mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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160 lines
5.1 KiB
Java
160 lines
5.1 KiB
Java
// Date: 10.08.2018 10:17:16
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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public class ModelM65 extends ModelBiped {
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// fields
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ModelRenderer mask;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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ModelRenderer Shape6;
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ModelRenderer Shape7;
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ModelRenderer Shape8;
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ModelRenderer Shape9;
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ModelRenderer Shape10;
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public ModelM65() {
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textureWidth = 32;
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textureHeight = 32;
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float yOffset = 0.5F;
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mask = new ModelRenderer(this, 0, 0);
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Shape1 = new ModelRenderer(this, 0, 0);
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Shape1.addBox(0F, 0F, 0F, 8, 8, 8);
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Shape1.setRotationPoint(-4F, -8F + yOffset, -4F);
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Shape1.setTextureSize(32, 32);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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convertToChild(mask, Shape1);
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Shape2 = new ModelRenderer(this, 0, 16);
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Shape2.addBox(0F, 0F, 0F, 3, 3, 1);
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Shape2.setRotationPoint(-1.5F, -3.5F + yOffset, -5F);
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Shape2.setTextureSize(32, 32);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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convertToChild(mask, Shape2);
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Shape3 = new ModelRenderer(this, 0, 20);
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Shape3.addBox(0F, -2F, 0F, 2, 2, 1);
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Shape3.setRotationPoint(-1F, -3.5F + yOffset, -5F);
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Shape3.setTextureSize(32, 32);
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Shape3.mirror = true;
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setRotation(Shape3, -0.4799655F, 0F, 0F);
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convertToChild(mask, Shape3);
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Shape4 = new ModelRenderer(this, 8, 16);
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Shape4.addBox(0F, 0F, -2F, 3, 2, 2);
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Shape4.setRotationPoint(-1.5F, -2F + yOffset, -4F);
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Shape4.setTextureSize(32, 32);
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Shape4.mirror = true;
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setRotation(Shape4, 0.6108652F, 0F, 0F);
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convertToChild(mask, Shape4);
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Shape5 = new ModelRenderer(this, 0, 23);
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Shape5.addBox(0F, 0F, 0F, 3, 3, 0);
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Shape5.setRotationPoint(-3.5F, -6F + yOffset, -4.2F);
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Shape5.setTextureSize(32, 32);
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Shape5.mirror = true;
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setRotation(Shape5, 0F, 0F, 0F);
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convertToChild(mask, Shape5);
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Shape6 = new ModelRenderer(this, 0, 26);
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Shape6.addBox(0F, 0F, 0F, 3, 3, 0);
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Shape6.setRotationPoint(0.5F, -6F + yOffset, -4.2F);
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Shape6.setTextureSize(32, 32);
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Shape6.mirror = true;
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setRotation(Shape6, 0F, 0F, 0F);
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convertToChild(mask, Shape6);
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Shape7 = new ModelRenderer(this, 6, 20);
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Shape7.addBox(0F, 0F, 0F, 2, 2, 1);
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Shape7.setRotationPoint(-1F, -3.2F + yOffset, -6F);
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Shape7.setTextureSize(32, 32);
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Shape7.mirror = true;
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setRotation(Shape7, 0F, 0F, 0F);
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convertToChild(mask, Shape7);
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Shape8 = new ModelRenderer(this, 6, 23);
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Shape8.addBox(0F, 0F, -3F, 2, 2, 1);
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Shape8.setRotationPoint(-1F, -2F + yOffset, -4F);
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Shape8.setTextureSize(32, 32);
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Shape8.mirror = true;
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setRotation(Shape8, 0.6108652F, 0F, 0F);
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convertToChild(mask, Shape8);
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Shape9 = new ModelRenderer(this, 18, 21);
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Shape9.addBox(0F, -1F, -5F, 3, 4, 2);
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Shape9.setRotationPoint(-1.5F, -2F + yOffset, -4F);
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Shape9.setTextureSize(32, 32);
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Shape9.mirror = true;
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setRotation(Shape9, 0.6108652F, 0F, 0F);
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convertToChild(mask, Shape9);
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Shape10 = new ModelRenderer(this, 18, 16);
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Shape10.addBox(0F, -0.5F, -5F, 4, 3, 2);
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Shape10.setRotationPoint(-2F, -2F + yOffset, -4F);
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Shape10.setTextureSize(32, 32);
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Shape10.mirror = true;
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setRotation(Shape10, 0.6108652F, 0F, 0F);
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convertToChild(mask, Shape10);
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
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if(entity instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) entity;
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if (player.isSneaking()) {
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this.isSneak = true;
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} else {
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this.isSneak = false;
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}
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}
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.mask.rotationPointX = this.bipedHead.rotationPointX;
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this.mask.rotationPointY = this.bipedHead.rotationPointY;
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this.mask.rotateAngleY = this.bipedHead.rotateAngleY;
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this.mask.rotateAngleX = this.bipedHead.rotateAngleX;
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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double d = 1D / 16D * 18D;
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//GL11.glTranslated(0, 1/16D, 0);
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GL11.glScaled(d, d, d);
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GL11.glScaled(1.01D, 1.01D, 1.01D);
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this.mask.render(par7);
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GL11.glPopMatrix();
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}
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private void setRotation(ModelRenderer model, float x, float y, float z) {
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) {
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// move child rotation point to be relative to parent
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parChild.rotationPointX -= parParent.rotationPointX;
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parChild.rotationPointY -= parParent.rotationPointY;
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parChild.rotationPointZ -= parParent.rotationPointZ;
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// make rotations relative to parent
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parChild.rotateAngleX -= parParent.rotateAngleX;
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parChild.rotateAngleY -= parParent.rotateAngleY;
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parChild.rotateAngleZ -= parParent.rotateAngleZ;
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// create relationship
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parParent.addChild(parChild);
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}
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}
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