438 lines
14 KiB
Java

package com.hbm.blocks.generic;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.input.Keyboard;
import com.hbm.blocks.IBlockSideRotation;
import com.hbm.blocks.ILookOverlay;
import com.hbm.blocks.ModBlocks;
import com.hbm.interfaces.IControlReceiver;
import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.packet.PacketDispatcher;
import com.hbm.packet.toserver.NBTControlPacket;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityLoadedBase;
import com.hbm.util.BufferUtil;
import com.hbm.util.i18n.I18nUtil;
import com.hbm.util.fauxpointtwelve.BlockPos;
import com.hbm.world.gen.nbt.INBTBlockTransformable;
import com.hbm.world.gen.nbt.NBTStructure;
import com.hbm.world.gen.nbt.NBTStructure.JigsawConnection;
import com.hbm.world.gen.nbt.SpawnCondition;
import com.hbm.world.gen.nbt.JigsawPiece;
import com.hbm.world.gen.nbt.JigsawPool;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
import net.minecraftforge.common.util.ForgeDirection;
/**
* You're familiar with Billy Mitchell, World Video Game Champion? He could probably do it.
* So I gotta find a way to harness his power. And I think I've found a way.
*
* THAT'S RIGHT, WE'RE GONNA CHEAT.
*
* NBTStructures have the inherent flaws of the vanilla structure system: Structures are composed
* before terrain gen even kicks in, placement order of components are arbitrary and certain
* connected parts will fall apart due to unexpected variance in the terrain. Not good.
* The solution: Simply delay generation of parts using a tile entity that checks if the chunks
* in front of it are loaded, and then places a random part from the chosen pool. When this happens,
* the player is usually still far far away so they'll be none the wiser. Chunk load checks help
* prevent forced chunk loading and all the lag that comes with that.
*
* The system is named after tandem shaped charges: Make a hole with the first charge, then deliver
* the actual payload.
*
* @author hbm, Mellow
*/
public class BlockWandTandem extends BlockContainer implements IBlockSideRotation, INBTBlockTransformable, IGUIProvider, ILookOverlay {
private IIcon iconTop;
private IIcon iconSide;
private IIcon iconBack;
public BlockWandTandem() {
super(Material.iron);
}
@Override
public TileEntity createNewTileEntity(World world, int meta) {
return new TileEntityWandTandem();
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack stack) {
int l = BlockPistonBase.determineOrientation(world, x, y, z, player);
world.setBlockMetadataWithNotify(x, y, z, l, 2);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem");
this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_top");
this.iconSide = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_side");
this.iconBack = iconRegister.registerIcon(RefStrings.MODID + ":wand_tandem_back");
}
@Override
public IIcon getIcon(int side, int meta) {
if(side == meta) return blockIcon;
if(IBlockSideRotation.isOpposite(side, meta)) return iconBack;
if(side <= 1) return iconTop;
if(side > 3 && meta <= 1) return iconTop;
return iconSide;
}
@Override
public int getRotationFromSide(IBlockAccess world, int x, int y, int z, int side) {
if(side == 0) return IBlockSideRotation.topToBottom(getRotationFromSide(world, x, y, z, 1));
int meta = world.getBlockMetadata(x, y, z);
if(side == meta || IBlockSideRotation.isOpposite(side, meta)) return 0;
// downwards facing has no changes, upwards flips anything not handled already
if(meta == 0) return 0;
if(meta == 1) return 3;
// top (and bottom) is rotated fairly normally
if(side == 1) {
switch(meta) {
case 2: return 3;
case 3: return 0;
case 4: return 1;
case 5: return 2;
}
}
// you know what I aint explaining further, it's a fucking mess here
if(meta == 2) return side == 4 ? 2 : 1;
if(meta == 3) return side == 4 ? 1 : 2;
if(meta == 4) return side == 2 ? 1 : 2;
if(meta == 5) return side == 2 ? 2 : 1;
return 0;
}
@Override
public int getRenderType() {
return IBlockSideRotation.getRenderType();
}
@Override
public int transformMeta(int meta, int coordBaseMode) {
return INBTBlockTransformable.transformMetaDeco(meta, coordBaseMode);
