:
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double s1 = 0.3D;
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GL11.glScaled(s1, s1, s1);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 4.5D;
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GL11.glTranslated(2, 14, 0);
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(-135, 1, 0, 0);
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GL11.glRotated(System.currentTimeMillis() / 10 % 360, 0, 1, 0);
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GL11.glScaled(s, s, -s);
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break;
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default: break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.fireext.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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