mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
438 lines
14 KiB
Java
438 lines
14 KiB
Java
package com.hbm.blocks.generic;
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import java.util.ArrayList;
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import java.util.List;
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import org.lwjgl.input.Keyboard;
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import com.hbm.blocks.IBlockSideRotation;
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import com.hbm.blocks.ILookOverlay;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.interfaces.IControlReceiver;
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import com.hbm.items.ModItems;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.MainRegistry;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.packet.toserver.NBTControlPacket;
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import com.hbm.tileentity.IGUIProvider;
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import com.hbm.tileentity.TileEntityLoadedBase;
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import com.hbm.util.BufferUtil;
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import com.hbm.util.i18n.I18nUtil;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import com.hbm.world.gen.nbt.INBTBlockTransformable;
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import com.hbm.world.gen.nbt.NBTStructure;
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import com.hbm.world.gen.nbt.NBTStructure.JigsawConnection;
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import com.hbm.world.gen.nbt.SpawnCondition;
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import com.hbm.world.gen.nbt.JigsawPiece;
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import com.hbm.world.gen.nbt.JigsawPool;
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import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockPistonBase;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.Container;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
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import net.minecraftforge.common.util.ForgeDirection;
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/**
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* You're familiar with Billy Mitchell, World Video Game Champion? He could probably do it.
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* So I gotta find a way to harness his power. And I think I've found a way.
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*
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* THAT'S RIGHT, WE'RE GONNA CHEAT.
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*
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* NBTStructures have the inherent flaws of the vanilla structure system: Structures are composed
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* before terrain gen even kicks in, placement order of components are arbitrary and certain
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* connected parts will fall apart due to unexpected variance in the terrain. Not good.
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* The solution: Simply delay generation of parts using a tile entity that checks if the chunks
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* in front of it are loaded, and then places a random part from the chosen pool. When this happens,
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* the player is usually still far far away so they'll be none the wiser. Chunk load checks help
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* prevent forced chunk loading and all the lag that comes with that.
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*
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* The system is named after tandem shaped charges: Make a hole with the first charge, then deliver
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* the actual payload.
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*
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* @author hbm, Mellow
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*/
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public class BlockWandTandem extends BlockContainer implements IBlockSideRotation, INBTBlockTransformable, IGUIProvider, ILookOverlay {
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private IIcon iconTop;
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private IIcon iconSide;
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private IIcon iconBack;
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public BlockWandTandem() {
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super(Material.iron);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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return new TileEntityWandTandem();
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}
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
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int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
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world.setBlockMetadataWithNotify(x, y, z, l, 2);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister) {
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this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem");
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this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_top");
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this.iconSide = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_side");
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this.iconBack = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_back");
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}
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@Override
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public IIcon getIcon(int side, int meta) {
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if(side == meta) return blockIcon;
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if(IBlockSideRotation.isOpposite(side, meta)) return iconBack;
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if(side <= 1) return iconTop;
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if(side > 3 && meta <= 1) return iconTop;
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return iconSide;
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}
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@Override
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public int getRotationFromSide(IBlockAccess world, int x, int y, int z, int side) {
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if(side == 0) return IBlockSideRotation.topToBottom(getRotationFromSide(world, x, y, z, 1));
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int meta = world.getBlockMetadata(x, y, z);
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if(side == meta || IBlockSideRotation.isOpposite(side, meta)) return 0;
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// downwards facing has no changes, upwards flips anything not handled already
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if(meta == 0) return 0;
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if(meta == 1) return 3;
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// top (and bottom) is rotated fairly normally
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if(side == 1) {
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switch(meta) {
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case 2: return 3;
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case 3: return 0;
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case 4: return 1;
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case 5: return 2;
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}
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}
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// you know what I aint explaining further, it's a fucking mess here
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if(meta == 2) return side == 4 ? 2 : 1;
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if(meta == 3) return side == 4 ? 1 : 2;
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if(meta == 4) return side == 2 ? 1 : 2;
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if(meta == 5) return side == 2 ? 2 : 1;
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return 0;
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}
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@Override
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public int getRenderType() {
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return IBlockSideRotation.getRenderType();
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}
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@Override
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public int transformMeta(int meta, int coordBaseMode) {
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return INBTBlockTransformable.transformMetaDeco(meta, coordBaseMode);