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
TileEntity te = world.getTileEntity(x, y, z);
if(!(te instanceof TileEntityWandTandem)) return false;
TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
if(player.getHeldItem() != null && player.getHeldItem().getItem() == Items.paper) {
TileEntityWandTandem.copyMode = true;
if(!player.getHeldItem().hasTagCompound()) {
player.getHeldItem().stackTagCompound = new NBTTagCompound();
jigsaw.writeToNBT(player.getHeldItem().stackTagCompound);
} else {
jigsaw.readFromNBT(player.getHeldItem().stackTagCompound);
jigsaw.markDirty();
}
TileEntityWandTandem.copyMode = false;
return true;
}
if(!player.isSneaking()) {
Block block = getBlock(world, player.getHeldItem());
if(block == ModBlocks.wand_air) block = Blocks.air;
if(block != null && block != ModBlocks.wand_jigsaw && block != ModBlocks.wand_loot) {
jigsaw.replaceBlock = block;
jigsaw.replaceMeta = player.getHeldItem().getItemDamage();
jigsaw.markDirty();
return true;
}
if(player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.wand_s) return false;
if(world.isRemote) FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z);
return true;
}
return false;
}
private Block getBlock(World world, ItemStack stack) {
if(stack == null) return null;
if(!(stack.getItem() instanceof ItemBlock)) return null;
return ((ItemBlock) stack.getItem()).field_150939_a;
}
@Override
@SideOnly(Side.CLIENT)
public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GuiWandTandem((TileEntityWandTandem) world.getTileEntity(x, y, z));
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return null;
}
@Override
public void printHook(Pre event, World world, int x, int y, int z) {
TileEntity te = world.getTileEntity(x, y, z);
if(!(te instanceof TileEntityWandTandem)) return;
TileEntityWandTandem jigsaw = (TileEntityWandTandem) te;
List<String> text = new ArrayList<String>();
text.add(EnumChatFormatting.GRAY + "Target pool: " + EnumChatFormatting.RESET + jigsaw.pool);
text.add(EnumChatFormatting.GRAY + "Target name: " + EnumChatFormatting.RESET + jigsaw.target);
text.add(EnumChatFormatting.GRAY + "Turns into: " + EnumChatFormatting.RESET + GameRegistry.findUniqueIdentifierFor(jigsaw.replaceBlock).toString());
text.add(EnumChatFormatting.GRAY + " with meta: " + EnumChatFormatting.RESET + jigsaw.replaceMeta);
text.add(EnumChatFormatting.GRAY + "Joint type: " + EnumChatFormatting.RESET + (jigsaw.isRollable ? "Rollable" : "Aligned"));
ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
}
public static class TileEntityWandTandem extends TileEntityLoadedBase implements IControlReceiver {
public static boolean copyMode = false;
private String pool = "default";
private String target = "default";
private Block replaceBlock = Blocks.air;
private int replaceMeta = 0;
private boolean isRollable = true; // sets joint type, rollable joints can be placed in any orientation for vertical jigsaw connections
private boolean isArmed = false;
private SpawnCondition structure;
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
tryGenerate();
networkPackNT(15);
}
}
private void tryGenerate() {
if(!this.isArmed || target == null || target.isEmpty() || pool == null || pool.isEmpty()) return;
JigsawPool pool = structure.getPool(this.pool);
if(pool == null) return;
JigsawPiece nextPiece = pool.get(worldObj.rand);
if(nextPiece == null) return;
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
List<JigsawConnection> connectionPool = nextPiece.structure.getConnectionPool(dir, target);
if(connectionPool == null) return;
JigsawConnection toConnection = connectionPool.get(worldObj.rand.nextInt(connectionPool.size()));
int nextCoordBase = directionOffsetToCoordBase(dir.getOpposite(), toConnection.dir);
BlockPos pos = new BlockPos(xCoord + dir.offsetX, yCoord + dir.offsetY, zCoord + dir.offsetZ);
// offset the starting point to the connecting point
int ox = nextPiece.structure.rotateX(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
int oy = toConnection.pos.y;
int oz = nextPiece.structure.rotateZ(toConnection.pos.x, toConnection.pos.z, nextCoordBase);
