302 lines
11 KiB
Java

// Date: 25.12.2015 00:41:13
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
public class ModelT45Chest extends ModelBiped {
// fields
ModelRenderer chest;
ModelRenderer leftarm;
ModelRenderer rightarm;
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
ModelRenderer Shape12;
ModelRenderer Shape13;
ModelRenderer Shape14;
ModelRenderer Shape15;
ModelRenderer Shape16;
ModelRenderer Shape17;
ModelRenderer Shape18;
ModelRenderer Shape19;
public ModelT45Chest() {
textureWidth = 128;
textureHeight = 64;
chest = new ModelRenderer(this, 0, 0);
leftarm = new ModelRenderer(this, 0, 0);
rightarm = new ModelRenderer(this, 0, 0);
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 8, 12, 4);
Shape1.setRotationPoint(-4F, 0F - 0.0625F / 2, -2F);
Shape1.setTextureSize(128, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
convertToChild(chest, Shape1);
Shape2 = new ModelRenderer(this, 0, 16);
Shape2.addBox(0F, 0F, 0F, 7, 5, 2);
Shape2.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
Shape2.setTextureSize(128, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
convertToChild(chest, Shape2);
Shape3 = new ModelRenderer(this, 0, 23);
Shape3.addBox(0F, 0F, 0F, 1, 1, 1);
Shape3.setRotationPoint(-2.5F, 7F - 0.0625F / 2, -3F);
Shape3.setTextureSize(128, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
convertToChild(chest, Shape3);
Shape4 = new ModelRenderer(this, 0, 25);
Shape4.addBox(0F, 0F, 0F, 1, 1, 1);
Shape4.setRotationPoint(1.5F, 7F - 0.0625F / 2, -3F);
Shape4.setTextureSize(128, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
convertToChild(chest, Shape4);
Shape5 = new ModelRenderer(this, 0, 28);
Shape5.addBox(0F, -2F, 0F, 7, 2, 2);
Shape5.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
Shape5.setTextureSize(128, 64);
Shape5.mirror = true;
setRotation(Shape5, -0.6108652F, 0F, 0F);
convertToChild(chest, Shape5);
Shape6 = new ModelRenderer(this, 48, 0);
Shape6.addBox(0F, 0F, 0F, 4, 12, 4);
Shape6.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -2F);
Shape6.setTextureSize(128, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
convertToChild(leftarm, Shape6);
Shape7 = new ModelRenderer(this, 32, 0);
Shape7.addBox(0F, 0F, 0F, 4, 12, 4);
Shape7.setRotationPoint(-8F + 6 - 0.25F, 0F - 3, -2F);
Shape7.setTextureSize(128, 64);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0F);
convertToChild(rightarm, Shape7);
Shape8 = new ModelRenderer(this, 32, 16);
Shape8.addBox(0F, 0F, 0F, 5, 6, 6);
Shape8.setRotationPoint(4F - 6 + 0.25F, 4F - 3, -3F);
Shape8.setTextureSize(128, 64);
Shape8.mirror = true;
setRotation(Shape8, 0F, 0F, 0F);
convertToChild(leftarm, Shape8);
Shape9 = new ModelRenderer(this, 0, 34);
Shape9.addBox(0F, 0F, 0F, 5, 6, 6);
Shape9.setRotationPoint(-9F + 6 - 0.25F, 4F - 3, -3F);
Shape9.setTextureSize(128, 64);
Shape9.mirror = true;
setRotation(Shape9, 0F, 0F, 0F);
convertToChild(rightarm, Shape9);
Shape10 = new ModelRenderer(this, 32, 30);
Shape10.addBox(0F, 0F, 0F, 2, 6, 2);
Shape10.setRotationPoint(1F, 4F - 0.0625F / 2, 2F);
Shape10.setTextureSize(128, 64);
Shape10.mirror = true;
setRotation(Shape10, 0F, 0F, 0F);
convertToChild(chest, Shape10);
Shape11 = new ModelRenderer(this, 42, 30);
Shape11.addBox(0F, 0F, 0F, 2, 6, 2);
Shape11.setRotationPoint(-3F, 4F - 0.0625F / 2, 2F);
Shape11.setTextureSize(128, 64);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0F, 0F);
convertToChild(chest, Shape11);
Shape12 = new ModelRenderer(this, 26, 9);
Shape12.addBox(0F, 0F, 0F, 1, 6, 1);
Shape12.setRotationPoint(1.5F, -2F - 0.0625F / 2, 2F);
Shape12.setTextureSize(128, 64);
Shape12.mirror = true;
setRotation(Shape12, 0F, 0F, 0F);
convertToChild(chest, Shape12);
Shape13 = new ModelRenderer(this, 26, 0);
Shape13.addBox(0F, 0F, 0F, 1, 6, 1);
Shape13.setRotationPoint(-2.5F, -2F - 0.0625F / 2, 2F);
Shape13.setTextureSize(128, 64);
Shape13.mirror = true;
setRotation(Shape13, 0F, 0F, 0F);
convertToChild(chest, Shape13);
Shape14 = new ModelRenderer(this, 20, 18);
Shape14.addBox(0F, 0F, 0F, 2, 2, 1);
Shape14.setRotationPoint(-1F, 1F - 0.0625F / 2, 2F);
Shape14.setTextureSize(128, 64);
Shape14.mirror = true;
setRotation(Shape14, 0F, 0F, 0F);
convertToChild(chest, Shape14);
Shape15 = new ModelRenderer(this, 21, 23);
Shape15.addBox(-1.5F, -1.5F, 0F, 3, 3, 1);
Shape15.setRotationPoint(0F, 2F - 0.0625F / 2, 3F);
Shape15.setTextureSize(128, 64);
Shape15.mirror = true;
setRotation(Shape15, 0F, 0F, 0.7853982F);
convertToChild(chest, Shape15);
Shape16 = new ModelRenderer(this, 0, 48);
Shape16.addBox(0F, -1F, 0F, 3, 1, 4);
Shape16.setRotationPoint(-8F + 6 - 0.25F, 12F - 3, -2F);
