62 lines
1.7 KiB
Java

package com.hbm.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelRadio extends ModelBase {
// fields
ModelRenderer Box;
ModelRenderer Plate;
ModelRenderer Lever;
public ModelRadio() {
textureWidth = 32;
textureHeight = 32;
Box = new ModelRenderer(this, 0, 0);
Box.addBox(0F, 0F, 0F, 8, 14, 4);
Box.setRotationPoint(-4F, 9F, -12F);
Box.setTextureSize(32, 32);
Box.mirror = true;
setRotation(Box, 0F, 0F, 0F);
Plate = new ModelRenderer(this, 0, 18);
Plate.addBox(0F, 0F, 0F, 7, 13, 1);
Plate.setRotationPoint(-3.5F, 9.5F, -12.5F);
Plate.setTextureSize(32, 32);
Plate.mirror = true;
setRotation(Plate, 0F, 0F, 0F);
Lever = new ModelRenderer(this, 16, 18);
Lever.addBox(0F, -1F, -1F, 2, 8, 2);
Lever.setRotationPoint(4F, 16F, -10F);
Lever.setTextureSize(32, 32);
Lever.mirror = true;
setRotation(Lever, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Box.render(f5);
Plate.render(f5);
Lever.render(f5);
}
public void renderModel(float f5, int deg) {
Box.render(f5);
Plate.render(f5);
Lever.rotateAngleX = -(float)(deg / 180F * Math.PI);
Lever.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}