nextPiece.structure.build(worldObj, nextPiece, pos.getX() - ox, pos.getY() - oy, pos.getZ() - oz, nextCoordBase, structure.name);
worldObj.setBlock(xCoord, yCoord, zCoord, replaceBlock, replaceMeta, 2);
}
private int directionOffsetToCoordBase(ForgeDirection from, ForgeDirection to) {
for(int i = 0; i < 4; i++) {
if(from == to) return i % 4;
from = from.getRotation(ForgeDirection.DOWN);
}
return 0;
}
@Override
public void serialize(ByteBuf buf) {
BufferUtil.writeString(buf, pool);
BufferUtil.writeString(buf, target);
buf.writeInt(Block.getIdFromBlock(replaceBlock));
buf.writeInt(replaceMeta);
buf.writeBoolean(isRollable);
}
@Override
public void deserialize(ByteBuf buf) {
pool = BufferUtil.readString(buf);
target = BufferUtil.readString(buf);
replaceBlock = Block.getBlockById(buf.readInt());
replaceMeta = buf.readInt();
isRollable = buf.readBoolean();
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
if(!copyMode) {
super.writeToNBT(nbt);
nbt.setInteger("direction", this.getBlockMetadata());
if(isArmed) {
nbt.setBoolean("isArmed", isArmed);
nbt.setString("structure", structure.name);
}
}
nbt.setString("pool", pool);
nbt.setString("target", target);
nbt.setString("block", GameRegistry.findUniqueIdentifierFor(replaceBlock).toString());
nbt.setInteger("meta", replaceMeta);
nbt.setBoolean("roll", isRollable);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
if(!copyMode) {
super.readFromNBT(nbt);
isArmed = nbt.getBoolean("isArmed");
structure = NBTStructure.getStructure(nbt.getString("structure"));
}
pool = nbt.getString("pool");
target = nbt.getString("target");
replaceBlock = Block.getBlockFromName(nbt.getString("block"));
replaceMeta = nbt.getInteger("meta");
isRollable = nbt.getBoolean("roll");
}
@Override
public boolean hasPermission(EntityPlayer player) {
return true;
}
@Override
public void receiveControl(NBTTagCompound nbt) {
readFromNBT(nbt);
markDirty();
}
public void arm(SpawnCondition structure) {
isArmed = true;
this.structure = structure;
}
}
public static class GuiWandTandem extends GuiScreen {
private final TileEntityWandTandem jigsaw;
private GuiTextField textPool;
private GuiTextField textTarget;
private GuiButton jointToggle;
public GuiWandTandem(TileEntityWandTandem jigsaw) {
this.jigsaw = jigsaw;
}
@Override
public void initGui() {
Keyboard.enableRepeatEvents(true);
textPool = new GuiTextField(fontRendererObj, this.width / 2 - 150, 50, 300, 20);
textPool.setText(jigsaw.pool);
textTarget = new GuiTextField(fontRendererObj, this.width / 2 + 10, 100, 140, 20);
textTarget.setText(jigsaw.target);
jointToggle = new GuiButton(0, this.width / 2 + 60, 150, 90, 20, jigsaw.isRollable ? "Rollable" : "Aligned");
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
drawDefaultBackground();
drawString(fontRendererObj, "Target pool:", this.width / 2 - 150, 37, 0xA0A0A0);
textPool.drawTextBox();
drawString(fontRendererObj, "Target name:", this.width / 2 + 10, 87, 0xA0A0A0);
textTarget.drawTextBox();
drawString(fontRendererObj, "Joint type:", this.width / 2 + 60, 137, 0xA0A0A0);
jointToggle.drawButton(mc, mouseX, mouseY);
super.drawScreen(mouseX, mouseY, partialTicks);
}
@Override
public void onGuiClosed() {
Keyboard.enableRepeatEvents(false);
NBTTagCompound data = new NBTTagCompound();
jigsaw.writeToNBT(data);
data.setString("pool", textPool.getText());
data.setString("target", textTarget.getText());
data.setBoolean("roll", jointToggle.displayString == "Rollable");
PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(data, jigsaw.xCoord, jigsaw.yCoord, jigsaw.zCoord));
}
@Override
protected void keyTyped(char typedChar, int keyCode) {
super.keyTyped(typedChar, keyCode);
textPool.textboxKeyTyped(typedChar, keyCode);
textTarget.textboxKeyTyped(typedChar, keyCode);
}
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
super.mouseClicked(mouseX, mouseY, mouseButton);
textPool.mouseClicked(mouseX, mouseY, mouseButton);
textTarget.mouseClicked(mouseX, mouseY, mouseButton);
if(jointToggle.mousePressed(mc, mouseX, mouseY)) {
jointToggle.displayString = jointToggle.displayString == "Rollable" ? "Aligned" : "Rollable";
}
}
@Override public boolean doesGuiPauseGame() { return false; }
}
}