Shape16.setTextureSize(128, 64);
Shape16.mirror = true;
setRotation(Shape16, 0F, 0F, 0.5235988F);
convertToChild(rightarm, Shape16);
Shape17 = new ModelRenderer(this, 0, 55);
Shape17.addBox(-3F, -1F, 0F, 3, 1, 4);
Shape17.setRotationPoint(8F - 6 + 0.25F, 12F - 3, -2F);
Shape17.setTextureSize(128, 64);
Shape17.mirror = true;
setRotation(Shape17, 0F, 0F, -0.5235988F);
convertToChild(leftarm, Shape17);
Shape18 = new ModelRenderer(this, 90, 0);
Shape18.addBox(0F, -3F, 0F, 5, 3, 6);
Shape18.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -3F);
Shape18.setTextureSize(128, 64);
Shape18.mirror = true;
setRotation(Shape18, 0F, 0F, 0.2617994F);
convertToChild(leftarm, Shape18);
Shape19 = new ModelRenderer(this, 66, 0);
Shape19.addBox(-5F, -3F, 0F, 5, 3, 6);
Shape19.setRotationPoint(-4F + 6 - 0.25F, 0F - 3, -3F);
Shape19.setTextureSize(128, 64);
Shape19.mirror = true;
setRotation(Shape19, 0F, 0F, -0.2617994F);
convertToChild(rightarm, Shape19);
}
/*
* public void render(Entity entity, float f, float f1, float f2, float f3,
* float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5);
* setRotationAngles(f, f1, f2, f3, f4, f5); Shape1.render(f5);
* Shape2.render(f5); Shape3.render(f5); Shape4.render(f5);
* Shape5.render(f5); Shape6.render(f5); Shape7.render(f5);
* Shape8.render(f5); Shape9.render(f5); Shape10.render(f5);
* Shape11.render(f5); Shape12.render(f5); Shape13.render(f5);
* Shape14.render(f5); Shape15.render(f5); Shape16.render(f5);
* Shape17.render(f5); Shape18.render(f5); Shape19.render(f5); }
*/
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
if (entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
if (player.isSneaking()) {
this.isSneak = true;
} else {
this.isSneak = false;
}
ItemStack itemstack = player.inventory.getCurrentItem();
this.heldItemRight = itemstack != null ? 1 : 0;
if (itemstack != null && player.getItemInUseCount() > 0) {
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.block) {
this.heldItemRight = 3;
} else if (enumaction == EnumAction.bow) {
this.aimedBow = true;
}
}
}
float s = 1 / 16;
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.chest.rotationPointX = this.bipedBody.rotationPointX;
this.chest.rotationPointY = this.bipedBody.rotationPointY;
this.chest.rotationPointZ = this.bipedBody.rotationPointZ;
this.chest.rotateAngleX = this.bipedBody.rotateAngleX;
this.chest.rotateAngleY = this.bipedBody.rotateAngleY;
this.chest.rotateAngleZ = this.bipedBody.rotateAngleZ;
this.leftarm.rotationPointX = this.bipedLeftArm.rotationPointX;
this.leftarm.rotationPointY = this.bipedLeftArm.rotationPointY;
this.leftarm.rotationPointZ = this.bipedLeftArm.rotationPointZ;
this.leftarm.rotateAngleX = this.bipedLeftArm.rotateAngleX;
this.leftarm.rotateAngleY = this.bipedLeftArm.rotateAngleY;
this.leftarm.rotateAngleZ = this.bipedLeftArm.rotateAngleZ;
this.rightarm.rotationPointX = this.bipedRightArm.rotationPointX;
this.rightarm.rotationPointY = this.bipedRightArm.rotationPointY;
this.rightarm.rotationPointZ = this.bipedRightArm.rotationPointZ;
this.rightarm.rotateAngleX = this.bipedRightArm.rotateAngleX;
this.rightarm.rotateAngleY = this.bipedRightArm.rotateAngleY;
this.rightarm.rotateAngleZ = this.bipedRightArm.rotateAngleZ;
if(entity instanceof EntityZombie || entity instanceof EntityPigZombie || entity instanceof EntitySkeleton) {
this.leftarm.rotateAngleX -= (90 * Math.PI / 180D);
this.rightarm.rotateAngleX -= (90 * Math.PI / 180D);
}
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
this.chest.render(par7);
this.aimedBow = false;
GL11.glPopMatrix();
this.renderLeft(par1Entity, par2, par3, par4, par5, par6, par7);
this.renderRight(par1Entity, par2, par3, par4, par5, par6, par7);
}
public void renderLeft(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
this.leftarm.render(par7);
this.aimedBow = false;
GL11.glPopMatrix();
}
public void renderRight(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
this.rightarm.render(par7);
this.aimedBow = false;
GL11.glPopMatrix();
}
// Jabelar, you saved my time! I was about to redo all this crap if you can
// simply use this method!!
protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild) {
// move child rotation point to be relative to parent
parChild.rotationPointX -= parParent.rotationPointX;
parChild.rotationPointY -= parParent.rotationPointY;
parChild.rotationPointZ -= parParent.rotationPointZ;
// make rotations relative to parent
parChild.rotateAngleX -= parParent.rotateAngleX;
parChild.rotateAngleY -= parParent.rotateAngleY;
parChild.rotateAngleZ -= parParent.rotateAngleZ;
// create relationship
parParent.addChild(parChild);
}
}