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandTandem)) return false;
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TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
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if(player.getHeldItem() != null && player.getHeldItem().getItem() == Items.paper) {
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TileEntityWandTandem.copyMode = true;
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if(!player.getHeldItem().hasTagCompound()) {
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player.getHeldItem().stackTagCompound = new NBTTagCompound();
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jigsaw.writeToNBT(player.getHeldItem().stackTagCompound);
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} else {
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jigsaw.readFromNBT(player.getHeldItem().stackTagCompound);
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jigsaw.markDirty();
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}
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TileEntityWandTandem.copyMode = false;
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return true;
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}
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if(!player.isSneaking()) {
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Block block = getBlock(world, player.getHeldItem());
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if(block == ModBlocks.wand_air) block = Blocks.air;
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if(block != null && block != ModBlocks.wand_jigsaw && block != ModBlocks.wand_loot) {
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jigsaw.replaceBlock = block;
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jigsaw.replaceMeta = player.getHeldItem().getItemDamage();
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jigsaw.markDirty();
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return true;
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}
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if(player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.wand_s) return false;
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if(world.isRemote) FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z);
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return true;
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}
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return false;
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}
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private Block getBlock(World world, ItemStack stack) {
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if(stack == null) return null;
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if(!(stack.getItem() instanceof ItemBlock)) return null;
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return ((ItemBlock) stack.getItem()).field_150939_a;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GuiWandTandem((TileEntityWandTandem) world.getTileEntity(x, y, z));
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}
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@Override
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public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return null;
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}
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@Override
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public void printHook(Pre event, World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof TileEntityWandTandem)) return;
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TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
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List<String> text = new ArrayList<String>();
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text.add(EnumChatFormatting.GRAY + "Target pool: " + EnumChatFormatting.RESET + jigsaw.pool);
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text.add(EnumChatFormatting.GRAY + "Target name: " + EnumChatFormatting.RESET + jigsaw.target);
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text.add(EnumChatFormatting.GRAY + "Turns into: " + EnumChatFormatting.RESET + GameRegistry.findUniqueIdentifierFor(jigsaw.replaceBlock).toString());
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text.add(EnumChatFormatting.GRAY + " with meta: " + EnumChatFormatting.RESET + jigsaw.replaceMeta);
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text.add(EnumChatFormatting.GRAY + "Joint type: " + EnumChatFormatting.RESET + (jigsaw.isRollable ? "Rollable" : "Aligned"));
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ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
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}
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public static class TileEntityWandTandem extends TileEntityLoadedBase implements IControlReceiver {
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public static boolean copyMode = false;
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private String pool = "default";
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private String target = "default";
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private Block replaceBlock = Blocks.air;
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private int replaceMeta = 0;
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private boolean isRollable = true; // sets joint type, rollable joints can be placed in any orientation for vertical jigsaw connections
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private boolean isArmed = false;
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private SpawnCondition structure;
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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tryGenerate();
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networkPackNT(15);
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}
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}
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private void tryGenerate() {
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if(!this.isArmed || target == null || target.isEmpty() || pool == null || pool.isEmpty()) return;
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JigsawPool pool = structure.getPool(this.pool);
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if(pool == null) return;
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JigsawPiece nextPiece = pool.get(worldObj.rand);
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if(nextPiece == null) return;
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
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List<JigsawConnection> connectionPool = nextPiece.structure.getConnectionPool(dir, target);
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if(connectionPool == null) return;
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JigsawConnection toConnection = connectionPool.get(worldObj.rand.nextInt(connectionPool.size()));
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int nextCoordBase = directionOffsetToCoordBase(dir.getOpposite(), toConnection.dir);
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BlockPos pos = new BlockPos(xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ);
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// offset the starting point to the connecting point
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int ox = nextPiece.structure.rotateX(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
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int oy = toConnection.pos.y;
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int oz = nextPiece.structure.rotateZ(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
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nextPiece.structure.build(worldObj, nextPiece, pos.getX() - ox, pos.getY() - oy, pos.getZ() - oz, nextCoordBase, structure.name);
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worldObj.setBlock(xCoord, yCoord, zCoord, replaceBlock, replaceMeta, 2);
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}
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private int directionOffsetToCoordBase(ForgeDirection from, ForgeDirection to) {
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for(int i = 0; i < 4; i++) {
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if(from == to) return i % 4;
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from = from.getRotation(ForgeDirection.DOWN);
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}
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return 0;
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}
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@Override
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public void serialize(ByteBuf buf) {
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BufferUtil.writeString(buf, pool);
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BufferUtil.writeString(buf, target);
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buf.writeInt(Block.getIdFromBlock(replaceBlock));
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buf.writeInt(replaceMeta);
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buf.writeBoolean(isRollable);
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}
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@Override
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public void deserialize(ByteBuf buf) {
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pool = BufferUtil.readString(buf);
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target = BufferUtil.readString(buf);
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replaceBlock = Block.getBlockById(buf.readInt());
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replaceMeta = buf.readInt();
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isRollable = buf.readBoolean();
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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if(!copyMode) {
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super.writeToNBT(nbt);
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nbt.setInteger("direction", this.getBlockMetadata());
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if(isArmed) {
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nbt.setBoolean("isArmed", isArmed);
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nbt.setString("structure", structure.name);
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}
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}
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nbt.setString("pool", pool);
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nbt.setString("target", target);
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nbt.setString("block", GameRegistry.findUniqueIdentifierFor(replaceBlock).toString());
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nbt.setInteger("meta", replaceMeta);
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nbt.setBoolean("roll", isRollable);
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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if(!copyMode) {
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super.readFromNBT(nbt);
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isArmed = nbt.getBoolean("isArmed");
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structure = NBTStructure.getStructure(nbt.getString("structure"));
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}
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pool = nbt.getString("pool");
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target = nbt.getString("target");
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replaceBlock = Block.getBlockFromName(nbt.getString("block"));
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replaceMeta = nbt.getInteger("meta");
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isRollable = nbt.getBoolean("roll");
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}
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@Override
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public boolean hasPermission(EntityPlayer player) {
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return true;
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}
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@Override
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public void receiveControl(NBTTagCompound nbt) {
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readFromNBT(nbt);
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markDirty();
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}
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public void arm(SpawnCondition structure) {
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isArmed = true;
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this.structure = structure;
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}
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}
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public static class GuiWandTandem extends GuiScreen {
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private final TileEntityWandTandem jigsaw;
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private GuiTextField textPool;
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private GuiTextField textTarget;
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private GuiButton jointToggle;
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public GuiWandTandem(TileEntityWandTandem jigsaw) {
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this.jigsaw = jigsaw;
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}
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@Override
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public void initGui() {
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Keyboard.enableRepeatEvents(true);
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textPool = new GuiTextField(fontRendererObj, this.width / 2 - 150, 50, 300, 20);
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textPool.setText(jigsaw.pool);
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textTarget = new GuiTextField(fontRendererObj, this.width / 2 + 10, 100, 140, 20);
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textTarget.setText(jigsaw.target);
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jointToggle = new GuiButton(0, this.width / 2 + 60, 150, 90, 20, jigsaw.isRollable ? "Rollable" : "Aligned");
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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drawDefaultBackground();
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drawString(fontRendererObj, "Target pool:", this.width / 2 - 150, 37, 0xA0A0A0);
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textPool.drawTextBox();
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drawString(fontRendererObj, "Target name:", this.width / 2 + 10, 87, 0xA0A0A0);
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textTarget.drawTextBox();
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drawString(fontRendererObj, "Joint type:", this.width / 2 + 60, 137, 0xA0A0A0);
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jointToggle.drawButton(mc, mouseX, mouseY);
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super.drawScreen(mouseX, mouseY, partialTicks);
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}
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@Override
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public void onGuiClosed() {
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Keyboard.enableRepeatEvents(false);
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NBTTagCompound data = new NBTTagCompound();
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jigsaw.writeToNBT(data);
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data.setString("pool", textPool.getText());
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data.setString("target", textTarget.getText());
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data.setBoolean("roll", jointToggle.displayString == "Rollable");
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PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(data, jigsaw.xCoord, jigsaw.yCoord, jigsaw.zCoord));
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}
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@Override
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protected void keyTyped(char typedChar, int keyCode) {
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super.keyTyped(typedChar, keyCode);
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textPool.textboxKeyTyped(typedChar, keyCode);
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textTarget.textboxKeyTyped(typedChar, keyCode);
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}
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@Override
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protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
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super.mouseClicked(mouseX, mouseY, mouseButton);
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textPool.mouseClicked(mouseX, mouseY, mouseButton);
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textTarget.mouseClicked(mouseX, mouseY, mouseButton);
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if(jointToggle.mousePressed(mc, mouseX, mouseY)) {
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jointToggle.displayString = jointToggle.displayString == "Rollable" ? "Aligned" : "Rollable";
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}
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}
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@Override public boolean doesGuiPauseGame() { return false; }
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}
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} |